ArmA II

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The trailer for this looks pretty good, anyone play the first one?

Ed: Faster link= http://www.gametrailers.com/player/43779.html

http://ve3d.ign.com/videos/play/415...ed-Gameplay-Trailer-Directors-Cut/Flash-Video


"In the moments when they're not busy fabricating the follow-up to the world's most realistic soldier sim the staff of Bohemia Interactive Studio like nothing better than stroking kittens. It's true, I've seen it with my own eyes. Bohemia's surprisingly rural base of operations is home to a couple of cute black felines called Lock and Load (okay, I didn't actually get round to finding out their names, but it's probably something along those lines). On the day of my visit, these two moggies are stroked at least three times an hour.

What can we conclude from all this cat coddling? Is the team that brought us gritty war recreations Operation Flashpoint and ArmA going soft in their middle age? At first glance the answer appears to be 'yes'.


One of the unlikeliest new features in the upcoming ArmA sequel is that traditional crutch of the namby-pamby FPS, first aid. No longer is a bullet in the guts a one-way ticket to Golgotha. No longer do wounded soldiers have to crawl about the countryside like pythons that have eaten one too many pygmy hippos at an all-you-can-eat jungle buffet. Players can now carry or drag injured comrades to safety before reviving them with life-saving medk... err, 'wound dressings'.



Studio head Marek Spanel acknowledges the gameiness: "It's not totally realistic, but we needed something like this. Co-op is really important in ArmA 2. In our previous games, teams were often just a bunch of individuals running and shooting. Now, they have to work together because if you get hit you can bleed to death within a minute."


A little later something else is said that suggests softy backsliding. Marek again: "ArmA 2 isn't just about fighting. There are dynamic conversations with NPCs and a lot of narrative in the game. We want it to be cinematic." Conversations, narrative, cinema? Treachery, surely. Should hardcore fans be worried?

n a word, no. While it's obvious Bohemia is trying to broaden the appeal of the series with the help of a more interesting/unpredictable campaign (set in the fictional Caucasian country of Cernarus) and more characterful comrades (your three brothers-in-arms are a Queen's Gambit-style USMC Special Forces group) there's plenty of evidence ArmA 2 is going to be as honest and uncompromising as ever.

Take the dynamic conversations for example. There's even a realism angle to those. Lose the linguist on your team, and communicating with Russian or Cernarussian-speaking locals will be hard if not impossible. It's a similar story with road-signs. Some poor intern has spent weeks hand-placing 1900 of the things at appropriate locations on the 225 km2 map. If you're looking for a particular town or village you just follow the signs. Well, you do if you can understand the Cyrillic alphabet they're written in.

More chat and campaign colour doesn't mean Bohemia's forgotten about firefight fundamentals either. The new 'Micro AI' is looking and sounding fantastic. As Marek puts it: "In our previous titles the AI was designed primarily for larger scale combat in open fields. This time enemies are capable of finding cover with centimetre precision. They will use trees and buildings. They will lean and crouch-strafe. They will act as a team, one soldier providing suppressive fire, while the others advance."

Even if you duck out of sight you can expect storms of speculative lead to be sent in your direction. What's the point of that? Bullets that fail to find flesh can still cause fear. What was an incidental byproduct of combat in ArmA is now a potential killer. Rounds whistling past your head or kicking-up dirt at your feet cause your crosshairs to wander and spread. The lesson: "If you want to get home in one piece don't get pinned-down by a gang of angry slavs with AK-74s.

You'll have noticed that I haven't actually identified ArmA 2's foes yet. That's because it's not immediately obvious who the bad guys are. Unlike past outings where the bogeymen were the chaps with the Warsaw Pact gear, in this instalment things are far more complicated. Team Razor - your tight-knit Special Forces team - are part of a NATO force sent into Cernarus to keep various ethnic and nationalist faction from cleansing each other. Whose side you end up on depends a lot on the people you choose to kill and the things you choose to say during the course of the campaign. Character-switching (you can jump between Team Razor members) a branching plot, unscripted AI, and full co-op compatibility means that campaign should stand at least half a dozen play-throughs.

If you do exhaust the story there's always the peerless multiplayer - enhanced by new hand signals and the first aiding - to wallow in, or Warfare - the freeform territorial conquest mode that blends RTS base-building with familiar FPS soldiering. Added to ArmA via a patch, the latter is one of several fan-made mods adopted and refined by Bohemia for ArmA2. The new particle effects and HALO parachute insertions also started out as community ingenuity.

Frustratingly, there isn't time to toy with many of the 167 vehicles or 70+ weapons that will grace the game. Hind and Venom gunships are clattering around raining death during a couple of the demonstrations, but there's no sign of new exotica like the VTOL V-22 Osprey and F-35 Lightning. Playing Warfare, I'm squashed by an APC that may or may not have been one of the slew of new Russian troop taxis. Slightly worryingly, the day passes without any mention of tractors.

So, to recap: Bohemia likes cats, but isn't going all soppy on us. If you crave combat games that are plausible, atmospheric, and awash with tactical options, ArmA 2 should be at the very top of your list.


http://www.eurogamer.net/article.php?article_id=310113
 
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Not familiar with this, but that trailer was pretty cool. Im guessing this is like a tactical FPS? Ima keep my eye on this one.
 
I hope its tactical as well, but not boring. The old Rainbow series was great for planning ur teams routes and what not, but the gameplay was boring. In Vegas, there was no tactical planning yet the gameplay was fun. I want them to combine both of those for an awesome tactical fps.
 
That's your own personal preference, nothing more.

Like i said, wishing for a strategy game, go play an RTS. Ur looking in the wrong genre(fps) for that.

I want more tactics in games like R6, but they still need to keep what makes FPS's popular.
 
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I've really been looking forward to this game a lot. It sort of reminds me of what Ghost Recon 2 should have been.

ProjectPat - Certainly there is plenty of room for both fast-paced actiony shooters and more methodical and tactical ones in the same genre?

kez - I agree with you to an extent. I very much prefer the old school Tom Clancy games to the new ones. But you have to stop being so argumentative and dismissive.
 
I've really been looking forward to this game a lot. It sort of reminds me of what Ghost Recon 2 should have been.

ProjectPat - Certainly there is plenty of room for both fast-paced actiony shooters and more methodical and tactical ones in the same genre?

.

Yea, theres room for everything. In fact id like to see more of those slower paced, tactical shooters. Ones where u just cant run into a room shooting.
 
Yea iv seen that TrackIR5 before, deff intriguing. I saw it being used with a flight sim type game. Really cool stuff.

I also DEFF think ima pick up ArmA II
 
Some pretty cool stuff there. Has this not dropped on consoles yet?
 
I'm not sure, wikipedia is only showing it up as Windows, the website is showing it as "ARMA 2 - The Ultimate Military Simulation for PC and Next-Gen Console".
 

Documentarians Reveal "Secret IRA Terrorism Footage". It’s a Video Game from 2009.


Responding to the programme, Marek Spanel, CEO of Arma developer Bohemia Interactive, told PC Gamer the company hadn't been approached by ITV about using the footage.

"We are going to try to get some explanation from ITV how this could have happened," he said.

"Sometimes creativity and realism in our games lead into crazy results and this is one of such example. I just briefly watched the entire documentary and I still can not believe it as it is overall very serious and lengthy feature.

"We are surprised our games apparently may look real enough to some users already that they can not tell it is not real life footage."


 
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