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Xenoblade Chronicles X

hmmm Game trailers still hasn't put up their video review or written yet.

well here's another article



Latest Xenoblade Chronicles X Footage Explores Oblivia. December 3, 2015 . 9:30am

The latest footage shared by Nintendo UK gives us an in-depth look at Oblivia, as well as the game’s class system and soul voices mechanic.



Nintendo UK has shared a new video featuring speedrunner Alexander “Bowie” Pett as he explores the wilderness of Oblivia in Xenoblade Chronicles X. You can check out the video below.

[YT]cGIYseFBh1A[/YT]
https://www.youtube.com/watch?v=cGIYseFBh1A



The video gives us a good look at the areas and monstrous inhabitants in Oblivia, as well as more information on the game’s class system and the soul voices mechanic.

Xenoblade Chronicles X is scheduled to release for the Wii U on December 4th, 2015 in Europe and North America, and December 5th in Australia.

Read more stories about Wii U & Xenoblade Chronicles X on Siliconera.

source: Siliconera
 
Man, this game is really, really good. Like life absorbingly good.
 
Yeah, I have put in about 2 and a half hours in, and might almost be done with the tutorial. Definitely still learning the system, though. Maybe. One can just get the sense of how massive this game is.
 
It's definitely huge. The combat system took no time at all for me to get into, as it's so similar to Xenoblade Chronicles. I want a Skell real bad. Read online it takes quite awhile to get one.
 
IGN said 30 hours. So, yeah.
 
I got a long road ahead of me lol. I have zero complaints about this game so far.
 
Sure, why not. I may actually be done with this game when the next one comes out.
 
Sure, why not. I may actually be done with this game when the next one comes out.

lol! I dig it. I actually really regret not getting the game for this weekend, I'm home alone and would've had plenty of time to play it. Just didn't have the time to get it sadly.
 
I think it may have been a mistake to get this while I am still in school. I have never played an RPG this deep before. It is going to be a black hole, I'm sure.
 
I love the Gamepad integration with this. It's so smart. It feels immersive rather than a lame gimmick.
 
Oh god. It is so, so easy to get sidetracked. And man, when a powerful creature shows up, it is like, #$#$%.

Trying to do the Probe and Conner missions, and a Tyrant showed in the middle of a fight. Didn't end well.

But, I've got a crossbow rifle now.
 
It's kinda demorilizing to have the game ask if you want the difficulty lowered :/
 
I do like that you always have to be aware of what is going on around you. Because god, exploring is so great. But high level monsters can easily wonder into areas you think are safe.
 
So what do you guys think of the game so far?

I only have about 5.5 hours in. And I don't think I am quite done with the tutorial missions yet.

I guess the best word to describe it is overwhelming. I don't think I have ever played an RPG that had this depth. I was overwhelmed when I first started going into the menus. There is just sooo much. The world is just feels so big as well, especially when some of the bigger monsters are making their rounds. And beautiful. Just running around and exploring is fun. And dear god, can be terrifying if you see an angry monster that is 3 times your level. And there are just soooo many missions, most of which you will just ignore, as they are random item pickup. And then there is the various other activities, such as probe economy (which I am unable to really start yet), the various location and people missions, building up companies for new gear, getting materials for new gear. And I am sure that is just the beginning.

ADD is a definite danger in this game. I am still early in the game, so the random pickup fetch quests haven't annoyed me yet. Besides, as a fan of Monster Hunter, I will be used to it. I just fear for my productivity.
 
Two new articles from the same place.



Xenoblade Chronicles X Designers Comment On Samurai Armor Inspiration. December 8, 2015 . 7:30a


The designers at Monolith Soft explained a bit on the concepts behind the armor in the game and how they drew a lot of inspiration from samurai.





Nintendo recently posted some comments about the armor in Xenoblade Chronicles X on their official Twitter page. The designers at Monolith Soft explained a bit about the concepts behind the armor in the game and how they drew some of their inspiration from samurai.



Xenoblade Chronicles X is now available for the Wii U.

Read more stories about Wii U & Xenoblade Chronicles X on Siliconera.


fallowed by






Xenoblade Chronicles X’s Story Sneaks Up On You. December 8, 2015 . 6:30pm

It’s easy to get the impression that Xenoblade Chronicles X is the best RPG world ever waiting for someone to build an RPG in it.
But as I progressed I discovered that the story I was looking for was there after all, just not where I thought it would be.



Xenoblade Chronicles X
is not a particularly story focused game. There are barely a dozen main quest missions to progress the threadbare plot and all the rest of the hundreds of hours of content are optional quests. Go here, kill this, collect those things, talk to that one guy, and rescue my cat (yes that happens multiple times). The online multiplayer content is all, by necessity, completely divorced from the narrative. It’s easy to get the impression that Xenoblade Chronicles X is the best RPG world ever waiting for someone to build an RPG in it.

