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Why kids quit comics

Drakon

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Why kids quit comics

Limited Edition

24.Mar.09


Following are the first two parts in a weekly series of features examining the origins, detriments and solutions to the flight of children away from the comic book medium. Check back each Wednesday for a new installment.
Part One: The Exodus of Attention
As Brian Pollizi looks across the aisles of his small comic book shop in Sarasota, Fla., he can’t help but smile. It’s a warm July day and Darkside Comics and Games is packed from one end to the other with fanboys reveling in their weekly comics fix. He watches his customers scoop up copies of Secret Invasion No. 4, desperately trying to alleviate the frustrations stemming from four long weeks of withdrawal.
Leavened by the touch of Hollywood success, the inaugural decade of the 21st century has bestowed the comic book medium an unparalleled flirtation with mainstream acceptance. Summer blockbusters, television shows, video games and web-based content have all spurred a level of interest in Pollizi’s store he once thought improbable.
Yet even as he watches his register brim with cash, there remains an ever-present, nagging concern. Buried in his mind beneath the immediate joys of a populous storefront and a strong bottom line is the recognition of who isn’t in his store. According to Pollizi, the medium’s original audience — the medium’s future audience — has all but abandoned the comic book for different, more accommodating options.
“Kids don’t come into my store,” Pollizi says. “The stereotypical old comic shop was a place kids would use as a sort of haven, and it’s not like that anymore. I certainly don’t have a slew of children riding their bikes into my shop, hanging around all day.”
Two weeks later and a three-hour drive down Highway 64, Edward Uvanni watches a middle-aged woman wander aimlessly, shyly perusing the shelves of The Coliseum of Comics, located in Lakeland, Fla. Uvanni offers his help whenever she needs it, and after a few minutes of timorous searching, she obliges. As it turns out, she is a mother of two young boys. She remembers her brother reading comics as a child and, seeing as how her kids have worn out their DVD copy of Spider-Man 3, she feels inclined to probe their interest in the original subject matter.
As Uvanni points the woman toward the children’s rack in the front of his store, he watches a sardonic smile creep onto her face as she realizes this unit — the bottom two shelves of a larger case showcasing recent Manga releases — constitutes the lion’s share of his child-friendly material. She winds up buying a single issue of Marvel Adventures Spider-Man and leaves mildly confounded.
“Most people, no matter how mainstream or accepted comics are at the moment, still hold on to this outdated notion that comic books are a kids medium,” Uvanni says. “I think they are a bit surprised to find out that most of the books in my store are not really all ages appropriate.”
Uvanni says the proportion of children coming into his store is more or less encapsulated by the two lonely shelves resting in the front of his shop. He estimates his average customer base to run between ages 25 and 45. ”Comic readers as a whole are getting older, and there is very little new blood coming in,” he adds. “Most of the kids who come in come in because their parents are regular customers of mine. I have maybe a handful of kids who actually come in on their own.”
To many industry professionals, the flight of children away from the comic book medium remains a veritable elephant in the room. Yet as the phenomenon persists, more of them are beginning to openly vocalize their concerns. Brian Clevinger, author of Red Five’s Atomic Robo, believes that while the issue is largely ignored, it’s also readily apparent to anyone paying attention.
“By and large, kids are not reading comics these days. Just ask the storeowners,” he said. “Your average local comic shop is sustained by the regular college and “grown up” customer base. The kid who has taken up comics on his own; the kid to whom today’s comics reach out and grab for life, that’s a dying breed.”
According to Clevinger, the industry is showing the symptoms of an increasingly large generation gap — a gap that continues to narrow the publishers’ focus to a small niche of more mature readers. Kids who grew up in the 1980s and 1990s were the last generation of kids to get into comics on their own. Without new generations of readers, Clevinger and others are forced to rely more and more on the ever-shrinking demographic of those readers who haven’t yet abandoned the hobby.
John Rozum, author of a bevy of children’s titles including Scooby Doo and Cartoon Network Block Party, believes the problem branches beyond shortsighted drops in sales. As the mean age of the consumer base continues to rise, the industry will begin to shrink incrementally with each generation.​
“Face it, most comics published by [Marvel and DC] are repetitive stories that we’ve all read countless times, and no number of crises, secret wars, stunt deaths and costume changes can disguise that,” he said. “Adults eventually tire of repetition if nothing fresh is added. I don’t know how many 60-year-olds are still interested in following the monthly exploits of the Justice League of America or the Avengers, no matter how well-written and drawn these titles might be.”​
According to Rozum, the problem is urgent. The high attrition rate of older readers, coupled with the decline of a renewable base, may eventually sound the death knell for the industry if the issue remains unaddressed. Working from the front lines, certain retailers agree.​
“I think this is probably the biggest issue facing American comics today,” Uvanni said. “For comics — mainstream superhero comics specifically — to continue to thrive, something will have to change.”​
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Part Two: The Wane of Accessibility
While delivering his keynote speech during the 2004 Eisner Awards, Pulitzer Prize winner Michael Chabon spoke on the evolution of the comic book medium, specifically addressing the incongruous nature of the general public view with what occurred during the legitimization movement of the 1980’s.
For at least the first forty years of their existence, he said, comics were universally branded as juvenile.
“They were greasy kid’s stuff,” Chabon said. “They were viewed as the literary equivalent of bubblegum cards, meant to be poked into the spokes of a young mind where they would produce a satisfying but entirely bogus rumble of pleasure.”
After explaining some of the follies of the 1990’s, Chabon went on to declare the battle for legitimization complete, citing a nearly unabridged redistribution of respective readerships — a victory ultimately responsible for a whole new set of problems.
