What was your first computer?

^
I bet it was reliable though. :)

My first printer which was of course, dot matrix, and therefore no colour, cost me around £200 and that was in the late '80s. I thought it was a bargain. Noisy as hell and if it was not on a stable surface, wobbled like hell too when printing.

I mean, to be able to print your own documents? Only cool people could do that!
 
coco.jpg


I love exciting color action games.
 
Before the Commodore 64, I owned the Vic-20... this would have been around 1982...

vic20oldtoplarge.jpg


:yay:
 
As a kid I never had a computer but I remember my cousin having the Commodore Vic-20 and when I'd go to visit his family he had all these cool video games on floppy disks (remember those?), that I thought were totally cooler than Atari.

Then it wasn't around the year 2000 that we had our first computer which is still working if a bit slower now, a Dell.
 
Thought this might get some interesting answers. I'll start...

The first computer I got to make use of was a Sinclair ZX81 around 1981/2 but the first computer I owned was a 48k Sinclair Spectrum which I bought in 1984.
Using this I learnt my first bits of computer programming with Sinclair Basic and went on to dabble into a bit of Machine Code.

The first game I bought for it was "Star Trek 3000" by dk'tronics
StarTrek3000.JPG

Looks very ugly, how did that thing work and what was the audio cassette for?
 
^
The audio cassette contained the actual program. You hooked your tape player to the spectrum with a standard audio lead and then waited for about 5 minutes while the software loaded.
Those were the days... :woot:

A more in-depth explanation is below, courtesy of Wikipedia (the article is accurate!)
Tape

Most Spectrum software was originally distributed on audio cassette tapes. The software was encoded on tape as a sequence of pulses that may sound similar to the sounds of a modern day modem. Since ZX Spectrum had only a rudimentary tape interface, data was recorded using an unusually simple and very reliable modulation, similar to pulse-width modulation but without a constant clock rate. Pulses of different widths (durations) represent 0s and 1s. A "zero" is represented by a ~244 μs pulse followed by a gap of the same duration (855 clock ticks each at 3.5 MHz) for a total ~489 μs;[11] "one" is twice as long, totaling ~977 μs. This allows for 1023 "ones" or 2047 "zeros" to be recorded per second. Assuming an even proportion of each, the resulting average speed was ~1365 bit/s. Higher speeds were possible using custom machine code loaders instead of the ROM routines.
Naturally, a standard 48K program would take about 5 minutes to load: 49152 bytes × 8 = 393216 bits; 393216 bits / 1350 baud ≈ 300 seconds = 5 minutes. In reality, however, a 48K program usually took between 3–4 minutes to load (because of different number of 0s and 1s encoded using pulse-width modulation), and 128K programs could take 12 or more minutes to load. Experienced users could often tell the type of a file, e.g. machine code, BASIC program, or screen image, from the way it sounded on the tape.
During loading and saving processes, the border usually flashes with cyan/red stripes for the pilot signal and yellow/blue stripes for the header and data blocks. Headers had a short file size of about 15 bytes and are generally presented with a message such as "Program: <filename>", "Bytes: <filename>" and "Character array: <filename>". Each message displays information and details about the file type. The "Program" message is used for BASIC programs. "Bytes" refers to a program written in machine code (binary file) or the screen display (LOAD"" SCREEN$, LOAD"" CODE 16384,6912). "Character array" refers to an ASCII-encoded file. Pilot signals are usually represented with a thick stripe size; on header and data blocks, the stripes are thinner (depending the baudrate). However, it's possible to alter the border colours by modifying the parameters of many custom loaders and making the border flashing with multicoloured stripes to obtain a fancy border effect during the loading process. The striped border effects can also be found on games written for other 8-bit computers such as the Amstrad CPC 464/664/6128 and the Commodore C64/128.
The Spectrum was intended to work with almost any cassette tape player, and despite differences in audio reproduction fidelity, the software loading process was quite reliable; however all Spectrum users knew and dreaded the "R Tape loading error, 0:1" message. One common cause was the use of a cassette copy from a tape recorder with a different head alignment to the one being used. This could sometimes be fixed by pressing on the top of the player during loading, or wedging the cassette with pieces of folded paper, to physically shift the tape into the required alignment. A more reliable solution was to realign the head, which was easily accessible on a number of tape players, with a small (jeweller's) screwdriver.
Typical settings for loading were ¾ volume, 100% treble, 0% bass. Audio filters like loudness and Dolby Noise Reduction had to be disabled, and it was not recommended to use a Hi-Fi player to load programs. There were some tape recorders built specially for digital use, such as the Timex Computer 2010 Tape Recorder. The ZX Spectrum Plus 2 and 2A models are fashioned after an Amstrad CPC 464 and feature a built-in tape "datacorder".
Complex loaders with unusual speeds or encoding were the basis of the ZX Spectrum copy protection schemes, although other methods were used including asking for a particular word from the documentation included with the game — often a novella — or the notorious Lenslok system. This had a set of plastic prisms in a fold-out plastic holder: the idea was that a scrambled word would appear on the screen, which could only be read by holding the prisms at a fixed distance from the screen courtesy of the plastic holder. This relied rather too much on everyone using the same size television, and Lenslok became a running joke with Spectrum users.
One very interesting kind of software was copiers. Most were copyright infringement oriented, and their function was only tape duplication, but when Sinclair Research launched the ZX Microdrive, copiers were developed to copy programs from audio tape to microdrive tapes, and later on diskettes. Best known were the Lerm suite produced by Lerm Software and Trans Express by Romantic Robot. As the protections became more complex (e.g. Speedlock) it was almost impossible to use copiers to copy tapes, and the loaders had to be cracked by hand, to produce unprotected versions. Special hardware, like the Romantic Robot's Multiface which was able to dump a copy of the ZX Spectrum RAM to disk/tape at the press of a button, was developed, entirely circumventing the copy protection systems. "Snapshots" generated by these black boxes would later become the original fileteype recognised by emulators - .SNA - although these memory dumps have been generally replaced by more complex files, incorporating original loading features and multi-level options.
 
