blueharvest
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Microsoft’s new Xbox Series X models have a smaller chip and different cooling
Microsoft has resigned the internals of its new Xbox models.

The Xbox console was never going to get anywhere in Japan, but there is a chance of game pass doing something on pc with so many new users. In EU/US the problem is that people already had huge steam libraries and huge backlogs on them, so little reason to subscribe to a service like game pass unless they wanted to play a good number of the Xbox games on the day they came out. New pc users in Japan might be more open to something like that before they've bought too many titles.Xbox may win in Japan?
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Japan's PC Market Has Become So Huge in Record Time It Proves Xbox Is Winning the War Against Sony
Xbox's struggles in Japan may finally be coming to an end, as all their efforts bear fruit in the most unexpected way possible.fandomwire.com
oh I see. so I suppose that fandomwire article is just a clickbait headline?The Xbox console was never going to get anywhere in Japan, but there is a chance of game pass doing something on pc with so many new users. In EU/US the problem is that people already had huge steam libraries and huge backlogs on them, so little reason to subscribe to a service like game pass unless they wanted to play a good number of the Xbox games on the day they came out. New pc users in Japan might be more open to something like that before they've bought too many titles.
No, I meant that they are talking "XBox" could succeed through pc game pass succeeding. At least there are some reasons why Japan pc users might be more open to it than EU/US but that might not play out. It's a relevant point and at least a chance for game pass to pick up more users - whether that counts as success for Xbox is another thing as game pass could exist without a console.oh I see. so I suppose that fandomwire article is just a clickbait headline?
hmm, yeah I see what you're saying. I guess you could make the argument that it counts as a success for Xbox since gamepass for console users is only an Xbox thing. but that goes against what's actually happening here, it's the PC side of things that's seeing a success in gamepass in Japan.No, I meant that they are talking "XBox" could succeed through pc game pass succeeding. At least there are some reasons why Japan pc users might be more open to it than EU/US but that might not play out. It's a relevant point and at least a chance for game pass to pick up more users - whether that counts as success for Xbox is another thing as game pass could exist without a console.
It'll be everything sooner or later.More on the way I guess
That Activision acquisition is making less and less sense as the days go byIt'll be everything sooner or later.
For the Xbox management that strategy has failed (partially due to pressure from above to not see out the strategy - earliest they should have waited till before going multiplat on games is for CoD in game pass and what effect it might have had, plus more of the first party exclusives to release).That Activision acquisition is making less and less sense as the days go by
Yeah I suppose. But it still comes across pretty much as Microsoft not admitting they lost to the console wars the same way Sega did.For the Xbox management that strategy has failed (partially due to pressure from above to not see out the strategy - earliest they should have waited till before going multiplat on games is for CoD in game pass and what effect it might have had, plus more of the first party exclusives to release).
For Microsoft management this multiplat eventual no console works fine and fits with the service oriented platform agnostic strategy that the CEO brought in. Worked well for Office making money on macs and iPhones and making tons in ongoing subs over lump sum license fees.
Well Microsoft execs barely know about or care about that.Yeah I suppose. But it still comes across pretty much as Microsoft not admitting they lost to the console wars the same way Sega did.
I think Xbox already admitted they lost the generation that mattered (PS4/Xbox One), when consumers transitioned to digital libraries and backwards compatibility became so important. It's not about selling consoles for them anymore, it's about getting the largest possible audience for their software.Yeah I suppose. But it still comes across pretty much as Microsoft not admitting they lost to the console wars the same way Sega did.
I really think the deal was their worst move. For everyone in the industry, themselves included. They probably wouldn't be releasing games on Ps5 & Switch had it not been for acquiring Activision & Zenimax.Well Microsoft execs barely know about or care about that.
XBox execs care but have little power now and the Activision acquisition is one of the main reasons they lost discretion to manage the division as they saw fit.
Phil Spencer said that back when the CMA blocked the Activision deal, though. At the time, he probably didn't think he'd be successful in the acquisition but in the end, he was. I'm sure there was an effort in their team to stay in the race at first.I think Xbox already admitted they lost the generation that mattered (PS4/Xbox One), when consumers transitioned to digital libraries and backwards compatibility became so important. It's not about selling consoles for them anymore, it's about getting the largest possible audience for their software.
