Batman Elimination Game: Round 30 - Signature Item

Bat-Item That Needs To Be Commercially Produced

  • Bat-Shark Repellent: For that nostalgic flair in dispatching predators with no known enemies.

  • Bat-Vitamins: Guaranteed to have you versed in 127 forms of combat and over a dozen languages.

  • Bat-Drawers: For the hero who wears his underwear on the outside, yet doesn't want to go 'commando'.

  • Bat-Latex: Handy in dealing with those late-night rooftop rendezvous. *bow chicka bow bow*


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Batmobile 20 (+)
Batsuit/Cape & Cowl 45
Utility Belt 35 (-)
 
Batmobile 20
Batsuit/Cape & Cowl 44 (-)
Utility Belt 36 (+)
 
Batmobile 21 (+)
Batsuit/Cape & Cowl 44 (-)
Utility Belt 35
 
Batmobile 22 (+)
Batsuit/Cape & Cowl 43 (-)
Utility Belt 35
 
Batmobile 22
Batsuit/Cape & Cowl 44 (+)
Utility Belt 34 (-)
 
Batmobile 23 (+)
Batsuit/Cape & Cowl 43 (-)
Utility Belt 34
 
Batmobile 24 (+)
Batsuit/Cape & Cowl 42 (-)
Utility Belt 34
 
Batmobile 25 (+)
Batsuit/Cape & Cowl 42
Utility Belt 33 (-)
 
Batmobile 26 (+)
Batsuit/Cape & Cowl 40 (-)
Utility Belt 34
 
Batmobile 27 (+)
Batsuit/Cape & Cowl 39 (-)
Utility Belt 34
 
Batmobile 27
Batsuit/Cape & Cowl 37 (-)
Utility Belt 36 (+)
 
Batmobile 28 (+)
Batsuit/Cape & Cowl 35 (-)
Utility Belt 37
 
Batmobile 29 (+)
Batsuit/Cape & Cowl 34 (-)
Utility Belt 37
 
Batmobile 28 (-)
Batsuit/Cape & Cowl 34
Utility Belt 38 (+)
 
Batmobile 29 (+)
Batsuit/Cape & Cowl 33 (-)
Utility Belt 38
 
Batmobile 29 (+)
Batsuit/Cape & Cowl 33 (-)
Utility Belt 38
 
Batmobile 29
Batsuit/Cape & Cowl 34 (+)
Utility Belt 37 (-)
 
Batmobile 29
Batsuit/Cape & Cowl 32 (-)
Utility Belt 39 (+)
 
Batmobile 30 (+)
Batsuit/Cape & Cowl 32
Utility Belt 38 (-)
 
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