Aragami: The Path of Shadows

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Bringing Back Tenchu’s Old School Stealth With The Twin Souls Designer. January 20, 2015 . 1:01pm

Siliconera speaks to Twin Souls team lead David León about how he’s bringing back the old school stealth of games like Thief and Tenchu, while carving out a unique identity for his own game.






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Barcelona-based studio Lince Works had a successful Kickstarter for its “old-school stealth” game Twin Souls: The Path of Shadows. Since then, the studio has slowly been revealing details of how the game is coming along.

But, call us impatient, we wanted to know more about Twin Souls right now. It’s one of the most promising stealth games of recent years, especially if you’re a fan of the Tenchu series – can you blame us for wanting to know more?

In any case, Siliconera was able to speak to Lince Works CEO and team lead David León to quench our thirst for information. In the interview below, León discusses what an “old-school stealth“ game really is, how Twin Souls compares to other modern stealth games such as Mark of the Ninja and Dishonored, and also how Twin Souls is designed to cater to two types of players: Ghosts and Hunters. Find out which one you are below.




Twin Souls originates from a student game called Path of Shadows. How has it changed over time to what it is now?

David León, CEO: Path of Shadows was a student game created in 2013 at the Master in Game Design at Universitat Pompeu Fabra, Barcelona. When we finished the course, half of the Path of Shadows team stayed together and founded Lince Works. We then started working on Twin Souls: The Path of Shadows, the spiritual successor to the student project.

Path of Shadows was mainly work for a portfolio. We wanted to show that we were capable of creating a high quality game in just a few months and with zero funds, and I think we accomplished that. We wanted Path of Shadows to stand out both visually and gameplay wise; for the art we found inspiration in Journey, Okami, and Sly Cooper, while on the gameplay we were looking for a blend between Tenchu and Mark of the Ninja. To set us apart from other stealth games we put all efforts on our killer feature: Shadow Control.

We experimented with the Shadow Creation and the Shadow Leap (teleportation) mechanics and found out there were some great synergies with traditional stealth mechanics. In Twin Souls: The Path of Shadows we’ve iterated over these game mechanics and improved them, adding new ways to use the shadows and new powers to play with. With some darker aesthetics, new characters and more focus on the story, Twin Souls also features new enemy types, better AI, new scenarios, verticality, a mission editor, and much more stuff.

How did the name Twin Souls come about? Is it related to the story, and if so, how?

‘Twin Souls’ is a reference to the two main characters: Aragami, an undead warrior; and Yamiko, his summoner and guide.

Yamiko is a noble girl from Kyuryu, a sacred city occupied by an invading army. Looking for help, Yamiko summons the soul of a forgotten dead warrior back to the world of the living, creating Aragami in the process.

As Aragami you will travel to the city of Kyuryu with Yamiko guiding you in spirit form. On your journey, you will discover the connection between Yamiko’s life and your past; thus, the Twin Souls in the title.




You’ve got our hopes up by describing Twin Souls as being “old school stealth”, but what do you mean by this?


The term ‘old school stealth’ sounds a lot like a buzzword, but it’s the best way I’ve found to describe the difference between the ‘stealth’ found in games like Thief or Tenchu, and the ‘stealth’ of Assassin’s Creed, Far Cry, or Shadow of Mordor.

When was the last time you’ve been afraid of getting caught in one of the newest “stealth” games? Stealth lacks any tension when you can fend off waves of orcs with your sword, shoot dead guards with your pistols, or counter any incoming attack with the press of a button. It’s not a matter of game difficulty, it’s the tone of the game.

We want Twin Souls to be a game in which stealth is not an option but a necessity. I want the player to feel tense when evading a guard patrol, cunning when they plan how to bring down their targets, and feel badass when achieving it. That’s what I’d call old school stealth.

There’s been a slight renaissance of stealth games recently, with Dishonored, Mark of the Ninja, and Alien: Isolation to name a few. How does Twin Souls fit in among these modern takes on the genre?

The renaissance of stealth games (and other genres) can be attributed to the maturity of a big sector of gamers who are looking for new types of experiences, and they’ve mostly found them in indie games and niche genres.

