DarthSkywalker
Your Most Aggro Pal (he/him)
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Pre-production... we won't see it this decade.
Hopefully we see something on it this year!
[FONT="]It was thought that we would be getting a look at Beyond Good and Evil 2 during Ubisoft's E3 2017 conference, but it appears as though the game will be missing out on the event.[/FONT]
[FONT="]Creator Michel Ancel revealed that the game will not be making an appearance at E3 in a reply on Instagram. The fan specifically questioned on whether we would get Beyond Good & Evil 2 footage, concept art, music or anything else, to which Ancel replied:[/FONT]
"Mhhh, not sure that E3 would be the best place to showcase Beyond Good & Evil 2 but were working on the game so sometime this year, you should hear about it!"[FONT="]If Ancel's statement is indeed true, we can hope for more on the game later this year.
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IN THIS ARTICLE
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BEYOND GOOD AND EVIL 2
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Ubisoft officially re-revealed Beyond Good and Evil 2 during its E3 2017 press conference.
The game is a prequel to the first Beyond Good and Evil. Meet the characters of the trailer here.
Ubisoft has launched a Space Monkey Program inviting community members to participate in the development of Beyond Good and Evil 2.
Heres an overview of the game, via Ubisoft:
The world or rather worlds of Beyond Good & Evil are back on the horizon with the unveiling of Beyond Good and Evil 2, a prequel and spiritual successor to the beloved 2003 classic. Helmed once again by developer Michel Ancel, Beyond Good and Evil 2 invites players to explore System 3, a vast solar system and a hub of interstellar colonization and commerce in the 24th century and fans have a chance to help shape it by taking a role in the development process.Platforms were not announced.
System 3, as it turns out, is a place where limited resources are viciously warred over by various private enterprises. The struggle for survival amid a rich milieu of evolved species and diverse cultures from Old Earth creates an ideal environment for space piracy, as a new generation of captains rise up to carve out a piece of the galaxy for themselves.
As you rise from lowly pirate to legendary captain, youll traverse System 3 at light speed to explore freely on your own or with friends. Presenting its solar system as a massive, seamless online environment, Beyond Good and Evil 2 gives players the chance to dive into the foundations of the franchises universe while traveling between diverse planets and moons in search of adventure.
We know the expectations for Beyond Good and Evil 2 are enormous,
says Creative Director Michel Ancel. Were creating a sci-fi space opera, a game where players fight for freedom alongside unforgettable characters and explore a stunning and vast solar system, all while capturing the spirit of Beyond Good and Evil.
Ancel wants your help to do it, too. The Beyond Good and Evil 2 team at Ubisoft Montpellier is looking for fans to help by sharing ideas and feedback, and encourage players to sign up now for the Space Monkey Program.
Watch the announcement trailer below.
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Visit the official website here.
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Industry,Beyond Good & Evil 2,Clips,E3 2017,Game Announce,Trailers,Ubisoft,Ubisoft Montpellier
lol it's strange , it's titled "2" of all thing's and it's prequel. I'll ask tronny , but tronny be quiet of late. it'll happen"The game is a prequel to the first Beyond Good and Evil"
Should the thread's title be changed?
well there are always people claiming they've grown up and tear at Nintendo for not doing this . this isn't an excuse or defence. so non better accuse me of this .The more realistic art style coupled with the amount of swearing is strange for what was a cartoony stylized family friendly game in the original...which was a Zelda/Star Warsy type of narrative adventure game.
Which nothing shown now has presented this "2" to be.
Too early to call it another Metroid Federation Force betrayal but skepticism is warranted I think.
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A description of the presentation we didn't get to see.
Ubisoft officially re-revealed Beyond Good and Evil 2 during its E3 2017 press conference earlier this week with a CG trailer, but behind closed doors on the expo show floor, creative director Michel Ancel, narrative director Gabrielle Shrager, and producer Guillaume BRunier showcased an in-engine demo to members of the press.
The Ubiblog has gone up with a full recap of the behind closed doors demo, replicated below:
Our first glimpse of the game is of the massive statue of the elephant-headed god Ganesh seen in the teaser trailer. Its so big that it dwarfs that also-gigantic pirate spaceship seen at the trailers end, which floats in front of it as the trailers city stretches out to the horizon far below.Watch a new Meet the Game Team developer diary below.
