Remember Me's plans extend to next-gen consoles, Capcom looking to build 'into a major franchise' (52 minutes ago)                 
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When Nilin's finished exploring the Neo-Paris of Dontnod Entertainment's 
Remember Me,  that likely won't be the last of her adventures. Capcom senior producer  Mat Hart says that the publisher wants more than just a one game from  Dontnod. "We're looking to build a long-lasting relationship with them  [Dontnod] as a developer, and built this into a major franchise," Hart  told me in an interview this week.
He was responding to a question about the game's release window – 
May 2013 – and the risk Capcom takes in launching a new IP during a 
very, 
very crowded  release season. "The thing is, if you leave it too late into next year,  then you are starting to straddle that line where you're starting to  move into the next generation consoles. And what we wanna do is make  sure we launch this on the current generation of consoles, to really  sell it in, and establish it as a new IP. And then build the franchise  out in line with the new consoles coming out."
New properties can  be hard to find in the final years of a console cycle, with many  publishers instead choosing to launch alongside new hardware. Hart  understands that risk, of course, but pointed out that "there's a clear  difference between a risk and gamble."
Specifically, he said, "You've seen the footage we've released of the game, and it's easy to see that 
Remember Me has the hallmark qualities of a top tier title. So we're very confident it competes in that particular landscape."
Remember Me
 				Remember Me's 'Neo-Paris' was a 'late choice,' US / AU both considered
 				  					
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The art style of Dontnod Entertainment's "Neo-Paris" in 
Remember Me  is stunning, and the vision of a futuristic Eiffel Tower glimmering in  the background of many images gives the game a distinctive look – not  dissimilar from the beauty of modern day Paris. The city may be a staple  of the game now, but 
Remember Me's development saw Nilin  potentially memory jacking foes in the United States or Australia before  settling on the dev team's home base.
"Since the beginning, I really wanted to have 
Remember Me  not being all French, for instance," Dontnod creative lead Jean-Maxime  Moris told us in an interview this week at Gamescom. "Neo-Paris was a  late choice, because we wanted to stay away from it. We had that global  warming element to the game," Moris added, a reference to the concepts 
we saw last year when the game was still known as "Adrift."
"First  we thought about Australia or the US, and then we were like, 'Well,  let's just stick to Paris, because we have all the material, it's a  great city, and it hasn't been done in the way we wanna do it,'" Moris  said. Beyond just a thematic shift, the choice of Neo-Paris fits with  the game having an international feel, he said.
"There are French  elements to the game, but we wanted it to have some American appeal –  kind of really extending the scope of the city, and the characters, and  the scope of the robots. And at the same time, there is definitely a  Japanese feel to it with the cyberpunk theme. Japanese have been eating  cyberpunk for breakfast for 30 years now. Ghost in the Shell, and Akira  and all those things," Moris added.
We might've followed up to  that question, but we were too busy thinking about Japanese people  eating cyberpunk for breakfast. What a dangerous proposition! 				 			
source:Joystiq