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As you say, the detail and lush environments are awesome. That’s something I love in my favourite games. Fallen Order and this are really restoring my faith that franchise tie-in games can be great with the right teams.Just finished the main storyline and I took my time exploring too but there's still a couple spots I left for later (when I went for the final boss I had already gotten all the upgrades I wanted and then some tho).
I'm sorry that PC users got shafted once again by a terrible port. Working in game dev I know how publisher priorities can make you deliver a bad product out of some arbitrary release date they set. This is also why game delays have become common - there's eagerness to announce release dates (Quarterly revenue time periods are to blame) but not much attention to overall product quality. That said, played it on PS5 and the detail in this game is jawdropping to me. The lush environments and organic levels just feel amazing to run around. I got a couple stutters here and there but nothing that severe - I did notice that the game quality/resolution seemed to downgrade a bit after the patch? Not sure.
Game itself remains really fun and consistent with the original Fallen Order and improves on what was a very solid foundation - if it ain't broke, don't fix it. But the story is where it's at and
When I defeated Dagan, it felt too easy and anticlimatic so I felt that the game wasn't done even tho it was wrapping up. By then, I started to hope for a last minute twist with Bode or something interesting. As soon as Bode started trying to convince you to go alone to Tallanor on that warm Jedha campfire my suspicions were confirmed and I got so much more invested in the game's plot all of a sudden - so much that I might have wished for more even tho we were in the final act? A dad trying to do right by his daughter makes for such a compelling villain, only thing that I'd prefer is if he didn't use a red lightsaber - keep it between former Jedi with differing viewpoints, no need to go formal Dark Side with him...
Spoilery stuff:
Regarding gameplay, I have to say that Koboh felt about as leaned on as Tatooine was in the movies but I gotta hand it to them, for as much time that's spent on that planet there's certainly variety within it. You get Space Texas (as @Sithborg appropriately put it), spooky creepy foggy swamp land, a whole Bespin-like environment high in the clouds (HARDCORE PARKOUR!), and the Trade Federation warship felt like a mini planet all its own (complete with TPM nostalgia fighting off droidekas in the hallway).
Yeah, definitely a much more pleasant experience in quality mode, the resolution and fps jumps around so much in performance mode that you can't really adjust to it, quality is much more consistent. The saloon also loads a lot faster in quality mode for some weird reason.I finished the game a couple of days ago, and I loved it. The combat feels leagues better than Fallen Order. More responsive and fluid. The different stances really add an extra layer of depth to the game. The crossguard stance is by far my favourite. I love how you can uppercut people across the room with some of its moves.
The frame drops and texture pop-ins were a bit rough, and I actually found the game to run more pleasantly with performance mode off. In my 25 hours or so of playtime, I only ran into one game-breaking bug.
During the section in the ISB base, there was a part that required BD's zappy ability. The problem was that the game had stopped registering inputs from down on my D-Pad. So I had to restart the game, and I lost about 20 minutes of progress. Annoying, but I lived with it.
Though it was funny when I met Turgle for the first time, and his skin texture didn't load until like 4 seconds after he appeared on-screen. That's the kind of bug you just laugh at.