This is really huge, Ancel says, as he pulls in close to the pirate ship using his controller. This, he says, is fully controllable, and will be your home in Beyond Good and Evil 2. Its also your crews home, as well as a garage for smaller, customizable spaceships that you can also control.
The ships prow opens, and one of those smaller ships floats out. Here, its a generic ship, with basic controls, says Ancel. And I just want to show you the scale
Ancel pulls the camera out until the city blends into its surrounding landmass and the curvature of the planet becomes visible. Suddenly, were in space, and the planet that seemed so gigantic now looks tiny against the massive ringed giant it orbits.
You can see that that city is just a little part of a huge world, says Ancel. You see that we are just on top of a gigantic planet, which is in fact a little satellite of a bigger planet, with cities and the dark. And there is a simulation of the universe, where everything is rotating in the classical way, so if you change the time you see the rotation.
As Ancel speaks, he speeds up time in the demo, and the nearby planets and stars begin moving relative to the little planetoid we had occupied including the sunlight, as days pass rapidly. He then zooms back to the statue, so we can see the effect from the ground.
When you see the sunset, its not just colors, its the real sun going into this position, says Ancel. If you know what a sunset is, a sunset is modification of the color of the sun depending on the angle in the atmosphere. So its really logical, in fact, that you can see different colors.
He then gets out of the little ship as Knox, the monkey-human hybrid who starred in the trailer. (You wont necessarily play as Knox; Ancel says the players hero will be a created character, and can be male or female depending on your preference.) Using Knoxs jetpack, he flies up close to the statue, hovering inches away so that we can see the detail hammered into the bronze.
Just to show you the kind of issues we are facing with the sizes, we need to have something like that, he says, indicating the statue. Precise from space to one millimeter of distance, to see all the details. Thats the kind of challenge we need to face for the game. Its not a small part of the world. Every centimeter needs to be very precise.
This is the scale Ancel and his team had hoped to work in when creating the original Beyond Good and Evil, he says, but it wasnt possible given the technology at the time. Even with todays technology, creating a game world the size of a star system is still a potentially daunting task, one that Ancel says is being undertaken with a mix of hand-crafted design and procedural generation.
Cities can grow by themselves, they can be destroyed, they can connect to others, he says. Everything is alive, in fact, its not pre-scripted. So its a balance. We can say, this part of the planet has those kinds of resources, and depending on those things, kind of emergent things today, we can hand-craft everything, or we can decide to have a kind of robot that is going to calculate the history of the planet.
Even us, we dont know exactly whats on this planet. We know there are things, but we dont know exactly where they are, we dont know exactly what it is, he adds.
While the game will be procedurally generated to some extent, however, its story will be anything but.
I would say the adventure system is classic, Ancel says. We dont really want to create something crazy with an adventure generator its simple, but you have a lot of freedom in the way of solving things. So its interesting to imagine a game where you can decide to do this or that, and the order is not that much important, and the way you manage the problems is your way of playing.
We want people to create their play style, their crew, they customize their ship, but they are in the same universe, the same adventure, Ancel adds. So you can say, How did you get into the prison? Oh, I did that and that. Oh no, I did another thing! But at the end, everybody went into the prison and got the guy and added him to the crew. You will have different possible decisions, of course, but there is a structure. You can compare to each other what youve done.
Beyond Good and Evil 2 is a prequel set in a vast star system, System 3, that sees players begin with very little and work their way up to becoming a legendary space pirate and as soon as they have the means, they can go wherever they want.
That is, for us, the feeling of traveling, of adventure, says Ancel when asked about Beyond Good and Evils scale. No boundaries. You want to go somewhere, you want to discover the world. Thats the new trend in action-adventure games: you see mountains in the distance, there is something, a city, something that is attracting you, you can go there. Maybe its very dangerous, but you can try to go there.
We tried to make Beyond Good and Evil with what we had at that time, and its cool, because it created something very unique, he says. We want to retrieve the same feelings and the same emotion of entering a big factory, investigating about slavery or human trafficking the same big theme, in a different world.
Beyond Good and Evil 2 will star your custom character, but the rest of the cast will be fully realized and, Ancel suggests, evocative of the first games characters and themes.
They are here, or their ancestors are here, says Ancel. You dont play them, but they are in the world, and they are key to making this world unique the DNA will be there. Plus its not a reboot, its a prequel, so you will discover a lot of information about those characters.
