Tron Bonne
All Ass, No Sass
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Here's some good news for Silver Members who are interested in the Last.fm access over Live.
http://www.joystiq.com/2009/06/30/l...d-subscribers-3-hours-per-month-for/#comments
Admittedly 3 hours per month isn't all that much, but it's better than being left out in the cool like originally assumed.
Now, some not so good news:
http://www.joystiq.com/2009/06/30/saywhut-trine-dev-says-xbla-release-is-speculation/#comments
I'm honestly not sure what to make of it. Could just be something unexpected is hindering the XBLA version and won't effect the actual release, but right now Trine isn't officially coming out to XBLA according to the developer. Hopefully all of that can get sorted out soon
http://www.joystiq.com/2009/06/30/l...d-subscribers-3-hours-per-month-for/#comments
Microsoft announced at their E3 keynote last month that Last.fm would be coming to Xbox Live. We're working on an interview with key players at both Last.fm and Microsoft to bring you more details about the collaboration soon. However, we can share one tidbit: today we spoke with Christina DeRosa, a general manager for XBL, and she let us know who the service will be available to.
"Silver users will be able access what we're considering a trial period of three hours a month, which comes with video advertising. Gold users will have unlimited ad-supported access, so they can use it 24 hours a day. There will also be a premium offering on a subscription basis from Last.fm, that will be commercial free and will also have more sophisticated personalization features, like Loved Tracks."
Last.fm's subscription prices are currently $3.00 US (€3 EU or £3 GBP) per month, so you'll have to shell out an additional $36 a year if you want to avoid the ads and have full access to their service. You'll also need a Last.fm account, in case you haven't set one up already. Luckily, that part is free.
Admittedly 3 hours per month isn't all that much, but it's better than being left out in the cool like originally assumed.
Now, some not so good news:
http://www.joystiq.com/2009/06/30/saywhut-trine-dev-says-xbla-release-is-speculation/#comments
Anatomy of confusion:
1. At E3 earlier this month, Atlus announces that they'll be publishing Frozenbyte's very impressive co-op platformer Trine on Xbox Live Arcade.
2. Primotech is purportedly told by an Atlus representative at E3 that the Xbox Live Arcade release will feature online co-op as well as offline. Neither the PC nor PSN versions, both of which are being released much sooner than the XBLA version, will feature online co-op.
3. Shacknews links Primotech's assertion, and Joystiq in turn links that.
4. Developer Frozenbyte takes to the forums to clear the confusion, stating that "The XBLA version and its features is just speculation at this point."
Wait, what? "The XBLA version ... is just speculation at this point"?
Developer fb_joel writes, "... as developers, we would love as many people as possible to be able to play our games and therefore I hope Trine will eventually find its way to XBLA too." So, not only is Frozenbyte stating that online co-op in the Xbox Live Arcade version is "speculation" but that the XBLA release itself is speculation as well! We bet Atlus wishes someone told them that at E3!
The developer later said, "On the actual topic I will not comment as no-one knows anything about XBLA at this point, and I really hope when some people do know, I would be one of them." Yeah, we're right there with you. GamerBytes reported from E3 that Trine "hasn't been given the official nod from Microsoft for concept approval, and therefore Atlus are unable to send out press releases or other information about the game." That may explain why, when contacted for this story, Atlus responded with a very terse "no comment." We've reached out to Frozenbyte as well, and will update this story accordingly.
I'm honestly not sure what to make of it. Could just be something unexpected is hindering the XBLA version and won't effect the actual release, but right now Trine isn't officially coming out to XBLA according to the developer. Hopefully all of that can get sorted out soon