^
The audio cassette contained the actual program. You hooked your tape player to the spectrum with a standard audio lead and then waited for about 5 minutes while the software loaded.
Those were the days... :woot:

A more in-depth explanation is below, courtesy of Wikipedia (the article is accurate!)
Tape


Most Spectrum software was originally distributed on audio cassette tapes. The software was encoded on tape as a sequence of pulses that may sound similar to the sounds of a modern day modem. Since ZX Spectrum had only a rudimentary tape interface, data was recorded using an unusually simple and very reliable modulation, similar to pulse-width modulation but without a constant clock rate. Pulses of different widths (durations) represent 0s and 1s. A "zero" is represented by a ~244 ?s pulse followed by a gap of the same duration (855 clock ticks each at 3.5 MHz) for a total ~489 ?s;[11] "one" is twice as long, totaling ~977 ?s. This allows for 1023 "ones" or 2047 "zeros" to be recorded per second. Assuming an even proportion of each, the resulting average speed was ~1365 bit/s. Higher speeds were possible using custom machine code loaders instead of the ROM routines.
Naturally, a standard 48K program would take about 5 minutes to load: 49152 bytes × 8 = 393216 bits; 393216 bits / 1350 baud ? 300 seconds = 5 minutes. In reality, however, a 48K program usually took between 3–4 minutes to load (because of different number of 0s and 1s encoded using pulse-width modulation), and 128K programs could take 12 or more minutes to load. Experienced users could often tell the type of a file, e.g. machine code, BASIC program, or screen image, from the way it sounded on the tape.
During loading and saving processes, the border usually flashes with cyan/red stripes for the pilot signal and yellow/blue stripes for the header and data blocks. Headers had a short file size of about 15 bytes and are generally presented with a message such as "Program: <filename>", "Bytes: <filename>" and "Character array: <filename>". Each message displays information and details about the file type. The "Program" message is used for BASIC programs. "Bytes" refers to a program written in machine code (binary file) or the screen display (LOAD"" SCREEN$, LOAD"" CODE 16384,6912). "Character array" refers to an ASCII-encoded file. Pilot signals are usually represented with a thick stripe size; on header and data blocks, the stripes are thinner (depending the baudrate). However, it's possible to alter the border colours by modifying the parameters of many custom loaders and making the border flashing with multicoloured stripes to obtain a fancy border effect during the loading process. The striped border effects can also be found on games written for other 8-bit computers such as the Amstrad CPC 464/664/6128 and the Commodore C64/128.
The Spectrum was intended to work with almost any cassette tape player, and despite differences in audio reproduction fidelity, the software loading process was quite reliable; however all Spectrum users knew and dreaded the "R Tape loading error, 0:1" message. One common cause was the use of a cassette copy from a tape recorder with a different head alignment to the one being used. This could sometimes be fixed by pressing on the top of the player during loading, or wedging the cassette with pieces of folded paper, to physically shift the tape into the required alignment. A more reliable solution was to realign the head, which was easily accessible on a number of tape players, with a small (jeweller's) screwdriver.
Typical settings for loading were ¾ volume, 100% treble, 0% bass. Audio filters like loudness and Dolby Noise Reduction had to be disabled, and it was not recommended to use a Hi-Fi player to load programs. There were some tape recorders built specially for digital use, such as the Timex Computer 2010 Tape Recorder. The ZX Spectrum Plus 2 and 2A models are fashioned after an Amstrad CPC 464 and feature a built-in tape "datacorder".
Complex loaders with unusual speeds or encoding were the basis of the ZX Spectrum copy protection schemes, although other methods were used including asking for a particular word from the documentation included with the game — often a novella — or the notorious Lenslok system. This had a set of plastic prisms in a fold-out plastic holder: the idea was that a scrambled word would appear on the screen, which could only be read by holding the prisms at a fixed distance from the screen courtesy of the plastic holder. This relied rather too much on everyone using the same size television, and Lenslok became a running joke with Spectrum users.
One very interesting kind of software was copiers. Most were copyright infringement oriented, and their function was only tape duplication, but when Sinclair Research launched the ZX Microdrive, copiers were developed to copy programs from audio tape to microdrive tapes, and later on diskettes. Best known were the Lerm suite produced by Lerm Software and Trans Express by Romantic Robot. As the protections became more complex (e.g. Speedlock) it was almost impossible to use copiers to copy tapes, and the loaders had to be cracked by hand, to produce unprotected versions. Special hardware, like the Romantic Robot's Multiface which was able to dump a copy of the ZX Spectrum RAM to disk/tape at the press of a button, was developed, entirely circumventing the copy protection systems. "Snapshots" generated by these black boxes would later become the original fileteype recognised by emulators - .SNA - although these memory dumps have been generally replaced by more complex files, incorporating original loading features and multi-level options.


