Xbox Xbox Series X|S Thread

Wow, Grounded 2?! That's three games from Obsidian this year. Though they're collaborating with Eidos Montréal for G2. Can't wait to play with my co-workers when it hits EA next month.

The Plague Tale prequel is a nice surprise. I'll have to play Requiem ASAP.

Clockwork Revolution looks fantastic. Brian Fargo and the inXile team have cooked with this. Hopefully their transition from CRPG to ARPG pays off.
 
Aniimo, Resonance, Aphelion and Mudang: Two Hearts look pretty good.
 
It's as expensive as a Series-X on it's own, hard pass.
 
Not long before Microsoft commissions a gaming phone.
 
Numbers must go up, uh? ****ing disgusting.
 
One of the founders of 3D Realms and co-creator of Duke Nukem:


And Tom Warren from The Verge has heard of potential layoffs at Turn 10 (Forza Motorsport).

I have a bad feeling for Compulsion Games and Ninja Theory... :csad:
 

Microsoft Corp.’s gaming division began informing employees of job cuts on Wednesday morning, initiating the process of widespread layoffs that staff have been expecting for the last week.

Microsoft’s Barcelona-based King division, which makes Candy Crush, is cutting 10% of its staff, or about 200 jobs, according to people familiar with the plans. Other European offices, such as ZeniMax, also began informing employees that job cuts were happening, said the people, who asked not to be identified because they were not authorized to speak to press.

US units were expected to be told later Wednesday how many jobs would be cut at each office. Microsoft’s gaming division had about 20,000 employees as of January 2024.

Today we are sharing decisions that will impact colleagues across our organization. To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness. Out of respect for those impacted today, the specifics of today’s notifications and any organizational shifts will be shared by your team leaders in the coming days.

I recognize that these changes come at a time when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger. The success we're seeing currently is based on tough decisions we've made previously. We must make choices now for continued success in future years and a key part of that strategy is the discipline to prioritize the strongest opportunities. We will protect what is thriving and concentrate effort on areas with the greatest potential, while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come.

Prioritizing our opportunities is essential, but that does not lessen the significance of this moment. Simply put, we would not be where we are today without the time, energy, and creativity of those whose roles are impacted. These decisions are not a reflection of the talent, creativity, and dedication of the people involved. Our momentum is not accidental—it is the result of years of dedicated effort from our teams.

HR is working directly with impacted employees to provide severance plan benefits (aligned with local laws), including pay, healthcare coverage, and job placement resources to support their transition. Employees whose roles were eliminated are encouraged to explore open positions across Microsoft Gaming, where their applications will be given priority review.

Thank you to everyone who has shaped our culture, our products, and our community. We will move forward with deep appreciation and respect for all who have contributed to this journey.

Phil
 
I am seeing a number of 9000. Jesus christ.

And in one letter, they all but confirmed this is because of Actibliz sale.
 

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