THWIP* said:THAT REALLY WASN'T MY POINT. THAT WAS IN REFERENCE TO ALL OF THE 'SONY' FANBOYS AND REVIEWERS WHO DOGGED 'KAMEO'..........EVEN THOUGH IT SAW DEV TIME ON 2 PLATFORMS, OVER SEVERAL YEARS, YET STILL MANAGED TO BE ONE OF THE BEST LAUNCH TITLES. IF YOU GO TO THE OFFICIAL WEBSITE FOR 'UT: DK', YOU CAN READ WHAT A MEMBER OF THE THINKS OF THEIR GAME, AND THE PS3.........IT'S RATHER COMICAL REALLY.
AND BTW......WE NEED TO PLAY SOME ONLINE CO-OP WITH 'KAMEO'.![]()
Future Prez said:Actually, it saw dev time on three consoles. It started on the GCN, moved to teh Xbox, and wound up on the 360.
Manny Calavera said:Kameo saw dev time on the Gamecube, I remember a few screenshots from the 2001 E3 which was one of the reasons I originally wanted a GC instead of an Xbox before actually playing Halo (MS had a really ****ty first E3), but the game changed a lot since then. Kameo used to look like this, and instead of certain monsters that you could become, you could turn into any enemy that you had defeated and "absorbed", however you would have done that. It was always put onto the backburner for other games though until about a year before the 360's release.