Beyond Good and Evil 2: Beyond Prequels and Reboots

Pre-production... we won't see it this decade. :lmao:
 
A lot of the art has been devoid of the charm of the original cartoony game. They seem to want to go in this gritty, more realistic direction like they are making ******* Gears of War or something.
 
Michel Ancel reveals planetary exploration, space travel for Beyond Good & Evil 2, strengthens reboot rumours


14 hours ago

Michel Ancel has commented again on the new Beyond Good and Evil game,
which remains vaporous despite being announced way back in 2008. He sheds a...

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source: PCGamesN & GI
 
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Hopefully we see something on it this year!





[FONT=&quot]It was thought that we would be getting a look at Beyond Good and Evil 2 during Ubisoft's E3 2017 conference, but it appears as though the game will be missing out on the event.[/FONT]
[FONT=&quot]Creator Michel Ancel revealed that the game will not be making an appearance at E3 in a reply on Instagram. The fan specifically questioned on whether we would get Beyond Good & Evil 2 footage, concept art, music or anything else, to which Ancel replied:[/FONT]
"Mhhh, not sure that E3 would be the best place to showcase Beyond Good & Evil 2 but we’re working on the game so sometime this year, you should hear about it!"
[FONT=&quot]If Ancel's statement is indeed true, we can hope for more on the game later this year.
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IN THIS ARTICLE

[FONT=&quot][/FONT][FONT=&quot]Tags:
BEYOND GOOD AND EVIL 2
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source: http://www.gamezone.com/
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Industry
[FONT=&quot]Beyond Good and Evil 2 officially re-revealed[/FONT]

Published 1 min ago. 0 comments.
BGE2-Reannounce_06-12-17.jpg




Ubisoft officially re-revealed Beyond Good and Evil 2 during its E3 2017 press conference.


The game is a prequel to the first Beyond Good and Evil. Meet the characters of the trailer here.



Ubisoft has launched a “Space Monkey Program” inviting community members to participate in the development of Beyond Good and Evil 2.
Here’s an overview of the game, via Ubisoft:




The world – or rather worlds – of Beyond Good & Evil are back on the horizon with the unveiling of Beyond Good and Evil 2, a prequel and spiritual successor to the beloved 2003 classic. Helmed once again by developer Michel Ancel, Beyond Good and Evil 2 invites players to explore System 3, a vast solar system and a hub of interstellar colonization and commerce in the 24th century – and fans have a chance to help shape it by taking a role in the development process.
System 3, as it turns out, is a place where limited resources are viciously warred over by various private enterprises. The struggle for survival amid a rich milieu of evolved species and diverse cultures from Old Earth creates an ideal environment for space piracy, as a new generation of captains rise up to carve out a piece of the galaxy for themselves.


As you rise from lowly pirate to legendary captain, you’ll traverse System 3 at light speed to explore freely on your own or with friends. Presenting its solar system as a massive, seamless online environment, Beyond Good and Evil 2 gives players the chance to dive into the foundations of the franchise’s universe while traveling between diverse planets and moons in search of adventure.
“We know the expectations for Beyond Good and Evil 2 are enormous,”


says Creative Director Michel Ancel. “We’re creating a sci-fi space opera, a game where players fight for freedom alongside unforgettable characters and explore a stunning and vast solar system, all while capturing the spirit of Beyond Good and Evil.”

Ancel wants your help to do it, too. The Beyond Good and Evil 2 team at Ubisoft Montpellier is looking for fans to help by sharing ideas and feedback, and encourage players to sign up now for the Space Monkey Program.
Platforms were not announced.
Watch the announcement trailer below.

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Visit the official website here.

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[FONT=&quot]source: Gematsu[/FONT]
 
"The game is a prequel to the first Beyond Good and Evil"

Should the thread's title be changed?
 
"The game is a prequel to the first Beyond Good and Evil"

Should the thread's title be changed?
lol it's strange , it's titled "2" of all thing's and it's prequel. I'll ask tronny , but tronny be quiet of late. it'll happen
 
Yeah, the focus on online content and the fact it's a prequel have quickly withered away my excitement.

At least Psychonauts 2 is looking great!
 
The more realistic art style coupled with the amount of swearing is strange for what was a cartoony stylized family friendly game in the original...which was a Zelda/Star Warsy type of narrative adventure game.

Which nothing shown now has presented this "2" to be.

Too early to call it another Metroid Federation Force betrayal but skepticism is warranted I think.
 
The more realistic art style coupled with the amount of swearing is strange for what was a cartoony stylized family friendly game in the original...which was a Zelda/Star Warsy type of narrative adventure game.