Exactly. I couldn't agree with you more. Acquiring Activision made history not only for Xbox but for Microsoft; it was their biggest acquisition of all time. And considering that the purchase is a size that the competition could never be able to achieve, I cannot believe governing bodies allowed it to pass through. They all failed. Xbox already had more studios than PlayStation before getting Activision.I do think it was a mistake for Xbox to buy Activision/Blizzard. Not only from a corporate monopoly perspective (I loathe mergers like this), but the amount of money that was spent meant that Microsoft had to get involved because real money was now at stake. Before, the Xbox division was almost a rounding error for them, and they could do pretty much whatever they wanted. But Xbox acquired way too many studios far too quickly without anything to show for it, and that's why there have been so many closures recently.
I am still of the firm belief that CoD launching day and date on gamepass will turn things around for Xbox. Why would someone pay $70 for the game when they can get it from a subscription along with a bunch of other games?It seems like Xbox is finally starting to turn things around, but it's too little too late. Xbox growth is basically stagnant, so they need to diversify to stay above water. It's best for the entire industry for them to do well, as I do not want Sony & Nintendo to have the market to themselves.
But you don't need an Xbox for Game Pass. With streaming you can use Game Pass on your TV or your phone, and I bet Xbox is trying to convince Nintendo to put it on the Switch. Hell, with the way things are going companies might be forced to open up their storefronts to competitors, so Game Pass might be coming to Playstation, as well.I am still of the firm belief that CoD launching day and date on gamepass will turn things around for Xbox. Why would someone pay $70 for the game when they can get it from a subscription along with a bunch of other games?
Yeahhhhh, you're right. I know. My only counterargument, which is a pretty bad one, is that if you are a console gamer interested in game pass, then Xbox is still your only option.But you don't need an Xbox for Game Pass. With streaming you can use Game Pass on your TV or your phone, and I bet Xbox is trying to convince Nintendo to put it on the Switch.
Which companies are you referring to? When you say storefront, I think of Steam, which doesn't have competition, does it?Hell, with the way things are going companies might be forced to open up their storefronts to competitors, so Game Pass might be coming to Playstation, as well.
God I would hate if the console market becomes like the cellphone market with incremental upgrades. That would absolutely saturate generational changes. I get that some traditions are meant to be broken but the tradition of video game generations have been working for this reason - people buy hardware, keep and invest in it for at least half a decade until a successor comes aroundI think the way consoles are manufactured and sold is in for massive changes, and I'm not sure what the future will look like. Maybe it'll be like phones, where you get incremental upgrades every year or two. Maybe Microsoft & Sony will just license out their brands to third-party manufacturers, and there'll be competing brands and models like with the Steamdeck and ROG Ally.
The way some of these anti-monopoly laws are going (with courts cracking down on Apple & Google), it looks like no platform holder will be able to have direct control and exclusivity of their stores. So like how PC has a million different avenues to purchase games, Sony will have to open up Playstation consoles to stores other than PSN, like Game Pass, Steam or Epic. Same goes for Microsoft & Nintendo. Closed ecosystems will no longer be allowed, which is good for consumers but definitely redefines what consoles even are. We're already at the point where a single company (AMD) is making machines for rival companies that are broadly the same. Sony already passed up on an offer from Intel to produce the PS6. Sooner or later the machines will likely be the exact same, and the only difference will be the OS.Which companies are you referring to? When you say storefront, I think of Steam, which doesn't have competition, does it?
God I would hate if the console market becomes like the cellphone market with incremental upgrades. That would absolutely saturate generational changes. I get that some traditions are meant to be broken but the tradition of video game generations have been working for this reason - people buy hardware, keep and invest in it for at least half a decade until a successor comes around
the video game industry is a bit different than the cellphone industry though. these are just luxury consumer goods, which are used only for entertainment. if anti-monopoly laws applied to them the same way they applied to Apple & Google, then I don't see how Disney would have gotten away with acquiring Fox or Microsoft got away with acquiring Activision for that matter. and as far as closed ecosystems go, although Sony was being annoyingly stubborn with allowing crossplay, they finally did at the end of last generation albeit with a tax for developers.The way some of these anti-monopoly laws are going (with courts cracking down on Apple & Google), it looks like no platform holder will be able to have direct control and exclusivity of their stores. So like how PC has a million different avenues to purchase games, Sony will have to open up Playstation consoles to stores other than PSN, like Game Pass, Steam or Epic. Same goes for Microsoft & Nintendo. Closed ecosystems will no longer be allowed, which is good for consumers but definitely redefines what consoles even are.
wasn't that already the case from last gen? iirc, Ps4 & Xbone had largely the same tech, just a difference in specs inside of them. Ps4 had the edge mostly until Xbone X came around.We're already at the point where a single company (AMD) is making machines for rival companies that are broadly the same. Sony already passed up on an offer from Intel to produce the PS6. Sooner or later the machines will likely be the exact same, and the only difference will be the OS.
nah man, Ps5 pro is way overpriced. last gen if I wanted better performance on playstation, I wasn't paying more than half a thousand dollars for it. they are just being haughty and thinking they can get away with it because they see Xbox hardware as less of a competition now.I think cross gen's going to be the way of the future. We probably won't have traditional generations anymore, as the costs associated with those kinds of technological leaps aren't going down. Moore's Law has pretty much ended. Like with the PS5 Pro, if you want better performance you have to pay for it.
