18,000 Customers, 100,000 Pirates

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"Poor Demigod had a rocky launch. Mainly because there were too many people trying to play the game. And why were there too many people? Because there were five pirates for every paying customer.

In a post on the game's forums, Stardock's Brad Wardell has revealed that the game's servers have been flooded with users trying to play the game. More users than they would have anticipated going by sales, as Wardell says internal data shows that while the game has been purchased by 18,000 people, there have been around 120,000 people trying to play the game over the past week.


So, yes, mostly pirated copies. Come on PC gamers. You wonder why companies decide to saddle you with crap like SecuROM, regardless of how ineffective and unpopular it is? It's because of statistics like that."


http://kotaku.com/5215528/demigod-18000-customers-100000-pirates
 
That's a lot of pirates. But, speaking for myself, if they decided to saddle the game with SecuROM to counter that, they'd 1) fail and 2) lose me as a customer. If I bought Demigod, I mean. Which I didn't. Looked kind of lame.
 
they need to figure out a new strategy to get online gamers hooked on stuff.

i say have a free game but have lots of requirement criteria necessary to progress through and advance.
 
Putting a game on Steam seems like a surefire way to increase sales in the US. I've heard there are pricing issues with Europe on Steam, but for the US they're great. I rarely buy any PC games outside of Steam now, and I'm much likelier to impulse-buy something off of Steam during a sale than I would be to buy it anywhere else.
 

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