“Children did not abandon comics. Comics, in their drive to attain respect and artistic accomplishment, abandoned children,” he said. “And for a long time we as lovers and partisans of comics were afraid, after so many long years of struggle and hard work and incremental gains, to pick up that old jar of greasy kid stuff again, and risk undoing it all. Comics have always been an arrivist art form, and all upstarts are to some degree ashamed of their beginnings. But frankly, I don’t think that’s what’s going on in comics anymore.”
Rozum remembers the legitimization movement of the late 1980’s as a bizarre phenomenon mostly amounting to filler for morning talk shows or the back pages of the Entertainment section. The maturation of the comic book medium became a perpetual blurb of sorts for a succession of slow news days. These articles, many of them touting future landmarks like Watchmen, Sandman and Batman: Year One, combined with a non-campy, comparatively adult Batman movie, wound up creating the problem. While the term “child appropriate” is certainly subjective, Rozum believes the legitimization movement ultimately resulted in an unprecedented disparity between the number of books being published for kids and those being created for adults.​
“When I started reading comics as a kid, no mainstream comic was off limits,” he said. “Now, there’s very little in the bundles I receive from DC each month that I’d feel comfortable putting into a child’s hands. Even books like Superman are too sexy and violent for an 8-year-old to read, which I think is wrong.”​
According to Rozum, this revision of attention started with a bang, but the residual effects seeped their way into prominence methodically. Adult material, once limited to miniseries and side imprints, began to find its way into mainstream superhero books. When the respective universes of the two major publishing companies began to infuse their core characters with grimmer, more realistic trappings, everything else was forced to adapt along with them.
Not only did light-hearted characters like Spider-Man cease being so much fun, but the stories themselves began to lose their sense of fun and awe.
Said Rozum: “In a world occupied by Uzi-toting drug dealers, is there really room for a giant in a purple helmet that eats planets?”
As a vested fan and retailer, Pollizi believes the movement away from all-ages material, especially in regards to the iconic tent poles, works as a double-edged sword. On the one hand, comics have taken a turn towards better writing and better artwork, but in doing so they’ve also alienated a whole generation of potential readers.
“It’s a two way street,” he said. “If you think of comics as our folklore, then they’re making the folklore good. They’re taking these characters, engrained in the American consciousness, and telling interesting and pertinent stories and making them more accessible for adults. But on the other hand, the focus is turning further and further away from what children can relate to.”
As for the books that are suitably written for children, Rozum believes they are being built within what he calls a “compartmentalized ghetto.” Kids are basically fenced into a figurative playpen where they are spoon fed from a blitz of marketing and cross-promotion. Until the past year or so, Marvel had no comics specifically aimed at kids, and all of DC’s comics for younger readers were based on TV shows.​
“There couldn’t be a comic book about Batman that kids could read unless there was a television series to tie it into,” he said. “It’s still that way for the most part.”​
Clevinger postulates that this reliance on cross-marketing directly results from the unfair stigma attached to titles aimed at broader audiences. When a typical comic fan hears the phrase ‘all-ages’ or ‘for kids,’ they immediately brand the content as the comic book equivalent to a G-rated movie. The comic book industry has taken a phrase that means ‘accessible to a wide audience’ and reduced it to ‘exclusively for babies.’
“Think about how damaging that is,” he said. “We’re in an industry that equates material that’s accessible to the widest possible audience with something that no one wants.”
To make matters worse, Clevinger believes the scenario of forcing kids into a small niche of materials is only amplified by the foibles of another major culprit. The few mainstream titles that remain approachable in content still manage to suffocate potential readers, this time falling victim to an esoteric approach. “Comics have become exclusionary,” he said. “Titles today are so concerned with their own incomprehensible continuities — often to a degree that borders *********ion — that outsiders and newcomers are completely insulated from the content.”​
Clevinger sees the crutch of continuity as being a pretentious turn-off for adults and downright crippling for younger readers. He equates the inherent convolution of an extensive canon to watching a movie hinged entirely on inside jokes, themselves referring to an even more obscure movie from 30 years ago.​
“I’m not saying that building upon mythologies ought to be avoided, but my god, there are ways to do it that doesn’t exclude people who aren’t yet aware of the mythologies,” he said.​
Rozum says the industry has already lost out on a whole generation of readers, mostly because it hasn’t provided them an avenue to catch up. During the past 20 years, modern superhero comics have all but ignored children and, in the process, have established a doomsday scenario seemingly ripped from their own pages.​
“If the comics you read as a kid were all based on Cartoon Network shows — which is what was primarily available during at least the latter half of that period — and you kept reading as a teen, what would make you turn to reading superhero comics, which are essentially adolescent power fantasies, if you’ve navigated past that insecure point in your life?”​
Even putting aside accessibility issues, other authors point to the deterioration of simple availability as another major threat. Jason Aaron, author of the critically acclaimed Vertigo title Scalped, remembers a time when comics were readily available at just about any newspaper stand or drugstore.
“I was already a huge comic fan before I’d ever seen an actual comic book store,” he said. “These days, that’s obviously not an option.”
Clevinger believes that fact, combined with readily available competition, plays a huge role in the suppression of younger readers. Books, DVDs and video games are available just about anywhere. But for many people, just getting their hands on an actual comic book is an ordeal. “You have to be lucky enough to live in a town with a comic book shop, you have to track down where it is, and you have to hope that it’s run with at least a semblance of competence,” he said.
Credited with saving the industry in the 1980’s, the local comic book shop has become the predominate means of finding new material, theoretically stifling the general flow of influence to any outsiders curious about the medium.
“With things so dominated by the direct market, this has become a very insulated industry,” Aaron said. “There’s no gateway drug to get these kids hooked, and most comic book stores just aren’t new reader friendly, especially for kids.”
By Daniel Crown
-----------------------------------------------------