I can't speak for the Series X/S, but part of the reason why Ps5's adoption rate has stagnated is because Sony arrogantly hasn't cut the price. we are 4 years into the generation, and all they've done, if anything, is make it more expensive. as if that makes any sense. by now they should have cut the price to $400, and they should have introduced the Ps5 pro at $500; the same thing they did with the Ps4 and its pro model.The console market has also stagnated, and the rate of adoption of both PS5 & the Xbox Series consoles is basically equivalent to last gen. The gaming industry makes a ton of money, but it's more or less hit its ceiling. The biggest difference between generations will probably be software based (stuff like DLSS & FSR), and how many machine learning cores are included.
I want to point out that a lot of these crackdowns on the big tech are coming from Europe, not the US. So anything that directly relates to American companies is not specifically targeted, more industry trends as a whole. And I don't see how Sony & Microsoft are all that different from Apple or Google. People don't need iPhones, they aren't legally protected products. All you really need is a basic flip phone, anything more is an extravagance.the video game industry is a bit different than the cellphone industry though. these are just luxury consumer goods, which are used only for entertainment. if anti-monopoly laws applied to them the same way they applied to Apple & Google, then I don't see how Disney would have gotten away with acquiring Fox or Microsoft got away with acquiring Activision for that matter. and as far as closed ecosystems go, although Sony was being annoyingly stubborn with allowing crossplay, they finally did at the end of last generation albeit with a tax for developers.
Yes, but the economics were different then. It was economically feasible to adjust prices so that the Pro was only $400 and the slim became $300. That's not possible anymore. Like I said a few weeks back (and forgot to follow up on, sorry), consoles are usually sold at a loss, or at best at cost. The idea is that they'll make up their losses in software sales, especially on their own services where they earn more per purchase, unlike with disc sales where they split the costs. Over time when new processes take over (the shrinking of die space) and hardware revisions are introduced the costs can go down, which allows the companies to then stop losing money on the hardware, and possibly start making some. Sony first revised PS5 less than a year after launch, which reduced the size and weight of the heat sink. They further revised it a year after that with a die shrink, which also meant decreased power draw. The final revision was the Slim model. which changed the overall production process and allowed them to switch from manufacturing two distinct consoles (digital and disc) to only one.wasn't that already the case from last gen? iirc, Ps4 & Xbone had largely the same tech, just a difference in specs inside of them. Ps4 had the edge mostly until Xbone X came around.
Surely Sony must know that pricing the PS5 Pro so high will hurt sales. I don't think the reason is just greed (though that is part of it), I think that's the reality of where gaming is, and supplies becoming more expensive as a whole. With the rise of crypto and AI, gaming is competing for the same pool of resources. As graphics hardware becomes more powerful and advanced it also becomes more expensive to manufacture, as well. And like I said in regards to Moore's Law, the rate of innovation is slowing down and the time it takes to innovate is increasing. It's just not feasible anymore to get double the performance two years later at the same cost. There's also inflation to consider. Inflation has increased by 20% since 2020, so $500 then is actually $609 now, so if anything you're actually saving money (assuming your wages also increased at the same rate).nah man, Ps5 pro is way overpriced. last gen if I wanted better performance on playstation, I wasn't paying more than half a thousand dollars for it. they are just being haughty and thinking they can get away with it because they see Xbox hardware as less of a competition now.
The main reason why Xbox created the Series S and introduced it at the same time as X was because they looked at the economics and didn't believe they could create a cheaper alternative half way through the generation like last time. So basically, the S is their slim model and the X is their Pro, they just launched at the same time. That's why there is no Xbox answer to the PS5 Pro, because they don't have a user base large enough to justify a $700 machine (which is what it would need to cost).I can't speak for the Series X/S, but part of the reason why Ps5's adoption rate has stagnated is because Sony arrogantly hasn't cut the price. we are 4 years into the generation, and all they've done, if anything, is make it more expensive. as if that makes any sense. by now they should have cut the price to $400, and they should have introduced the Ps5 pro at $500; the same thing they did with the Ps4 and its pro model.