To create a good game you need a good gimmick or twist, and also a solid base of game mechanics. Dishonored had the blink ability, but it also had really good level design, script, and immersive environments. Mark of the Ninja had some remarkable visuals and ninja tools, but the player feedback, controls and AI were spot on. With Twin Souls, we have the Shadow Creation as our main gimmick, but we’ve put special care on the art direction, level design, AI, and the other stealth systems.

Twin Souls is not meant to compete with other stealth games in the genre. It’s fast paced and visceral, with a focus on movement, positioning and verticality.


You’ve mentioned that there’s room for various play styles within the format that Twin Souls takes—what do you mean by this? Could you give some examples of possible play styles?

We’ve differentiated two main play styles when it comes to stealth, it’s what I call Ghosts and Hunters.

Ghosts are those players that want to fulfil the role of a sneaky thief, entering a guarded place and leaving the place (probably with something valuable) without anyone noticing there was an intrusion in the first place. These are pacifist players that value the use of tools and distractions. Thief is the perfect example of game designed for this type of player.

Hunters are attracted to the fantasy of power that comes from being the stalker in the shadows. The player has different advantages over their targets and likes to hunt them one by one. An example of this would be the Predator from movies and games, the invisibility cloak on Crysis, or even the Sniper class in any war game. Verticality and silent offensive methods are very important for this type of player.

Recognizing these two variants, in Twin Souls you have a diverse array of Shadow Powers, like the ability to create decoys at a distance, temporal invisibility, explosive runes, a ranged attack.. all intended to interact with each other and give the player different tools to suit their purpose.

There are also different scenario achievements for any kind of play style. We are not awarding any play style above the other. You’ll be able to beat the whole game without killing anybody, as well as kill everybody with no penalties. Each player deserves to have fun in their own way.





One of the more unusual features of Twin Souls is its light and shadow system. Could you explain how it works as a stealth element?


Aragami is a being made from shadows. When you are in the shadows, you blend with them, going unnoticed, but you also drain them to manipulate and mold into Shadow Powers. The runes on your character’s back represent your available Shadow Energy. You can spend Shadow Energy to create new shadows in the environment like a brush or portals. You can also ‘leap’ between any two shadows in the environment and use that to climb buildings, jump over obstacles or traverse fences, and there are also limited use special skills like the runes already mentioned.

You are strong in the shadows but the light is your enemy, as any strong light source will drain your energy and make you more visible to enemy guards. Your enemies, the Alliance, are skilled warriors and manipulators of light; they are capable of casting ranged attacks made of light, and illuminating places to hunt you down.

In the end, this causes the player to ‘gravitate’ to shadows in the scenario, and really feel like they’re a part of this ‘shadow world’, avoiding light at all costs and embracing the shadows.

Does this light and shadow system also have further implications in the game’s fantasy world? And what realm of fantasy is this that you’re working within?

I’d say we’ve spent months filling a document with details of the world of Twin Souls and its inhabitants. It’s a world inspired by Asian cultures and mythologies, where humans have acquired the ability to manipulate the Elemental Powers: Fire, Water, Air, Earth, Light, Darkness, and Life.

Humanity has turned Element manipulation into a discipline, building temples, schools and academies centered around the learning and mastery of each Element. These centers of knowledge are known as Brotherhoods. These are divided into three categories: Schools, where high level users gather to teach their secrets; Sects, congregations of followers and zealots of deities related to an Element; and Guilds, where arcane users sell their skills as a service.

In Twin Souls, there’s been a great war between Brotherhoods, and the winning army has occupied the sacred city of Kyuryu. I won’t spoil you the rest of the plot.





Do you have a grander vision for Twin Souls beyond this single game? What are your future hopes for the game if everything goes according to plan?

There are plenty of different historical events already in place to create prequels or just bring the action to different times and places of our world. We’d love a possible “Twin Souls 2” to cover the years before the story told in Twin Souls: The Path of Shadows, expanding the game with new Shadow Powers, and more diverse scenarios and characters.

Another possibility for our second game would be to shift our focus on multiplayer, and make a game based on the creation of your custom Shadow Assassin, and the fulfilment of different missions in the company of three other friends, like some sort of Payday 2 mixed with Tenchu.

For the moment we’ll focus on creating a great game to make those other ideas possible one day.