Aye, my first computer was the same one, Zx Spectrum, the original design with the rubber keys.

I got it for Christmas with a bunch of games, some i had chosen, like the Questprobe Spider-man adventure game, which of course, I tried loading first on Christmas day, but...after 5 mins of loading it came up 'Loading error', tried it again....5mins later...'loading error'...and on and on, it took a while before I got that game to load in.
Then when it finally did...I was wtf is this, it was a type in adventure game, and i thought it would be something along the lines of the Atari console Spider-man game.
But, I got into the type in adventure set up and ended up enjoying it thoroughly. You walked around this buidling solving puzzles(eg how to get the formula together to change the Lizard back into Doc Conners).

Second computer was the same as you as well, a Commodore Amiga. I used to hang out at the arcade every weekend with my pals, we'd spend all our money on the games, so I wanted a computer that gave you something close to arcade quality, and at the time the Amiga was the most powerful computer for that, with some games coming close to the arcade quality.. R-Type, Swiv, Operation wolf, Robocop, Ikari warriors, Wonder boy 1 and 2...there were a few more i can't recall that came pretty close to the same quality as the games i'd shell out for at the arcade every week.
So, all my pals would come round my house and we'd all get into the games, we'd play a 5,6,7,8 player World cup football game against each other and my mum would have to come up and tell us all to shut up as we were all cheering and whooping it up.

There was a computer game stall down the local market that sold illegal copies of all the games for about 5 quid, as opposed to 20-30 quid in the shops. So, i had plenty of games.
still have it knocking around the house somewhere, although a lot of the games got lost over the years after being lent out, and a lot of them stopping loading in properly.

I still have an old rubber keys Spectrum in the house too, it's not the one I originally had , i sold that to a friend when i got the amiga, my sister found that old rubber keys.
 
Men....i forgot...but i still remember is just running in windows 3.1 in 1993
 
We had one of those first computers to run 3 1/2" floppies. That **** blew my mind.
 
We used to have the big floppy computer, too. It wasn't mine, but my brother's. We played Family Feud on it all the time.
 
My families first was a Packard Bell with Windows '95. I pretty much only used it for Oregon Trail and other educational type games. Then came the Dell with Windows XP pre service pack 2 :o

My own first one, is a 2006 Macbook Pro running Snow Leopard (upgraded from Leopard). :hrt:
 
Mine was a HP running Windows '95 with a Pentium II and came with a 17" CRT monitor It also had 256 MB of RAM and I want to say a 1 GB HDD (although I'm not too sure about that). Altogether, it cost around $3,500 at that time. :wow:
 
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I don't remember, but my Windows Program on it was 3.0

Yes, you read that. My Windows Program didn't even have a year on it!
 
3.0?

If I remember correctly that was the first release version... wow.

Actually
First there was Windows 1.x
- 1.01
- 1.03
- 1.04

Next major release was 2.x
- 2.03
- 2.10
- 2.11

And the list goes on...

My first Microsoft GUI was Windows 3.1 on top of DOS 6 I think
But I removed it and went back to plain old DOS as it slowed down my PC too much.
 
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First computer we ever got was an E-Machines one that had Windows 98 on it. A few yrs later we ended up getting like, a 2005 or '06 Dell Desktop which we still have today. As for myself, first laptop I got was in '07 which I had up until about a year or so ago until the monitor completely died out so now I just have a new laptop. :D
 

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