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Banjo-Kazooie: Nuts & Bolts

Yeah, change is all bad, all the time. I mean...taking Mario into 3D? WHAT were they THINKING?

Change is good. I just prefer they didn't change Banjo Kazooie to mostly vehicle platform. Tho I haven't played it, I won't get the game now for sure because of the changes.
 
At the very least, we should all wait for a demo. I'm not exactly thrilled by the idea either, but crazier things have worked.
 
Yeah, change is all bad, all the time. I mean...taking Mario into 3D? WHAT were they THINKING?

Oh yeah, because that's seriously on the same level of what we're talking about. Like all those other previous 2D games, turning towards the 3D side of things.
Of course change is bad when it comes to Rare nowadays. You did attempt to play Perfect Dark Zero, right?
I'm still giving it a shot, but they certainly aren't getting my money straight away.
 
perfect dark zero wasnt tooooo bad, just nowhere enar as good as the original
 
Yeah, change is all bad, all the time. I mean...taking Mario into 3D? WHAT were they THINKING?

Change is a great thing. But it's been 8 years since the last Banjo-Kazooie game.

They should have done what Metal Gear Solid (which also came out 8 years after the previous game in the series) did by keeping the basics and made it feel like a 3D version of Metal Gear 2.

They should have just simply updated Banjo-Kazooie because it's been a while now and then go on to some new stuff like we're seeing with Nuts and Bolts.
 
i loved playing this on N64, now with better graphics it should nicee.
 
Why have they done this? It looks like they have taken a great game and turned it into a rip off of both ratchet and clank and jak3 ? I would be happyer with just a reworking of the first BK game then this.
 
In this month's EGM, Quarterman says that Rare has begun development of "Killer Instinct 3D," and from his description, it sounds like it confirms what we've all feared since first laying eyes on Perfect Dark 0: the people who made Rare's games good have long since moved on to other endeavors.

Basically, Q-man says the game ditches the traditional one-on-one fighting mechanics of it's predicessors, and features fully 3D arena-based combat. In other words, the gameplay is most likely going to have more in common with "Power Stone" or "Godzilla: DAMM" than the actual KI games. I fully expect to see Rare state "Well, Killer Instinct is old, and we felt like 8-player arena battles with random powerups was the best way to 'take it to the next level,'" just like they did with Banjo 3.

However, anyone who's followed Rare's recent history objectively probably knows the real answer by now-- the Rare that exists today is a shell of it's former self, running primarily on a force known as "intern power." This sure sucks for MS, because not only did they blow 300 million on a gimped developer, but also they really could have used a real exclusive fighting game now that Dead or Alive is sure to go multiplatform-- just like they could have used a real exclusive platform game, since Xbox 360 seems to be the only system without one.
 
Well, Rare's only a half an hour drive from my house...perhaps I can go visit, and demand the old developers.
 
Before the saw the trailer, I thought it'd be ****. The trailer shows some promise. I'll give it a chance but I'm still really disappointed it's not a 100% action adventure game like the previous two games.
 
I'm definetly lookin forward to this. Banjo-Kazooie was hands down my favorite N64 game next to Mario Kart
 
banjo-kazooie-nuts-bolts-20080708033218203_640w.jpg


Look at that; a Nintendo-console in an Xbox 360-game :)
 
I am too. This sort of reminds me of Jak 2/3 with the combined vehicle and platforming parts. I've been itching for a new platformer and this is it.
 
Still not sold on it. It's just...ugh. Why the hell do I need to use all of those vehicles when I have Kazooie?

The video wasn't that bad though...as I just might turn on my N64 now :D
 
Seeing the hands-on look at E3 on G4 put to rest some of my fears about the game, especially since I found out that the reason for the vehicles was the worlds were too big to travel in on foot.
 
Too big to travel around on foot? There's no reason for the vehicles, I remember getting around with Kazooie's flight pretty darn well :s
 
The video makes it seem you have to use some cart to transport Jiggies. Sounds like a pain in the ass.
 
Pre-Order Banjo-Kajooie: Nuts & Bolts Gets Free, Early Access to XBLA Original

http://kotaku.com/5038818/pre+order...bolts-gets-free-early-access-to-xbla-original

"Banjo-Kazooie: Nuts & Bolts goes on pre-order sale today for $40 and if you place your order for the Xbox 360 game before it hits on Nov. 14 you'll get a free download code for the original Banjo-Kazooie hitting Xbox Live Arcade later this fall.

Better still, that code gives you access to the Live Arcade game two weeks before it hits the Arcade for everyone else. The XBLA title will include something called Stop N' Swop, which rewards players' accomplishments in the new game with extra content and features in the Live arcade game."
 
Did they improve the graphics for the XBLA version of Banjo Kazooie?
 
I'll probably pre-order it. I may end up getting this game anyway. Might as well get 2 games for 1 then end up spending more for both.
 

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