Beyond Good and Evil 2 takes place about a generation before Jade was born, says Gabrielle Shrager, the games narrative director. Long before human-animal hybrids like Peyj were free, she says, they began as custom-made slaves designed to withstand the harsh conditions of interstellar colonization.
In the 22nd century, some 200 years before the events of Beyond Good and Evil 2, we imagined that China and India became the superpowers, says Shrager. In order to colonize the stars, they created hybrids as a slave labor force and so with that slave-labor force, they were able to colonize the stars.
The demo city and its Ganesh statue were created by the first Indian colonists, she says, while other cities will have influences that are Chinese, Mongolian, and as many Earth cultures as we can represent. They will explore into the stars and they will invent their own religions to give new meaning to their existence in this really harsh area.
The newly colonized System 3 has become a hub of interstellar trade and as corporations exploit their hybrid laborers, the conditions are created for a new era of space piracy.
And thats where the player comes in, says Shrager.
As Beyond Good and Evil 2 opens, says Ancel, youll start at the low level of its social system with small vehicles, and gradually discover new vehicles and friends that begin to expand your world. As hes describing this, he points to a smattering of character concept art pinned to the wall.
You can imagine that all these guys are people you met during the adventure, and then they join your crew and they help you manage this huge spaceship, he says. So you need a crew, which means that you need exploration to create a crew, to have a bigger ship, more exploration, more investigations theres a lot to discover, lots of challenges and sub-quests.
The developers still have a lot of work ahead of them in creating Beyond Good and Evil 2s massive adventure, and they want your help. By joining the Space Monkey Program, youll be able to assist the team by testing and experiencing different parts of the game.
It can be the controls, it can be the decisions, the online system, the trading system, all these things, says Ancel. Its a way to experience people getting their feedback on the gameplay side, but also showing concept art, asking people for their own ideas or experience, traveling, whatever. I think they learn when they travel, because thats been the theme of the game: you travel, you discover cultures. And you take that, and you are richer because of this travel.
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Industry,Beyond Good & Evil 2,Clips,Developer Diaries,E3 2017,Ubisoft,Ubisoft Montpellier
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lol I'm pretty sure that monkey was suppose sound like form of current day brit's using slang words that most rappers and people from the street sound like. and Casey Jones sound like a Brooklyn new Yorker. there's no new yorker that use the word that' chocolate.When I first saw the trailer, I thought they were advertising a new Ninja Turtles game, because the monkey sounded like Casey Jones from the Ninja Turtles cartoon on Nickelodeon, and the Pig was one of Shredder's henchmen.
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| 06/16/2017 04:15 PM PT | Updated 06/16/2017 04:18 PM PT
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This week has been something of a rollercoaster ride for Nintendo Switch owners looking forward to Ubisofts Beyond Good and Evil 2. First, there were rumors that the game would be an exclusive (or at least a timed exclusive) for Nintendos newest console, some of which even predated the games official reveal. Then, director Michel Ancel discounted that idea on social media, and sign-ups for the games tester program only included Xbox One, PlayStation 4, and PC as optionsno Switch at all.
However, a tweet from the Ubisoft Spain accountsince removed by spotted by VG 24/7 while it was still livegives Nintendo fans a reason to hope. Beyond Good & Evil 2 para PC, PS4, Xbox One y Nintendo Switch, the tweet read.
Now, this is far from official confirmation, and it could have easily been a miscommunication or a mix-up. For what its worth, Ancel has stated publicly that no platforms have actually been officially confirmed yet, despite the sign-up form for the test program. Given how early the game is in development, the team at Ubisoft Montpellier may not even know which systems the game will end up on. And the insane technology and ambitious design may make any Switch version of a bit of struggle.
Still, for fans of the first Beyond Good & Evil, the idea that a sequel would be announced 15 years later probably seemed impossible, too. A little hope never hurt anyone.
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14 minutes of the newly re-revealed title.
Ubisoft has released a walkthrough of the in-engine demo Beyond Good and Evil 2 shown behind closed doors shown at E3 2017 last week.
The video features creative director Michel Ancel playing and commenting on the in-engine demo. Ubisoft notes that it is a work in progress and not super polished, and asks that you share your feedback on the official website or forums.
If you missed it, catch the CG re-reveal trailer here.
Watch the in-engine demo walkthrough below.
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Industry,Beyond Good and Evil 2, Clips,E3 2017,Gameplay,Ubisoft,Ubisoft Montpellier