Switch 2 is also going to cost more, likely $400 instead of the current $300. And that's just for an LCD screen, a future OLED model (if there is one) will probably be an extra $50 or more.on top of that, the Switch is on its way to becoming the best selling video game console of all time, a record held by the Ps2 for over 10 years. the Switch 2 is highly anticipated and I think it's going to break a LOT of records for console sales.
the bolded is true for kids, but for adults, a smartphone is a necessity. for example, I need a smartphone to have Microsoft Teams on my phone for work purposes. for that reason alone, Apple and Google are vastly different from Sony & Microsoft in terms of cellphone industry vs video game industry. everyone needs a cellphone, almost everyone needs a smartphone; flagship smartphones are an extravagance, and so are video game consoles.I want to point out that a lot of these crackdowns on the big tech are coming from Europe, not the US. So anything that directly relates to American companies is not specifically targeted, more industry trends as a whole. And I don't see how Sony & Microsoft are all that different from Apple or Google. People don't need iPhones, they aren't legally protected products. All you really need is a basic flip phone, anything more is an extravagance.
no worriesYes, but the economics were different then. It was economically feasible to adjust prices so that the Pro was only $400 and the slim became $300. That's not possible anymore. Like I said a few weeks back (and forgot to follow up on, sorry), consoles are usually sold at a loss, or at best at cost.
yeah I figured that the losses they suffer in hardware sales, they make up in software sales (I think they also make it back via accessory sales). even though digital sales are way higher than physical sales, it was recently announced that the Ps5 with the disc drive accounts for the vast majority of the console's sales. and that's the one that became profitable a long time ago. but they are still manufacturing two distinct consoles now; there is still the Ps5 slim and the Ps5 SAD, if anything they are now manufacturing three, accounting for the pro.The idea is that they'll make up their losses in software sales, especially on their own services where they earn more per purchase, unlike with disc sales where they split the costs. Over time when new processes take over (the shrinking of die space) and hardware revisions are introduced the costs can go down, which allows the companies to then stop losing money on the hardware, and possibly start making some. Sony first revised PS5 less than a year after launch, which reduced the size and weight of the heat sink. They further revised it a year after that with a die shrink, which also meant decreased power draw. The final revision was the Slim model. which changed the overall production process and allowed them to switch from manufacturing two distinct consoles (digital and disc) to only one.
I'm gonna have to disagree with you here. I think the pricing of the Ps5 pro is all greed, and nothing else. it's Sony going full on Ps3-era-arrogant again. first of all, one of the reasons the concept of "pro" consoles started last generation is because of how media and the industry as a whole constantly talked about how underpowered the Ps4 and the Xbone were for the first few years of their generation. it seemed like mid-generation refreshes were a reasonable offer to make for a slight bump in performance/fidelity.Surely Sony must know that pricing the PS5 Pro so high will hurt sales. I don't think the reason is just greed (though that is part of it), I think that's the reality of where gaming is, and supplies becoming more expensive as a whole. With the rise of crypto and AI, gaming is competing for the same pool of resources. As graphics hardware becomes more powerful and advanced it also becomes more expensive to manufacture, as well. And like I said in regards to Moore's Law, the rate of innovation is slowing down and the time it takes to innovate is increasing. It's just not feasible anymore to get double the performance two years later at the same cost. There's also inflation to consider. Inflation has increased by 20% since 2020, so $500 then is actually $609 now, so if anything you're actually saving money (assuming your wages also increased at the same rate).
going with the argument of the platform holders knowingly developing current gen hardware while the available hardware is underutilized but not underpowered, I think it is safe to assume that Microsft was at some point going to come out with a pro model of the Series X and then scrapped the plans for it because the higherups forced them to cut costs. there were those leaks of a cylindrical "adorably all digital" Series X, which technically would not have even been a box. who knows? maybe the specs were projected to be higher for it, and instead they matched the specs of the eventual XAD release.The main reason why Xbox created the Series S and introduced it at the same time as X was because they looked at the economics and didn't believe they could create a cheaper alternative half way through the generation like last time. So basically, the S is their slim model and the X is their Pro, they just launched at the same time. That's why there is no Xbox answer to the PS5 Pro, because they don't have a user base large enough to justify a $700 machine (which is what it would need to cost).
I think you're right about this, too. $400 makes sense for a Switch successor; they don't even have to cut the price of the current console and it's relatively not that expensive either. The Ps4 sold gangbusters at that price, and so will the Switch 2.Switch 2 is also going to cost more, likely $400 instead of the current $300. And that's just for an LCD screen, a future OLED model (if there is one) will probably be an extra $50 or more.