TheGrayGhost
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Wii has already won round one, but how is it fairing after the launches? Take a look:
The momentum is still going, and with future mass-market games (Wii Health, Big Brain Academy, Wii Music) I think word will keep spreading. Those I've been in touch with are fascinated not only with the motion-sensing, but also with the Wii Channel interface and its functionality; making and sending Miis is surprisingly popular in the social circles at my school, and the other quirky and easy-to-use channels are quickly becoming as popular as the games themselves. As I've said before, I think the Channel interface is a bit of a blend of Brain Age and Nintendogs (both lucratively successful, with Nintendogs alone outselling last-gen's best selling title: Halo 2), combining Brain Age's everyday application with Nintendogs' playful creativity. The Wii Shop Channel is also reportedly very, very successful and will continue to be as more classics are released. And Twilight Princess is continuing its success.
And Nintendo still has Pokemon Battle Revolution, Animal Crossing (rumored to come out this year), Super Smash Bros. Brawl, and Super Mario Galaxy to drop, not to mention the less high-profile but still great Battallion Wars Wii (a personal favorite) and Mario Party 8.
So yeah, there's an update.
Wii Top Seller in February
New sales data from NPD shows that Nintendo's new console has long legs.
by Matt Casamassina
showUSloc=(checkLocale('uk')||checkLocale('au'));document.writeln(showUSloc ? 'US, ' : '');March 15, 2007 - The numbers are in, courtesy the NPD Group, and Wii was the best-selling home console in February. The system, which sold a whopping 435,000 units in January to take the number one spot, racked up an additional 335,000 in sales for February, beating out all competitors. In fact, the only hardware to beat Wii out in February was the Nintendo DS, which sold 485,000 units. Combined, the two systems took 54 percent of the overall hardware market for the month, according to Nintendo.
Gamers snapped up titles like Wii Play, which sold 371,000 units, The Legend of Zelda: Twilight Princess with another 110,000 units and Wario Ware added an extra 110,000 in sales to its total, too. Check back for more in the coming days.
The momentum is still going, and with future mass-market games (Wii Health, Big Brain Academy, Wii Music) I think word will keep spreading. Those I've been in touch with are fascinated not only with the motion-sensing, but also with the Wii Channel interface and its functionality; making and sending Miis is surprisingly popular in the social circles at my school, and the other quirky and easy-to-use channels are quickly becoming as popular as the games themselves. As I've said before, I think the Channel interface is a bit of a blend of Brain Age and Nintendogs (both lucratively successful, with Nintendogs alone outselling last-gen's best selling title: Halo 2), combining Brain Age's everyday application with Nintendogs' playful creativity. The Wii Shop Channel is also reportedly very, very successful and will continue to be as more classics are released. And Twilight Princess is continuing its success.
And Nintendo still has Pokemon Battle Revolution, Animal Crossing (rumored to come out this year), Super Smash Bros. Brawl, and Super Mario Galaxy to drop, not to mention the less high-profile but still great Battallion Wars Wii (a personal favorite) and Mario Party 8.
So yeah, there's an update.