Which nothing shown now has presented this "2" to be.

Too early to call it another Metroid Federation Force betrayal but skepticism is warranted I think.
well there are always people claiming they've grown up and tear at Nintendo for not doing this . this isn't an excuse or defence. so non better accuse me of this .

It's about those people that always claim this and this is the result . ubi caved to those those claims this often put by certain that want game to get grittyer for what they were before and this is the result.

those people got what they wanted and it may turn alot of people off to this the liked the former. sorry to say. is it an improvement?......


we'll fine out what the answer is
 
A very obnoxious Monkey, the overuse of F-bombs, online playground, prequel, no Jade. Right now, I couldn't care less.
 
Two articles from the same place
Beyond Good & Evil 2 is at "day zero of development"



10 hours ago Comments 1

The highlight and the biggest surprise of this E3 happened during Ubisoft’s conference. The show ended with a CGI trailer filled with sweary...Read more






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Beyond Good & Evil: a cheat sheet for Ubisoft's most original game



1 mins ago
Comments 2



Beyond Good & Evil 2 has, by all accounts, won E3. But why? Why is everyone so enamoured with a game that is at "day zero of development"? A game...Read more


source: PCGN
 
Day Zero of development.... Are you ****ing kidding me? Alright, forget this game. It'll never come out.
 


Industry
[FONT=&quot]Ubisoft details Beyond Good and Evil 2 behind closed doors E3 2017 demo[/FONT]
Published 11 hours ago. 17 comments.
[FONT=&quot]
A description of the presentation we didn't get to see.
BGE2-E317-Demo-Info_06-14-17.jpg




Ubisoft officially re-revealed Beyond Good and Evil 2 during its E3 2017 press conference earlier this week with a CG trailer, but behind closed doors on the expo show floor, creative director Michel Ancel, narrative director Gabrielle Shrager, and producer Guillaume BRunier showcased an in-engine demo to members of the press.




The Ubiblog has gone up with a full recap of the behind closed doors demo, replicated below:




