BEHOLD! The power of a $600 console.

Yep, and DD won't be in MUA. :doom: ;)

And if that game pictured if for PS3, wow it looks like crap. Worse than GUN which was a dirty as a french hookers a$$ PS2 port. Not that GUN is a bad game, just ugly.
 
Those graphics really arent that bad. Could use some better texture on the monster/dino thing but the backgrounds are amazingly warm and clear. The main guys are not bad either.
DarkKingdom8.jpg

seems decent to me. Good particle effects, the background looks great, the creatures and main character look fine, shadows are impeccable, etc.
 
Problem is that the Xbox1 can do that visually. It's an Xbox1.5 game. :eek:
 
those are on par of most 360 games. easily. hell, it's way better than say, The Godfather.
 
THWIP* said:
THAT REALLY WASN'T MY POINT. THAT WAS IN REFERENCE TO ALL OF THE 'SONY' FANBOYS AND REVIEWERS WHO DOGGED 'KAMEO'..........EVEN THOUGH IT SAW DEV TIME ON 2 PLATFORMS, OVER SEVERAL YEARS, YET STILL MANAGED TO BE ONE OF THE BEST LAUNCH TITLES. IF YOU GO TO THE OFFICIAL WEBSITE FOR 'UT: DK', YOU CAN READ WHAT A MEMBER OF THE THINKS OF THEIR GAME, AND THE PS3.........IT'S RATHER COMICAL REALLY. :o


AND BTW......WE NEED TO PLAY SOME ONLINE CO-OP WITH 'KAMEO'. :up:

Actually, it saw dev time on three consoles. It started on the GCN, moved to teh Xbox, and wound up on the 360.
 
Future Prez said:
Actually, it saw dev time on three consoles. It started on the GCN, moved to teh Xbox, and wound up on the 360.


IT WAS PLANNED FOR THE 'GC', BUT NOTHING WAS ACTUALLY DONE ON THAT PLATFORM, BEFORE 'MS' PURCHASED 'RARE'.
 
Kameo saw dev time on the Gamecube, I remember a few screenshots from the 2001 E3 which was one of the reasons I originally wanted a GC instead of an Xbox before actually playing Halo (MS had a really ****ty first E3), but the game changed a lot since then. Kameo used to look like this, and instead of certain monsters that you could become, you could turn into any enemy that you had defeated and "absorbed", however you would have done that. It was always put onto the backburner for other games though until about a year before the 360's release.
 
Manny Calavera said:
Kameo saw dev time on the Gamecube, I remember a few screenshots from the 2001 E3 which was one of the reasons I originally wanted a GC instead of an Xbox before actually playing Halo (MS had a really ****ty first E3), but the game changed a lot since then. Kameo used to look like this, and instead of certain monsters that you could become, you could turn into any enemy that you had defeated and "absorbed", however you would have done that. It was always put onto the backburner for other games though until about a year before the 360's release.


THE ONLY SCREENS I'D EVER SEEN OF PRE-360 DEVELOPMENT, WERE ON THE XBOX. :confused:

OH WELL......BUT YEAH, AFTER I GOOGLED "KAMEO GAMECUBE", I CAN SEE THAT IT LOOKED PRETTY MUCH THE SAME AS WHAT THE WERE DOING ON THE XBOX. EITHER WAY, I'M GLAD THEY SAVED IT FOR THE '360'. :up:
 

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