But as I progressed I discovered that the story I was looking for was there after all, just not where I thought it would be. Quests in Xenoblade Chronicles X are divided into three types. First there are quests off the quest board – these are the most straightforward collection and hunting quests and they’re justified by one or two brief sentences at best. Second there are quests from NPCs in the world – these are multi step affairs that don’t have voiced cutscenes but feature unique dialogue between characters explaining what’s going on and occasionally have impact on the world or open up follow-up missions.

The third level of quest though, affinity quests, are where the meat of the game is at. Scattered through New LA there are opportunities to embark on affinity quests. These have very specific requirements before they can be accessed. No more than three party members, must not have certain characters, must have completed certain story missions, must have reached a certain level, must have explored x percent of a certain continent… there’s a ton of ways these are gated. There can also only be a single affinity mission active at a time and once accepted they cannot be abandoned until completed. These missions are worth the hassle of all the prerequisites though, affinity missions reward you with full cutscenes, new party characters, new weapons companies, new skills, and new quest opportunities.




Every affinity mission is focused on a particular character, and each of these unique characters has their own miniature story that you follow through the game by playing their affinity missions in sequence (completing one unlocks the next). As you progress through their arc they grant the player unique class skills that no other character in the game has. This is cool because it makes each relationship a two way street – even as the player helps each character with his or her troubles they in turn teach the player invaluable unique combat abilities that frankly outclass the normal abilities you get from leveling up.

The game lets you choose which stories you care about and only play through those levels. Phog is a loser and he got abandoned in New LA as soon as I discovered him. I’m sure if you stick with him he’ll learn to believe in himself or whatever, but my character has better things to do with her life than nurse a wuss like him to competence. Bozé on the other hand is a bald doofus with a sniper rifle who teaches you the move “Slayonet”. He went on the A team.

Technically it’s possible to level up every character in the game and do every affinity mission and learn every unique skill on your avatar, but characters don’t level up when they aren’t in the party so it’s much more reasonable to choose your favorites and roll with your crew. And once I had decided on my own team, I found that I cared about their stories more than I ever would have in a linear RPG. I wasn’t playing content just because that’s what was up next; I was experiencing stories because I chose to experience those stories. That’s the key. Xenoblade Chronicles X doesn’t feature hour long cutscenes like Xenosaga or an epic 80 hour arc like Xenoblade, but the story that you spend most of your time experiencing belongs to you in a way that it never has in a Xeno game before.

For the record, my A team is Bozé because he’s overenthusiastic in that mega earnest way where you’re never quite sure if he’s in on the joke or not, Hope because one of her affinity missions made me shocked that the game went there, and Yelv because… well, because he fights with a laser sword. I’m a shallow man, sue me.

Read more stories about Wii U & Xenoblade Chronicles X on Siliconera.

source: Siliconera
 
So, is it bad that all I want to do is explore. I am going to be a tad over leveled.

Also, just got the third company. Great content once upgraded.
 
I need to get back into it. Been sidelined making a Battlefront video and playing The Witcher 3. This weekend I'll do some binging.
 
There really is no rush. I am just wandering around, doing stuff. I finally found the non-monster death route to Noctilum. Which is nice, because I think most of the stuff needed to do crafting is there.

Besides, it's fun to mess around with the different classes.
 



Xenoblade Chronicles X Developers Comment On Tatsu’s Design. December 11, 2015 . 8:30am

Nintendo recently posted comments from Monolith Soft on one of the game’s characters,

Tatsu, including his overall design and concept.







Nintendo recently posted comments on their official Twitter from Monolith Soft on the Xenoblade Chronicles X character, Tatsu. Here’s a look at their comments on the character’s overall design and concept.





Xenoblade Chronicles X is available for the Wii U.

Read more stories about Wii U & Xenoblade Chronicles X on Siliconera.


source: Siliconera
 



That One Time I Got Stuck For 15 Hours In Xenoblade Chronicles X. December 13, 2015 . 8:00pm

“The Repair Job” is not actually a terribly difficult quest – it just requires collecting materials to (you guessed it) repair some equipment that needs patching up.

The materials are pretty rare, but there’s nothing absurd here.

In my previous look at Xenoblade Chronicles X, I covered the important affinity missions in the Wii U game. These are the most demanding quests in the game both in terms of accessing them and how difficult they are to complete. Generally the strict prerequisites for beginning these missions ensure that the player is never in over his or her head. Despite the game’s best efforts though, I managed to do exactly that when I accepted the affinity quest “The Repair Job”.