Lastly, when and where will Twin Souls be released? Do you have any idea of how much it will cost to buy at the moment?

The game is being developed for PC, Mac, Linux, Xbox One, and Playstation 4. We are still discussing if we’ll launch the game on Steam Early Access or wait until the game’s done, so we could launch as soon as this summer (if we go the Early Access route) or as late as Spring 2016, but probably somewhere between those.

We’d probably put the game out for $15-$25. We still don’t know if we’ll launch with Early Access before the full release, but if we do go for that it would start at $15, and then go up to $25 on launch.

Read more stories about Interviews & PC & PlayStation 4 & Twin Souls & Videos & Xbox One on Siliconera.
source: Siliconera
 


Twin Souls Shows How To Kill People With Dark Ninja Powers In Its E3 Trailer.June 15, 2015 . 5:02pm

Summon a shadow dragon out of the ground to coil around your victim and then bite their head.


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If you’re an undead assassin, as you will be when playing Twin Souls: The Path of Shadows, there are a multitude of ways to kill people. These are demonstrated in the game’s new E3 trailer.

For the no nonsense type, there’s the simple but effective technique of shoving a katana through an unsuspecting gentleman’s throat. It gets the job done quickly but can be quite messy. But for those a little more immersed in shadow there are more thrilling and unusual options available. Take the ability to summon a dragon from the ground that wraps around your victim and bites their head until dead. Much more entertaining.

You can see more of the ninja powers that Twin Souls grants you in the trailer. And if you want to find out more about the game then get reading Siliconera’s interview with the developer of Twin Souls.

Oh, and if you’re wondering who the woman is in the trailer, that’s Yamiko. She’s described as a “noble girl from the sacred city of Kyûryu has been imprisoned by Kaihô, an army of warriors with the power to control Light.” It’s her sould that Aragami (the undead assassin) ends up being bound to and have to free from her entrapment, hence the title Twin Souls.

Twin Souls will be coming to PC, Xbox One, and PlayStation 4 once it’s finished.

Read more stories about PC & PlayStation 4 & Twin Souls & Videos & Xbox One on Siliconera.
source: Siliconera
 


PlayStation 4, PC
Ninja stealth game Aragami announced for PS4, PC

Published 9 hours ago. 34 comments.

Merge Games to publish physical release.

Aragami-Ann-PS4-PC.jpg


Spanish game developer Lince Works has announced Aragami, a third-person stealth game originally conceived under the name Twin Souls: The Path of Shadows, for PlayStation 4 and PC. It is set for a global fall release both digitally and at retail, via publisher Merge Games.


The game, inspired by the likes of Tenchu, Mark of the Ninja, and Dishonored, puts players in the role of Aragami, an undead assassin with supernatural abilities, risen from the dead by Yamiko, a mysterious girl with ties to his past. Yamiko is imprisoned by Kaiho, the army of light, whose warriors guard the fortified citadel known as Kyuryu. Aragami can manipulate darkness using his newly acquired Shadow Powers to become “the ultimate ninja assassin.”


The press release’s title mentions receiving “support from Sony Computer Entertainment,” but is not elaborated upon in the body of the announcement.


Get the fact sheet and trailer below.


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View a set of screenshots at the gallery.
About
Aragami is a third-person stealth game in which you control the shadows. Play as Aragami, an undead assassin with supernatural abilities. You, a once mighty warrior, have been summoned back from the dead by Yamiko, a noble girl from the sacred citadel of Kyûryu. How you were once defeated or any clear memories to your past are all fragmented. Make your way through the heavily guarded city with Yamiko by your side as you uncover memories from your past life and ultimately decipher your connection with your summoner.
Use your Shadow Powers to become the ultimate stealth killer. Cast shadows on any surface and use your Shadow Leap to move around undetected. Dispose of enemy corpses using your Shadow Vanish, create shadow clones to distract your enemies or invoke black holes to swallow your targets in one fell swoop. As you advance you will need to use all your powers and wit to sneak past guards, teleport between shadows, create your own areas of darkness and strategically assassinate those who stand in your way.
Originally announced as Twin Souls: The Path of Shadows, the team renamed the game to Aragami after the project evolved through two years of iterative development.
Aragami has strong influences from stealth classics such the Tenchu saga, or more modern stealth gems like Mark of the Ninja and Dishonored. The scenarios are open and filled with multiple hidden paths and ways to reach your objectives. Aragami has a punishing difficulty; you are lethal when undetected, but outmatched in numbers. Getting detected can lead to an abrupt defeat, so you must rely on your supernatural abilities and stealth to choose your battles wisely.
Features