Good points, but they forgot to mention the internet.
 
I say videogames are a huge factor. My stepson can talk all day long about a videogame but no comic can hold his attention. I've even given him manga books, since he loves Naruto & Dragonball so much, & he doesn't touch them. But then, for him to read anything recreationally is an absurd proposition.
 
Interactive/Immediate distractions do keep kids away. If I might ask, how old is your stepson? Given what I know, I'd say 7-10.
 
I say videogames are a huge factor. My stepson can talk all day long about a videogame but no comic can hold his attention. I've even given him manga books, since he loves Naruto & Dragonball so much, & he doesn't touch them. But then, for him to read anything recreationally is an absurd proposition.
I tend to think TV and the internet are major factors, too. It's not just comics that are watching those media siphon readers away, either. Newspapers, novels, and virtually everything else printed on a page rather than a webpage are, too. I mean, I love those media myself, but it's a real shame that we're sliding toward a generation where people's attention span is literally too short to find merit in long written works without any aspects of practical interaction.
 
It is truly a shame but like Egon said "Print is dead."
 
Not if I have anything to say about it. I still buy books all the time.
 
Not if I have anything to say about it. I still buy books all the time.

BOOKS I believe will last a long time...but newspapers, comic books, mags, will come to end...comic books might be faster:o
 
I buy comic books all the time, too. I buy issues over trades as much as I can without inconveniencing myself (i.e. back-issue hunting).
 
Corp how old are you?

Im 32 I still grab a comic or two when I have the money. But our generation is keeping the paperbacks a lives after that who will?
 
I'm 25. I know we've got some younger members on the board, but I imagine if the prices keep going up, no one younger than 20 is going to be able to afford comics anymore. :csad:
 
I'm 25. I know we've got some younger members on the board, but I imagine if the prices keep going up, no one younger than 20 is going to be able to afford comics anymore. :csad:

It funny you should say that...kids can spend 64 bucks for a game but not 2 something for a comic:o
 
Well, in fairness, the game's a one-time purchase. Comics are a slow bleed on your finances, 'cause if you like that 2-something comic, you're gonna want the next issue and the one after that, etc.
 