“The Repair Job” is not actually a terribly difficult quest – it just requires collecting materials to (you guessed it) repair some equipment that needs patching up. The materials are pretty rare, but there’s nothing absurd here. The problem for me is that one particular mineral, White Cometite, had to be collected through the mining network of the FrontierNav.

FrontierNav is an important system in Xenoblade Chronicles X. As you explore the world you discover checkpoints where probes can be placed to create a sort of sensor grid around the planet. Different probes have different effects such as enhancing the power of adjacent probes, storing currency, providing revenue through virtual tourism, and most importantly mining minerals. Probes are not purchased, but instead they’re obtained by salvaging mechanical scrap placed in hard to reach crevices of the world.






So you explore an area, place your probes, check the natural resources and figure out a probe pattern that effectively uses the probes you have and chains similar probes together to amplify their utility. It’s good fun and it gives the player an active hand in maximizing revenue. Upon browsing my explored map though, I discovered my first set back. I had discovered exactly zero probe sites where White Cometite could be mined.

Okay, no problem. Time to go exploring and fill in the rest of Primordia (the first continent) to find the probe sites I need. I’d been meaning to do that anyway. Funny thing though, a few hours and collection quests later I looked through my newly filled in map and realized that I still didn’t have any White Cometite mining sites available. Oh well, whatever. I’ll come back later. I’ll dump this quest and come back when I’m further in the game.

…Or not. This is an affinity quest. Not only can affinity quests not be abandoned but only one can be active at a time. Story quests count as affinity quests, so until I cleared this one mission I couldn’t progress in the game period. This was where I started to get worried – this is an early game quest! I had only barely begun exploring the continent of Noctilim. Surely I didn’t need to go there? What I needed wasn’t in Primordia though, so clearly I did.

So with no more clear objective than “fill in the map to find probe sites” I set out to chart Noctilim. I was underleveled and not too many Noctilim quests were available to me yet, but I had a job to do. Getting stuck and waiting for online guides to release was simply not an option – I had play diaries to write!

Quite a bit deeper into Noctilim than I had thought I would need to venture I finally found a probe site where elusive White Cometite could be mined. Success! …and yet it was not. White Cometite is a rare acquisition even from the sites where it’s available so it’s important to place a high level mining probe on the site to maximize your odds of retrieving what you need. My probes were uniformly low level – I had made another mistake.

There are three flavors of salvage on Mira. Biological, Archeological, and Mechanical. As you play the game a “Blade Level” slowly increases and at each new level you can level up one of these three field foraging skills. Mining probes come from mechanical wreckage, but I had opted to level up my biological and archeological skills instead. I had no way to get high level mining probes!

Welp, nothing else for it. Time to go explore a new continent. To the East of New LA is Obvlivia. I had never set foot there before, but clearly just one low level mining probe on one White Cometite source was not going to cut it. And since there’s no way to just power level up BLADE levels, the only option was to spread my low level probes over more sites. I had no business going to Obvlivia at this point in the game but whatever it took, I had to progress.






An extensive exploration of two continents and many deaths to violent creatures three times my level later, I finally got myself to a reasonable place. I found four White Cometite mining sites and had done so much while looking for them that my BLADE level had increased. I put that point into mechanical salvage to get better mining probes and placed all my best probes where they were needed.

After an hour of doing other things waiting for this setup to pay dividends? One White Cometite. One. Eventually I just left the game on overnight. I wanted those darn minerals.

But the moral of this story is not “Xenoblade Chronicles X has wildly uneven progression requirements” or “Xenoblade Chronicles X is too hard”. The moral of this story is… I actually had fun. For the full 15 hours of aimless exploring and being unable to access the best quests in the game I had a blast. That is what is so remarkable about this game.

I’ve gotten stuck on pre-release games without guides before; it’s just something that comes with the job. But I’ve never ever played a game where I could get iced out of the main progression for 15 hours of play and never lose interest. I never got bored, I never ran out of other lesser quests to carry out, I never even contacted the friendly Nintendo rep who volunteered to help writers who got stuck. Xenoblade Chronicles X is a game with such an absurd amount of content and with a world that is so thrilling to explore… 15 hours off the beaten path was no problem.

And I can hardly imagine a more powerful recommendation for the game than that.

Read more stories about Wii U & Xenoblade Chronicles X on Siliconera.


source: Siliconera
 
Weird. I found one of those sites rather quickly. But, I also leveled up Mechanical up first, so I have plenty of probes. Starting to get my economy going.
 
Every one's different. What differcult for him may be easy to find for others. it happens.
 

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