  • Control the shadows – Use your Shadow Powers to become the ultimate stealth killer. Cast shadows on any surface and use your Shadow Leap to move around undetected. Dispose of enemy corpses using your Shadow Vanish, create shadow clones to distract your enemies or invoke black holes to swallow your targets in one fell swoop.
  • Become a master assassin – As you advance your powers will evolve to let you sneak past guards, teleport between shadows, create your own areas of darkness and strategically assassinate those who stand in your way.
  • Piece together your fate – The twin souls of Aragami and Yamiko share a common destiny. Fight your way through the heavily guarded city of Kyûryu to reach Yamiko and uncover the secrets that lie in your past
  • .visit gallery »










Read More

PC, PlayStation 4, Aragami, Clips, Game Announce, Lince Works, Merge Games, Screenshots, Trailers



source: Gematsu
 


Aragami Set To Release October 4 On PC And PlayStation 4. September 14, 2016 . 1:30pm


In Aragami, an undead assassin strategically controls shadows to snuff out an army of light and help the girl who summoned him from beyond the grave.

5 comments Read >
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Merge Games has announced Aragami is set to release on October 4, 2016 on PC and PlayStation 4. In Aragami, players control an undead assassin that has been resurrected with the power to control the shadows. The assassin has been summoned to the world of the living by a girl named Yamiko, who is being held captive by an army of light called the Kaiho. Along with coming to Yamiko’s aid, players will recover the assassin’s memories and come to understand the mysteries of his existence.

The assassin can control the shadows and use them to move about as well as fight. His skills include the ability to warp from shadow to shadow, strategically place shadows in areas without them, and create forms from the shadows like a dragon shadow monster to attack enemies from a distance.

The assassin also has a robust repertoire of take downs that can be seen in the gameplay video below.


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Aragami is getting both a physical and digital release. The standard Collector’s Edition includes a digital art book and digital soundtrack, while the Developer’s Signature Edition comes with a printed art book and physical soundtrack CD housed in a box signed by the development team.

Read more stories about Aragami & PC & PlayStation 4 on Siliconera.

source: Siliconera
 

Pick up Aragami for Steam at 29% Off. October 4, 2016 . 10:00pm


Aragami is now available on the PC and PS4 as of today.
PC gamers can pick up a big release week discount on the freshly minted stealth title.

Start a discussion! Read >

Remember Tenchu? If you’ve been missing a ninja/assassin stealth title, Aragami may just be what you’re looking for. Released earlier today for both the PS4 and PC, the game has already climbed to the #6 spot on Steam Store.


PC gamers can reap various release week savings too. On Steam Store, the game is 10% off to $17.99 from the $19.99 list price. For a deeper saving, third party digital retailers have discounts ranging from 20% off all the way to 29% off. Just head to GMG and make sure you add to cart and use code VIP3 during checkout to get the Steam copy of Aragami for only $14.13.

For those that came in thinking of the God Eater title of similar name, sorry to disappoint. But on a semi-related side note, God Eater 2: Rage Burst for the PS4 is now only $39.99 at Best Buy. This is the Day One Edition which contains some nice bonuses and perk. Not too bad of a deal for a recently released title (even if its the western port).

Read more stories about PC on Siliconera.
source: Siliconera
 

this game coming to the switch as well, it seems .



Switch
[FONT=&quot]French retailer lists Aragami: Directors Cut for Switch[/FONT]
Published 15 hours ago. 3 comments.