Interactive/Immediate distractions do keep kids away. If I might ask, how old is your stepson? Given what I know, I'd say 7-10.

16, actually. Then there's my actual blood sons, who are 12 & 9 respectively. The 9-year-old (who is the one I've spent the most time with) is actually a fairly avid comic reader despite being a pretty heavy gamer, while my 12-year-old is a game junkie & sporadically picks up a comic, & even then it's just whatever books he picked up at the Con, usually.
 
Well, in fairness, the game's a one-time purchase. Comics are a slow bleed on your finances, 'cause if you like that 2-something comic, you're gonna want the next issue and the one after that, etc.

True but think about beating a game in a week or even a day? Comics should go to digital content...have a hub that you go to pick what you want in a bundle of different companies:o
 
I tend to think TV and the internet are major factors, too. It's not just comics that are watching those media siphon readers away, either. Newspapers, novels, and virtually everything else printed on a page rather than a webpage are, too. I mean, I love those media myself, but it's a real shame that we're sliding toward a generation where people's attention span is literally too short to find merit in long written works without any aspects of practical interaction.

This is quite true. As I said, my stepson seldom reads ANYTHING that isn't required reading for school (and doesn't do a whole lot of that; his grades are atrocious!) We've actually had to institute limits on how much time the kids can spend playing games, on the internet (which he mainly goes onto to play online games, find cheat codes for games, and download songs for his MP3) and watching TV.
And the economic aspect is a factor, too. In fact, this past Saturday (read: FREE COMIC BOOK DAY) was the first time I'd stepped into a comic shop in over a year. I want to get back into it when I can free up some cash, but as we all know, it's hard. Plus in my case, I'm trying to devote more time to getting my own project off the ground.
Another thing that kills me about the games; cheat codes. It's bad enough they're spending every minute they can parked in front of the TV with a controller in their hand, they're too damn lazy to figure out how to beat it on their own? Is it really any wonder they don't want to read?
 
True but think about beating a game in a week or even a day? Comics should go to digital content...have a hub that you go to pick what you want in a bundle of different companies:o
That could be a reasonable solution to cutting costs, but I much prefer reading comics in physical pamphlet form.
 
That could be a reasonable solution to cutting costs, but I much prefer reading comics in physical pamphlet form.

As do most longtime fans, I would imagine. There's just something about holding it in your hands. Especially in light of technology trying to take everything else away from us.
 
This is quite true. As I said, my stepson seldom reads ANYTHING that isn't required reading for school (and doesn't do a whole lot of that; his grades are atrocious!) We've actually had to institute limits on how much time the kids can spend playing games, on the internet (which he mainly goes onto to play online games, find cheat codes for games, and download songs for his MP3) and watching TV.
And the economic aspect is a factor, too. In fact, this past Saturday (read: FREE COMIC BOOK DAY) was the first time I'd stepped into a comic shop in over a year. I want to get back into it when I can free up some cash, but as we all know, it's hard. Plus in my case, I'm trying to devote more time to getting my own project off the ground.
Another thing that kills me about the games; cheat codes. It's bad enough they're spending every minute they can parked in front of the TV with a controller in their hand, they're too damn lazy to figure out how to beat it on their own? Is it really any wonder they don't want to read?
Heh, yeah, even within gaming, there are factions who try to go against the grain and actually think while playing. Video games can be as enriching as any other art form, but the commercialistic aspect, as with all other art forms, takes over and starts developing formulas and the next thing you know, everything is the same action-driven, mindless drivel. Personally, I like some action games if they've got a solid story or an innovative way of telling the story, like Valve's games, but I tend to favor adventure games where the focus is on figuring things out rather than shooting everything in sight. The best are games that combine the two--no emphasis on twitch-gameplay and an interesting way of conveying the story--hence my love for The Path, the game in my avatar, which I've been talking up on the game boards here since, of course, such games never sell all that well because of the aforementioned formulas and the indoctrination of what to expect from games (and other media) in the mainstream.

But I'm ranting now. :o
 
As do most longtime fans, I would imagine. There's just something about holding it in your hands. Especially in light of technology trying to take everything else away from us.