Our first glimpse of the game is of the massive statue of the elephant-headed god Ganesh seen in the teaser trailer. It’s so big that it dwarfs that also-gigantic pirate spaceship seen at the trailer’s end, which floats in front of it as the trailer’s city stretches out to the horizon far below.
“This is really huge,” Ancel says, as he pulls in close to the pirate ship using his controller. This, he says, is fully controllable, and will be your home in Beyond Good and Evil 2. It’s also your crew’s home, as well as a garage for smaller, customizable spaceships that you can also control.
The ship’s prow opens, and one of those smaller ships floats out. “Here, it’s a generic ship, with basic controls,” says Ancel. “And I just want to show you the scale…”
Ancel pulls the camera out until the city blends into its surrounding landmass and the curvature of the planet becomes visible. Suddenly, we’re in space, and the planet that seemed so gigantic now looks tiny against the massive ringed giant it orbits.
“You can see that that city is just a little part of a huge world,” says Ancel. “You see that we are just on top of a gigantic planet, which is in fact a little satellite of a bigger planet, with cities and the dark. And there is a simulation of the universe, where everything is rotating in the classical way, so if you change the time you see the rotation.”
As Ancel speaks, he speeds up time in the demo, and the nearby planets and stars begin moving relative to the little planetoid we had occupied – including the sunlight, as days pass rapidly. He then zooms back to the statue, so we can see the effect from the ground.
“When you see the sunset, it’s not just colors, it’s the real sun going into this position,” says Ancel. “If you know what a sunset is, a sunset is modification of the color of the sun depending on the angle in the atmosphere. So it’s really logical, in fact, that you can see different colors.”
He then gets out of the little ship as Knox, the monkey-human hybrid who starred in the trailer. (You won’t necessarily play as Knox; Ancel says the player’s hero will be a created character, and can be male or female depending on your preference.) Using Knox’s jetpack, he flies up close to the statue, hovering inches away so that we can see the detail hammered into the bronze.
“Just to show you the kind of issues we are facing with the sizes, we need to have something like that,” he says, indicating the statue. “Precise from space to one millimeter of distance, to see all the details. That’s the kind of challenge we need to face for the game. It’s not a small part of the world. Every centimeter needs to be very precise.”
This is the scale Ancel and his team had hoped to work in when creating the original Beyond Good and Evil, he says, but it wasn’t possible given the technology at the time. Even with today’s technology, creating a game world the size of a star system is still a potentially daunting task, one that Ancel says is being undertaken with a mix of hand-crafted design and procedural generation.
“Cities can grow by themselves, they can be destroyed, they can connect to others,” he says. “Everything is alive, in fact, it’s not pre-scripted. So it’s a balance. We can say, ‘this part of the planet has those kinds of resources,’ and depending on those things, kind of emergent things… today, we can hand-craft everything, or we can decide to have a kind of robot that is going to calculate the history of the planet.
“Even us, we don’t know exactly what’s on this planet. We know there are things, but we don’t know exactly where they are, we don’t know exactly what it is,” he adds.
While the game will be procedurally generated to some extent, however, its story will be anything but.
“I would say the adventure system is classic,” Ancel says. “We don’t really want to create something crazy with an adventure generator… it’s simple, but you have a lot of freedom in the way of solving things. So it’s interesting to imagine a game where you can decide to do this or that, and the order is not that much important, and the way you manage the problems is your way of playing.
“We want people to create their play style, their crew, they customize their ship, but they are in the same universe, the same adventure,” Ancel adds. “So you can say, ‘How did you get into the prison?’ Oh, I did that and that.’ ‘Oh no, I did another thing!’ But at the end, everybody went into the prison and got the guy and added him to the crew. You will have different possible decisions, of course, but there is a structure. You can compare to each other what you’ve done.”
Beyond Good and Evil 2 is a prequel set in a vast star system, System 3, that sees players begin with very little and work their way up to becoming a legendary space pirate – and as soon as they have the means, they can go wherever they want.
“That is, for us, the feeling of traveling, of adventure,” says Ancel when asked about Beyond Good and Evil’s scale. “No boundaries. You want to go somewhere, you want to discover the world. That’s the new trend in action-adventure games: you see mountains in the distance, there is something, a city, something that is attracting you, you can go there. Maybe it’s very dangerous, but you can try to go there.
“We tried to make Beyond Good and Evil with what we had at that time, and it’s cool, because it created something very unique,” he says. “We want to retrieve the same feelings and the same emotion of entering a big factory, investigating about slavery or human trafficking… the same big theme, in a different world.”
Beyond Good and Evil 2 will star your custom character, but the rest of the cast will be fully realized and, Ancel suggests, evocative of the first game’s characters and themes.
“They are here, or their ancestors are here,” says Ancel. “You don’t play them, but they are in the world, and they are key to making this world unique… the DNA will be there. Plus it’s not a reboot, it’s a prequel, so you will discover a lot of information about those characters.”
Beyond Good and Evil 2 takes place “about a generation before Jade was born,” says Gabrielle Shrager, the game’s narrative director. Long before human-animal hybrids like Pey’j were free, she says, they began as custom-made slaves designed to withstand the harsh conditions of interstellar colonization.
In the 22nd century, some 200 years before the events of Beyond Good and Evil 2, “we imagined that China and India became the superpowers,” says Shrager. “In order to colonize the stars, they created hybrids as a slave labor force… and so with that slave-labor force, they were able to colonize the stars.”
The demo city and its Ganesh statue were created by the first Indian colonists, she says, “while other cities will have influences that are Chinese, Mongolian, and as many Earth cultures as we can represent. They will explore into the stars and they will invent their own religions to give new meaning to their existence in this really harsh area.”
The newly colonized System 3 has become a hub of interstellar trade – and as corporations exploit their hybrid laborers, the conditions are created for a new era of space piracy.
“And that’s where the player comes in,” says Shrager.
As Beyond Good and Evil 2 opens, says Ancel, you’ll start at the low level of its social system with small vehicles, and gradually discover new vehicles and friends that begin to expand your world. As he’s describing this, he points to a smattering of character concept art pinned to the wall.
“You can imagine that all these guys are people you met during the adventure, and then they join your crew and they help you manage this huge spaceship,” he says. “So you need a crew, which means that you need exploration to create a crew, to have a bigger ship, more exploration, more investigations… there’s a lot to discover, lots of challenges and sub-quests.”
The developers still have a lot of work ahead of them in creating Beyond Good and Evil 2’s massive adventure, and they want your help. By joining the Space Monkey Program, you’ll be able to assist the team by testing and experiencing different parts of the game.
“It can be the controls, it can be the decisions, the online system, the trading system, all these things,” says Ancel. “It’s a way to experience people getting their feedback on the gameplay side, but also showing concept art, asking people for their own ideas or experience, traveling, whatever. I think they learn when they travel, because that’s been the theme of the game: you travel, you discover cultures. And you take that, and you are richer because of this travel.”
Watch a new “Meet the Game Team” developer diary below.


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source:
Gematsu
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When I first saw the trailer, I thought they were advertising a new Ninja Turtles game, because the monkey sounded like Casey Jones from the Ninja Turtles cartoon on Nickelodeon, and the Pig was one of Shredder's henchmen.
 
