Gee
Rebirth
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- Dec 7, 2011
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My two cents on the FPP vs TPP debate:
Eh, I guess it depends if your FPP experience comes from consoles. AFAIK, there's no FOV option in many games and that includes for TPP. That's the reason I haven't touched HZD on my PS4 for more than an hour or two because the camera is too close to the character thus giving me limited vision. I could also give literally the same reason that anti-FPP folks give... I'm looking forward to the PC version because at least it comes with an FOV slider.
I saw there's a similar option in TLoU2, but I've seen some comparisons and even with the FOV slider, the camera is still too close to the characters.
Here are two screenshots I took when I played A Plague Tale: Innocence on PC. One has the default FOV (60-80 degrees), the other with a field of around 115-120 degrees. Difference is night and day and I had a much better experience with the latter.
Maybe if developers gave more accessibility options on consoles, including FOV, then your FPP experience would be quite different. Or maybe not, if we take TLoU2 and how the FOV didn't change much...
But I grew up with PC and FPS, so I guess my experience has been more positive and ingrained in me especially since mouse aiming feels more natural compared to joystick (less prone to motion sickness).
Eh, I guess it depends if your FPP experience comes from consoles. AFAIK, there's no FOV option in many games and that includes for TPP. That's the reason I haven't touched HZD on my PS4 for more than an hour or two because the camera is too close to the character thus giving me limited vision. I could also give literally the same reason that anti-FPP folks give... I'm looking forward to the PC version because at least it comes with an FOV slider.
I saw there's a similar option in TLoU2, but I've seen some comparisons and even with the FOV slider, the camera is still too close to the characters.
Here are two screenshots I took when I played A Plague Tale: Innocence on PC. One has the default FOV (60-80 degrees), the other with a field of around 115-120 degrees. Difference is night and day and I had a much better experience with the latter.
Maybe if developers gave more accessibility options on consoles, including FOV, then your FPP experience would be quite different. Or maybe not, if we take TLoU2 and how the FOV didn't change much...
But I grew up with PC and FPS, so I guess my experience has been more positive and ingrained in me especially since mouse aiming feels more natural compared to joystick (less prone to motion sickness).