Yes but to get a new generation you may have to go down this route to get the young heads:o
 
Which is part of the problem, SoulMan. Kids are in such a hurry to push the button or click the mouse, it's hard to get them to truly read something even in this format. I'm not against digital comics altogether, but I would HATE to see them take the place of paper.
There's another problem; the article touched on this but I'd like to expand on it. Modern comics aren't really geared toward kids, nor are they designed to appeal to them. When I was, say, 7, Spider-Man's history went back roughly 17 years. He'd always been Peter Parker, he'd always been a bachelor, his costume had always been red & blue, he'd always had more or less the same trials & tribulations. And there were no movies or cartoons feeding me a radically different interpretation. Now we've got Venom, new Goblins, the Clone Saga, he's gotten married, his identity's been made public, those last two conditions have been reversed, his powers have changed, there's the Registration Act, let's not leave out the introduction and retconning of the organic webshooters. A kid would be hopelessly lost if he were to pick up an average in-continuity Spider-Man comic now. Add to this, the stories are of a more mature nature, which further alienates the kids, and as I said before, the movies have taken so many liberties it would make a kid go "WTF!" Now the Big 2 have made some attempts to remedy this somewhat, with the Ultimate line, which isn't bogged down by all this history, and all the kiddie comics, which are more accessible & kid-friendly. WHich is a good thing, but is it enough to truly get the youngsters on board?
Then there's yet another factor; the collective entity I affectionately refer to as Mothers Of America. These are the obsessive, overprotective parents who cry out to the government & the media every time their kids are exposed to-or potentially exposed to-something that they deem inappropriate. Now realistically, a large portion of MOA is being ridiculous. They go nuts over something their kid sees on TV but pay no attention to who he/she hangs out with. They get pissed if somebody swears in a movie, but they'll say 10 worse things in the car on the way home. And they go nuts over something like the violent content of a comic book but let their kids play Mortal Kombat all day long. Nevertheless, they are out there. And they can hurt the industry simply by throwing the baby out with the bathwater. They might see Wolverine stab somebody one time & ban all comics & related materials from their home. This, too, I believe contributes to the lack of young readers.
 
The only way you will get young heads is thur tv and video games...maybe if they package a comic with say video games you could snag a few. I still think DIGITAL is the future for kids:o
 
Packaging comics with video games won't work; 1-they already do this, but who buys a videogame with the intention of reading? 2-kids nowadays aren't buying a lot of games brand new. They wait for somebody else to buy it, play it, beat it & get bored with it, then they buy the used copy from GameStop.
 
Packaging comics with video games won't work; 1-they already do this, but who buys a videogame with the intention of reading? 2-kids nowadays aren't buying a lot of games brand new. They wait for somebody else to buy it, play it, beat it & get bored with it, then they buy the used copy from GameStop.

I do:o

I think digital is where its at for kids in the future...
 
I think it is a combination of various factors. The generational one is a big one; for kids who grew up when, say, the NINTENDO 64 was around when they were in diapers, technology is a bigger aspect of their lives than it is for people over 20 or in their mid-late 20's such as myself (I am 27), and just getting them to read ANYTHING is a chore. Often the reading material offered in school is boring and often geared towards passing the latest state test for funding. Getting kids to read anything is probably harder now than it was in 1989 or even 1999.

Prices I am sure haven't helped. For $3 you can get a pack of playing cards for whatever gaming craze is at their school, and that is a group activity which will entertain for hours. For the price of about 4-5 comics they can buy a video game, or even pay for a month on a MMRPG. Personally I think kids outgrow certain things faster than they used to, and that may include comic books for many of them (and action figures; you rarely see kids past 10 playing with any anymore). Gearing specific lines of comics to kids won't help; kids want what the bigger kids like, and would rather try a regular Marvel comic rather than a MARVEL ADVENTURES line. While MA could be used by, say, a parent or a library or a school to get kids reading something, I think many would catch on that those are "the kiddie books" and not bother. That's why I never bothered with those 99 cent "kiddie comics" Marvel had in the 90's. I'd rather read ASM than a comic loosely based around the cartoon of the time. I knew better.

And yes, the attention span thing is part of it. Granted, kids can invest a lot of attention into video games or even anime which requires large jumps. Keeping DRAGON BALL Z straight from the first to the end of GT can be a feat for many adults, same for NARUTO. It may come down to promotion and whatnot.

I know I hardly ever see anyone in a comic book store who is too young to drink...unless they are buying YU GI OH cards, or manga. :p
 

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