Yes it does, although there are 6 months till Destiny 2 so you might get in the mood for it again by then, depending how soon you are done with Mass Effect (I'll probably still be playing the multiplayer even if I've done everything I want to do in the campaign).if Destiny 2 is more of the same, then I can see how some Destiny players may have no desire to return.
but if 2 is a different beast altogether, then that could keep veteran players interested and attract new ones ( like me ).
however, now that MEA is out, I must say my interest in anything Destiny is way less. I think my initial interest in Destiny was more of a desire for a Mass Effect substitute on the new consoles. But now that the real thing is out ( MEA ), I have less interest in a substitute.
if that makes sense.
Yes it does, although there are 6 months till Destiny 2 so you might get in the mood for it again by then, depending how soon you are done with Mass Effect (I'll probably still be playing the multiplayer even if I've done everything I want to do in the campaign).
I agree that the logical case would be that gamers would return as soon as they find a series is back to greatness but I've found a lot of stubbornness in at least many gamers I know who almost feel wronged if something doesn't get it right first time (or makes a ME3 ending style cock-up or Duke Nukem/Colonial Marines style deception (in this last case I understand)) for having taken up their time or left them disappointed and it has taken more than just a great next game to get them back. I do also have lots of more 'normal' friends who think more similarly to me and go wherever the best games are regardless lol.
OH they make you sick? That must be quite limiting then with how modern games went so hard towards FPS. I definitely prefer 3rd person (nearly all of my favourite games happen to be in 3rd person too) and I can't develop much of a link with the character I'm playing in first person mode.well, one strike Destiny has against it for me is that it's a 1st person shooter ( primarily ).
if it were entirely 3rd person like MEA, or if you could switch between 1st and 3rd like Fallout/Skyrim, then I'd be more interested.
in general, I'm wary of spending too much time in 1st person cuz it tends to make me sick.
but the initial premise of Destiny sounded interesting - an open world, sci-fi MMO style RPG in a "living world" with other players. that just happened to be a 1st person shooter.
The actual game, though, fell far short of that. Hopefully the sequel can come closer to fulfilling that original premise.
OH they make you sick? That must be quite limiting then with how modern games went so hard towards FPS. I definitely prefer 3rd person (nearly all of my favourite games happen to be in 3rd person too) and I can't develop much of a link with the character I'm playing in first person mode.
I'm hoping for the best with Destiny 2, but I do have two major concerns about it.
The first has to do with the mostly undeserved success of Destiny 1. Bungie does deserve credit for taking a bad game, and reworking it into a good one. However, Destiny inexplicably attracted a large and rabid fanbase from day one, long before Bungie started hammering on it and reshaping it into something people might actually want to play. My worry is that, rather than looking at Destiny 2 as an opportunity and second chance to make good on their original vision for the game, they'll simply cater to the people that became fans of what Destiny was rather than the people who were excited by what Destiny could have been.
My second concern has to do with the ongoing support of Destiny 2 post-release. The biggest failing of Destiny (aside from the vanilla game) was the anemic support of the game after release. Four expansions sounds like a lot, but The Taken King was the only solid and respectable piece of content they released. All the rest were huge ripoffs. The Dark Below in particular was a complete joke. And I know it sounds bad to complain about free stuff, but the free updates were just pathetic compared to the free offerings of other similar games. When making a game of this type, whether we're talking free, paid expansions, or subscription, ongoing support is a must and is expected, and outside of The Taken King they really dropped the ball. Which brings me to what worries me about Destiny 2 in this regard.
To my knowledge, all the DLC for Destiny 1 was made up of reworked content that was cut from the original version of the game before they rebooted it late in development. How in the hell is Bungie going to provide ongoing support of Destiny 2 when the only way they could support Destiny 1 was to recycle abandoned content from an older version of the game? Like, if creating new content is so difficult and time consuming with their development tools and process, how can anyone expect them to provide a decent amount of content in a timely manner and IDEALLY not cost dramatically more than its worth as we saw with the first game?
Having said all that, at the end of the day I enjoyed Destiny 1 despite its glaring issues. And as I said above Bungie deserves credit for showing a willingness to listen to complaints and address them with the first game, and that has earned back my good will for the time being and perhaps against my own better judgement I'm looking forward to Destiny 2.
I'm hoping for the best with Destiny 2, but I do have two major concerns about it.
The first has to do with the mostly undeserved success of Destiny 1. Bungie does deserve credit for taking a bad game, and reworking it into a good one. However, Destiny inexplicably attracted a large and rabid fanbase from day one, long before Bungie started hammering on it and reshaping it into something people might actually want to play. My worry is that, rather than looking at Destiny 2 as an opportunity and second chance to make good on their original vision for the game, they'll simply cater to the people that became fans of what Destiny was rather than the people who were excited by what Destiny could have been.
My second concern has to do with the ongoing support of Destiny 2 post-release. The biggest failing of Destiny (aside from the vanilla game) was the anemic support of the game after release. Four expansions sounds like a lot, but The Taken King was the only solid and respectable piece of content they released. All the rest were huge ripoffs. The Dark Below in particular was a complete joke. And I know it sounds bad to complain about free stuff, but the free updates were just pathetic compared to the free offerings of other similar games. When making a game of this type, whether we're talking free, paid expansions, or subscription, ongoing support is a must and is expected, and outside of The Taken King they really dropped the ball. Which brings me to what worries me about Destiny 2 in this regard.
To my knowledge, all the DLC for Destiny 1 was made up of reworked content that was cut from the original version of the game before they rebooted it late in development. How in the hell is Bungie going to provide ongoing support of Destiny 2 when the only way they could support Destiny 1 was to recycle abandoned content from an older version of the game? Like, if creating new content is so difficult and time consuming with their development tools and process, how can anyone expect them to provide a decent amount of content in a timely manner and IDEALLY not cost dramatically more than its worth as we saw with the first game?
Having said all that, at the end of the day I enjoyed Destiny 1 despite its glaring issues. And as I said above Bungie deserves credit for showing a willingness to listen to complaints and address them with the first game, and that has earned back my good will for the time being and perhaps against my own better judgement I'm looking forward to Destiny 2.
trailer looked interesting.
looks like the game will be more story heavy then?
have they said?