Remember Me's plans extend to next-gen consoles, Capcom looking to build 'into a major franchise'
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When Nilin's finished exploring the Neo-Paris of Dontnod Entertainment's
Remember Me, that likely won't be the last of her adventures. Capcom senior producer Mat Hart says that the publisher wants more than just a one game from Dontnod. "We're looking to build a long-lasting relationship with them [Dontnod] as a developer, and built this into a major franchise," Hart told me in an interview this week.
He was responding to a question about the game's release window –
May 2013 – and the risk Capcom takes in launching a new IP during a
very,
very crowded release season. "The thing is, if you leave it too late into next year, then you are starting to straddle that line where you're starting to move into the next generation consoles. And what we wanna do is make sure we launch this on the current generation of consoles, to really sell it in, and establish it as a new IP. And then build the franchise out in line with the new consoles coming out."
New properties can be hard to find in the final years of a console cycle, with many publishers instead choosing to launch alongside new hardware. Hart understands that risk, of course, but pointed out that "there's a clear difference between a risk and gamble."
Specifically, he said, "You've seen the footage we've released of the game, and it's easy to see that
Remember Me has the hallmark qualities of a top tier title. So we're very confident it competes in that particular landscape."
Remember Me
Remember Me's 'Neo-Paris' was a 'late choice,' US / AU both considered

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The art style of Dontnod Entertainment's "Neo-Paris" in
Remember Me is stunning, and the vision of a futuristic Eiffel Tower glimmering in the background of many images gives the game a distinctive look – not dissimilar from the beauty of modern day Paris. The city may be a staple of the game now, but
Remember Me's development saw Nilin potentially memory jacking foes in the United States or Australia before settling on the dev team's home base.
"Since the beginning, I really wanted to have
Remember Me not being all French, for instance," Dontnod creative lead Jean-Maxime Moris told us in an interview this week at Gamescom. "Neo-Paris was a late choice, because we wanted to stay away from it. We had that global warming element to the game," Moris added, a reference to the concepts
we saw last year when the game was still known as "Adrift."
"First we thought about Australia or the US, and then we were like, 'Well, let's just stick to Paris, because we have all the material, it's a great city, and it hasn't been done in the way we wanna do it,'" Moris said. Beyond just a thematic shift, the choice of Neo-Paris fits with the game having an international feel, he said.
"There are French elements to the game, but we wanted it to have some American appeal – kind of really extending the scope of the city, and the characters, and the scope of the robots. And at the same time, there is definitely a Japanese feel to it with the cyberpunk theme. Japanese have been eating cyberpunk for breakfast for 30 years now. Ghost in the Shell, and Akira and all those things," Moris added.
We might've followed up to that question, but we were too busy thinking about Japanese people eating cyberpunk for breakfast. What a dangerous proposition!
source:Joystiq