When I first saw the trailer, I thought they were advertising a new Ninja Turtles game, because the monkey sounded like Casey Jones from the Ninja Turtles cartoon on Nickelodeon, and the Pig was one of Shredder's henchmen.
lol I'm pretty sure that monkey was suppose sound like form of current day brit's using slang words that most rappers and people from the street sound like. and Casey Jones sound like a Brooklyn new Yorker. there's no new yorker that use the word that' chocolate.

as to the rest most animal character sound a certain way to make them stand out.
 
So... we just not gonna talk about the Black guy as a monkey? We're all outraged out this year? Okay, cool.

This, unfortunately, does not sound like a "spiritual successor" much less a sequel to BG&E. I don't need Jade, I don't, but think about how unique and special every bit of the premise of BG&E2 was? An orphanage, a companion-based puzzler, a photography/propaganda campaign. Sure it ended up Jade was still a chosen one or something, but the evolution of vehicle play was a symbol for the advancing narrative, not just of increased power for power's sake. A spiritual successor would be focused on driving deeper into those ideas of companionship and non-combat-based play. Right now... I'm really skeptical because huge spaceship = heavy combat, I'm pretty sure.

All this stuff he's talking about precision of the world and it being alive sounds a lot more like the Dual Universe/Elite Dangerous/Star Citizen type space sim wank, which has it's place, but not with a brand built on Pixar-like character development.
 
It's basically presented as a tech demo for Ubi's new open world engine with the Beyond Good and Evil branding slapped on top of it.

If I were Vivendi taking over the company, I'd can this expensive project - the BG&E franchise is too niche for the new engine. No real fan of the original asked for a No Man's Sky/Destiny/Star Citizen.
 
[FONT=&quot]Beyond Good and Evil 2 might be coming to the Switch after all June 16, 2017

This week has been something of a rollercoaster ride for Nintendo Switch owners looking forward to Ubisoft's Beyond Good and Evil 2.Read more

| 06/16/2017 04:15 PM PT | Updated 06/16/2017 04:18 PM PT


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Beyond-Good-and-Evil-2.jpg


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This week has been something of a rollercoaster ride for Nintendo Switch owners looking forward to Ubisoft’s Beyond Good and Evil 2. First, there were rumors that the game would be an exclusive (or at least a timed exclusive) for Nintendo’s newest console, some of which even predated the game’s official reveal. Then, director Michel Ancel discounted that idea on social media, and sign-ups for the game’s tester program only included Xbox One, PlayStation 4, and PC as options—no Switch at all.
However, a tweet from the Ubisoft Spain account—since removed by spotted by VG 24/7 while it was still live—gives Nintendo fans a reason to hope. “Beyond Good & Evil 2 para PC, PS4, Xbox One y Nintendo Switch,” the tweet read.
Now, this is far from official confirmation, and it could have easily been a miscommunication or a mix-up. For what it’s worth, Ancel has stated publicly that no platforms have actually been officially confirmed yet, despite the sign-up form for the test program. Given how early the game is in development, the team at Ubisoft Montpellier may not even know which systems the game will end up on. And the insane technology and ambitious design may make any Switch version of a bit of struggle.
Still, for fans of the first Beyond Good & Evil, the idea that a sequel would be announced 15 years later probably seemed impossible, too. A little hope never hurt anyone.
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[FONT=&quot] source:http://www.egmnow.com/[/FONT][FONT=&quot]
egmnow_logo.jpg



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well I sent the pm and asked to please have the title changed from sequel to prequel . and always ask and say please. . it hasn't yet. Anyway's here's the latest .



Industry
[FONT=&quot]Beyond Good and Evil 2 E3 2017 in-engine demo walkthrough[/FONT]
Published 3 hours ago. 39 comments.

14 minutes of the newly re-revealed title.



BGE2-Gameplay_06-22-17.jpg


Ubisoft has released a walkthrough of the in-engine demo Beyond Good and Evil 2 shown behind closed doors shown at E3 2017 last week.




The video features creative director Michel Ancel playing and commenting on the in-engine demo. Ubisoft notes that it is a work in progress and “not super polished,” and asks that you share your feedback on the official website or forums.




If you missed it, catch the CG re-reveal trailer here.
Watch the in-engine demo walkthrough below.
[YT]M8IguhQqhAg[/YT]



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[FONT=&quot]source: Gematsu[/FONT]
 
I really don't know what to think of this. I was excited at first, even if it was a prequel, but almost nothing outside the anthropomorphic animals looks like the original at all. And now there's apparently hints it's basically a reboot.
 

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