Lince Works-developed ninja stealth game headed to Switch?
Aragami-Switch-Ver-Listing_08-01-17.jpg
French retailer Fnac has listed Aragami: Director’s Cut for Switch.
Aragami, which was developed by Lince Works, first launched for PlayStation 4 and PC in October 2016. Merge Games published a physical release of the PlayStation 4 version, and are also listed as the publisher of this newly-listed Switch version.
The Fnac listing does not mention any additional elements included in the Switch version.
Here’s an overview of the game, via its Steam page:
About
You are Aragami, a vengeful spirit with the power to control the shadows. You’ve been summoned by Yamiko, a girl imprisoned in the city fortress of Kyuryu. Embark on a dark journey full of blood and secrets to discover the truth about aragami. Infiltrate the occupied city of Kyuryu with your supernatural powers and fight Light with Shadow. Uncover a story about twin souls bound together by destiny that surpasses time and memory.
Key Features

  • Embrace the Shadows – Create your own shadows to become invisible. Teleport from shadow to shadow while you hunt down your targets. Use a wide array of Shadow Powers to creatively dispatch your enemies.
  • Choose Your Playstyle – Multiple paths to beat each scenario and approach every situation. Play as a merciless emissary of death or an undetectable ghost. Your story, your choices.
  • Become Aragami – Fight Kaiho, the army of Light, and rescue Yamiko – the mysterious girl that summoned you and that is the key to your existence.


source:
Gematsu
 

PlayStation 4, PC
[FONT=&quot]Aragami: Nightfall story expansion announced[/FONT]
Published 2 days ago. 10 comments.
Play as Hyo and Shinobu and use new Shadow Powers.


Aragami-Nightfall_03-28-18.jpg


Lince Works has announced Aragami: Nightfall, the first story expansion to Aragami. It will launch in May.
Here is an overview of the expansion, via its Steam page:
About
Aragami: Nightfall is the first story expansion to the celebrated stealth-action game by Lince Works. Aragami: Nightfall is a new campaign taking place before the events of Aragami, which will provide you with new challenges and more complex scenarios for experienced players, as well as proving a crucial chapter in the story of Aragami, in which you will play the events that led to the awakening of Aragami.
In Aragami: Nightfall, shadow assassins Hyo and Shinobu go after the mysterious ‘Alchemist’ in one last mission to bring back a long lost companion. Play as Hyo and Shinobu and use new Shadow Powers in a story campaign that will put your stealth skills to test.
Key Features

  • Play as Hyo or Shinobu in Aragami: Nightfall and uncover the fate of the last Shadow Assassins.
  • Try three new Shadow Techniques to help you fulfill your mission.
  • Play four new story chapters through winter valleys and decayed cities to stop a grim ritual.
  • Play the Aragami: Nightfall story campaign with a friend in cross-platform online multiplayer.
Aragami is available now for PlayStation 4 and PC.
Watch the announcement trailer below.


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source:
Gematsu
 



PlayStation 4, Xbox One, PC
[FONT=&quot]Aragami: Shadow Edition announced for PS4, Xbox One, and PC[/FONT]
Published 17 hours ago. 3 comments.
Includes base game, upcoming Nightfall DLC, and current DLC.

Aragami-Shadow-Edition_05-02-18.jpg


Lince Works has announced Aragami: Shadow Edition for PlayStation 4, Xbox One, and PC.


Aragami: Shadow Edition includes the original base game, the upcoming expansion Aragami: Nightfall, and all currently released downloadable content.



Both the game and expansion support two-player online co-op, which is cross-platform between console and PC.


Aragami: Shadow Edition will launch simultaneously alongside the release of the Aragami: Nightfall expansion “in the next few months” for $24.99 / €24.99 / £19.99. Prior to release, all existing PlayStation 4 and PC players will receive a “substantial performance and optimization patch.”


Watch the announcement trailer below.

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source:
Gematsu
 


Switch
[FONT=&quot]Aragami: Shadow Edition announced for Switch[/FONT]
Published 14 hours ago. 7 comments.

Supports cross-platform play with PC and Xbox One.

Aragami-Switch-Ann_08-27-18.jpg


Publisher Merge Games and developer ?Lince Works have announced Aragami: Shadow Edition for Switch. It will launch physically and digitally this fall.


Aragami: Shadow Edition will include the original base game, the Aragami Nightfallexpansion, and all available downloadable content. The game and expansion both support full two-player online co-op and is cross-platform with PC and Xbox One.


Here is an overview of the game, via Merge Games:


Aragami, the action stealth hit, has sold over 500,000 copies to date. Now it’s the turn of Nintendo Switch owners as Aragami: Shadow Edition gets set for a digital and physical release.


