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So any tips on.....

Geo7877 said:
The thing is, do you honestly want to be another manga about a quest? I'm sorry, I'm biased over anime. I go to SVA in New York, and half the cartooning majors draw anime. It's really annoying :wow:
Well, actually not all my stories are journey quest, but for the most part, yeah. Even though reading Spiderman and X-men comics got me interested in making stories, by the time DBZ came out I was totally focused on drawing in an anime type story/style format. Well, actually many other things inspired my switch over time. Animes like - Inuyasha, DBZ, FullmetalAlchemist, gantz, among a few others inspired most my ideas. Even video games like-Kingdom Hearts and final fantasy inspired my switch. Though I still love marvel and Dc comics all the same.
 
I guess the question to ask yourself is - why that exact style? So many people draw anime that you have to do something different in order to get noticed. I don't really see how a journey/quest story would only point to an anime style. You could take just certain aspects of anime and put your own spin on it.

I just read "Understanding Comics" by Scott McCloud (great book, btw) and he mentions several things in Japanese comics that are different from American comics that don't have to do with the way people are drawn. For one, Japanese artists aren't always focused on the action - they like to set up the mood using several panels of seemingly-unrelated events in one location. That's basically unheard of in American comics since the focus is on getting from point A in the story to point B. The way that Japanese comics do action is also different - they blur the environment, keeping the focus on the character, instead of drawing motion lines on the character itself. That puts the audience into the characters' shoes.

It isn't just for looks' sake, there's a point to it all and how you approach the art tells a lot about how you feel about the story, and how you want the audience to feel about it.
 
Anita18 said:
I guess the question to ask yourself is - why that exact style? So many people draw anime that you have to do something different in order to get noticed. I don't really see how a journey/quest story would only point to an anime style. You could take just certain aspects of anime and put your own spin on it.

I just read "Understanding Comics" by Scott McCloud (great book, btw) and he mentions several things in Japanese comics that are different from American comics that don't have to do with the way people are drawn. For one, Japanese artists aren't always focused on the action - they like to set up the mood using several panels of seemingly-unrelated events in one location. That's basically unheard of in American comics since the focus is on getting from point A in the story to point B. The way that Japanese comics do action is also different - they blur the environment, keeping the focus on the character, instead of drawing motion lines on the character itself. That puts the audience into the characters' shoes.

It isn't just for looks' sake, there's a point to it all and how you approach the art tells a lot about how you feel about the story, and how you want the audience to feel about it.
Well, I doubt it would be my art that gets my comic noticed, it would be its story. And I have nothing but confidence in my stories. I just want to be able to have the drawing skill to do justice to its illustrations. But as for my stories, I have nothing but confidence in them. Why? Because I make them for my own enjoyment, and with hope others will like it too. And like I said, not all my stories aren't journey/adventure. When I said that I was thinking of the main one I was concentrating on at the time.
 

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