Aragami casts you as an undead assassin with the power to control the shadows. By manipulating the darkness you will be able to teleport via the shadows, create new paths to reach your targets, materialize weapons and abilities and even summon shadow beasts to dispose of your foes.
Aragami is heavily inspired by old-school stealth games like Tenchu and Metal Gear Solid, and more recent gems like Mark of the Ninja and Dishonored, but with an emphasis on bringing back the challenge these games ought to offer.


“We are huge fans of stealth games, but we feel that in the last few years ‘stealth’ in games has been diluted and doesn’t pose the same challenge. We wanted to fix that with Aragami, where you are outmatched, outnumbered, and alone,”



said Aragami lead designer David Leon.
Aragami is built around two contrasting playstyles, which players can change between throughout without the game punishing them for doing so. Use your powers to play as a Ghost, remaining undetected and getting to your target without a whisper. Or play as a total Demon, slaying everyone in your path, using your powers to wreak havoc on your foes.




Aragami: Shadow Edition for Nintendo Switch includes the original base game, the Aragami Nightfall expansion and all the available downloadable content. The game and expansion both support full two-player online co-op that is compatible cross-platform with PC and Xbox.




Aragami: Shadow Edition is set for digital release on the Nintendo eShop in the fall. A physical version will be available in stores too.
Watch the announcement trailer below.
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source:Gematsu
 

Switch
Aragami: Shadow Edition for Switch launches February 22, 2019
Published 2 days ago. 2 comments.
"Signature Edition" also planned.
Aragami-Switch_12-12-18.jpg


The Switch version of Aragami: Shadow Edition will launch on February 22, 2019, publisher Merge Games and developer Lince Works announced.

In addition to the $39.99 / €39.99 / £34.99 standard edition, Merge Games have also release a $49.99 / €49.99 / £44.99 “Signature Edition” of Aragami: Shadow Edition including the following bonuses:

  • A copy of Aragami: Shadow Edition featuring the original game as well as the Aragami Nightfall expansion and all the available downloadable content
  • “The Art of Aragami” art book
  • Two limited-edition enamel pin badges
  • Aragami Soundtrack CD
  • Numbered collector’s certificate
  • Collector’s art card
    Sierra-box with outer sleeve featuring alternative artwork
Aragami is available now for PlayStation 4, Xbox One, and PC.

Watch a new trailer below.


source: Gematsu - Japanese Video Game News
 


11 hours ago
ARAGAMI: SHADOW EDITION For The Nintendo Switch Gets New Trailer As Game Becomes Available
Lince Works' Aragami: Shadow Edition, for the Nintendo Switch, has finally become available, and we get a brand-new trailer in order to celebrate the occasion. Take a look.Read more

| 2/21/2019
Filed Under: "Multiplatform" Source: Nintendo
14742.jpeg
Lince Works' acclaimed stealth game, Aragami, has finally become available for the Nintendo Switch in the form of Aragami: Shadow Edition, and players can find it on the Nintendo Switch eShop as of today.

Lince Works and publisher Merge Games announced Aragami: Shadow Edition for the Nintendo Switch back in August of last year and was supposed to release at an unspecified date that same year. Due to the developers wanting to polish the game a little bit more, the game was delayed and supposed to release in early 2019.

Aragami: Shadow Edition for the Nintendo Switch is including the base game plus all of the post launch content that was released for the game in other platforms. Nightfall, the game's first story expansion, and the Assassin's Mask DLC — a set of 12 charcter skins for Aragami to wear — are also included in the Shadow Edition.

SInce the game was released today for the Nitnendo Switch, Lince Works has released a new trailer for Aragami: Shadow Edition; showing off a bunch of the positive reviews the game has been getting since its original launch in 2016.

Take a look:





Aragami is a stealth game in which you play as an undead assassin with the power to control the shadows who is summoned back from the grave by a mysterious spirit named Yamiko. Between him and the answers to his fate lies the Kaiho - The Army of Light - who guard Yamiko inside their heavily fortified citadel of Kyûryu.

Aragami: Shadow Edition is available for the Nintendo Switch today.

source: GameFragger.com: Video Game News, Reviews, Trailers and more!
 

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