Dissidia - Final Fantasy for PSP

how am i supposed to just sit there and believe they wouldn't make a fighting game without cloud in it?

he's like the poster boy for the entire franchise...
 
I hope they keep his Advent Children look. And I hope he'll team up with Squall again, just like in Kingdom Hearts II. They make a great duo.
 
And more info on the game.






Final Fantasy X’s Jecht and Tidus (made to look younger to match the overall theme according to Tetsuya Nomura) put Dissidia Final Fantasy back into the news again recently. Let’s hope it’s won’t be another half year for us to learn something new about the game (the last character revelation was back in December with Firion, Emperor, Squall Leonhart and Ultimecia). I got a copy of the Weekly Famitsu (two issues late…) that contains the updated details about the game and an interview with the developers, so let’s see if there is anything else we need to know.



The battle system gets a little revisit in the mag, many of which we’ve known from various reports before, but this time with updated screens. Fighting in Dissidia are more of a battle for the Brave ponits, the number at the bottom center of the screen. It can be accumulated by attacking your opponent with a special skill (launch with the circle button) that will drain his/her Brave points (number at the top of the HP gauge). When this number reaches 0 or “Break” as Square like call it, it will be transferred to your character. The system was created in order for characters with lower levels (maximum level is 100) to win battles against more powerful enemies.

Brave can then be used to make HP Attack (the square button), which obviously drain your opponent’s HP, higher Brave points means more powerful HP Attack. The characters can launch special moves unique to them with HP Attack as well, they will be available once certain conditions have been met. An on screen indicator will then pops up to show the player how to time their button presses. Characters will gain more special moves as they level up.

An even more powerful special move is available when the EX gauge (the vertical bar to the edge of the screen) is full. Called “EX Mode”, it basically power-up the character greatly with elaborate effects that FF series is known for, some characters can even have up to four type of transformations. According to Planning Director Mitsunori Takahashi, enemies AI was heavily considered as well, the characters will react differently in every encounter.



Another important aspect to battles is the the red orb found next to the character’s “Brave” points, which the developers would not reveal what it does yet. However, they say it’s something closely connected with the FF series and it’s an item players have to decide to equip it or not. Other secrets that are yet to be revealed are the use of “Gil” and AP.

On to movements in the 3D environments during battles, besides running up the wall, your characters can glide freely on some surfaces. Both are activated by the triangle button. The stages revealed so far were given a brief introduction, they are Chaos Shrine (FF), Pandemonium Palace (FFII), Clock Tower (FFVIII), Crystal World (FF IX) and Braska’s Final Aeon (FFX).

When asked if the game has any RPG elements, Nomura says players don’t have a world map to move around and the only RPG element is the leveling up of the characters. Takahashi added that there are several choices players have to make during the game, like what treasure chest to open or which enemy to take on first.



On the characters, Takahashi says those in heroes camp have been designed for easier control. Nomura revealed what has been taking them so long to make the game… the characters just have too many moves and “EX Mode” also means multiple appearances for each of them, resulting in huge amount of time spent in order for them to look right. As a result, 20 is the final amount for the cast with probably a few “small surprises”.

Director Takeshi Arakawa (planning director for The World Ends with You) says that this is a young development team who grew up with the series, and they are very particular about making the characters look and feel right and treat the source materials with the highest respect. The end product should matches the expectation of FF fans of any kinds.

Moving on to the all important development progress. Nomura, who has taken a back seat from the project, says it’s a chance for the young developers to shine and plenty of time was spent on the game design process. When asked for specific development progress, Arakawa says it’s 50% and they are at the closing stages of finalizing the character design. Takahashi says the most important stage is the difficulties adjustment and that alone could take up a lot of time. Nomura later teases that release date has been finalize and it will be during the good time to buy games…

Source
 
If you'd take a look at the first page, they both made it in.
 
10 new screens released. Though they are all of Jecht and Tidus.

 
They should have a cut scene, where all the Cids interact with each other. :hehe:
 
New characters revealed.

New scan of Dissidia: Final Fantasy from the latest Jump magazine has revealed two new characters, this time from Final Fantasy III. Say hello to Onion Knight and Cloud of Darkness.


Source
 
New Updates.

New Dissidia: Final Fantasy scan from this week's Famitsu issue has surfaced online. The scan features various gameplay images, and an Onion Knight art.

The scan reveals the EX Modes. When the EX bar is full, each character can activate it's own special mode. The Warrior of Light can become a Knight, Zidane can go into Trance mode, Squall can use Lionheart, Tidus can use Ultima Weapon and so on.


We have translated Famitsu's Dissidia Final Fantasy gameplay impression posted this morning in the magazine's website. Tomorrow we shall have the rest of the magazine's impressions: Birth by Sleep, 358/2 Days and Sigma Harmonics.

DISSIDIA FINAL FANTASY
Planned Release: December 2008
Playstation Portable


The [Dissidia} demo units had selectable difficulty modes, a "Light Mode" for beginners and a more difficult "Hard Mode". The two difficulties played very differently, with even the same character having different usable skills. It looks like you will be able to customize and change the skills. As for the playable characters, [Final Fantasy] 1's Warrior of Light and Garland combination return from the previous playable demo, then we have 10's Tidus and four Onion Knights from [Final Fantasy] 3. The Cloud of Darkness and Jecht were unfortunately not playable, but we can confirm they did show up as enemies.

The Onion Knights felt really good to play with speed and combos overwhelming opponents, and were by far the easiest to use. One thing worth mentioning is how their EX Burst mode works. When you're a Ninja, a command window appears and you're forced to choose "Throw" and "Shuriken"! (But each time, the location of "Shuriken" changes!) If you choose successfully, the attack comes out. The game is also loaded with homages to the original, like the words "Back Attack!" appearing when you take down enemies...we had to smile at that. Like with Ninja, when you're a Sage you choose "Magic" followed by "Holy". [Dissidia] is loaded with various touches in the spirit of fan-service, such as the message window color changing to a character's original title's color. Tidus moves smoothly by drawing circles, like he's making trips around a Sphere Pool. Also, moves like Back Stepping to dodge and then quickly attack show us there are tricky aspects to the control as well.

Aside from the above, choosing Garland in Hard Mode and fighting the Warrior of Light posed a difficult problem. Garland's strikes have a lot of power, but his movement is sluggish and after finally setting up for an attack, we'd be quickly repelled by a Shield of Light counter and ended up being defeated. Refusing defeat, we tried the same matchup again, but were soundly crushed. We'd never hated righteousness so much before. Next we played with a customized character and level, but we ended up wondering: just as it was revealed in a past interview, if this game's systems can be used to upset how characters work with each other, just how massive could this game end up being? That in mind, we gave the game another shot and promptly tasted defeat. Arrrrgh!
 
It seems like SE can fully match the great visual quality we got with Kingdom Hearts with the PSP. I was impressed with Crisis Core, this visually looks just as good.
 
I would love to see Zell (FFVIII)

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and Amarant Coral (FFIX).

9-amarant-c.jpg


... and maybe. Tonberry. lol

9-tonberry-a.jpg




Also, I love the fact that Squall takes on Sephiroth in one of the trailers. Squall's one of my favourite FF characters.

I see they've updated Sephiroth's look slightly. The shoulder pads look different.
 
I want to see some mroe characters from X, X-2 and XIII in it, only bc those are teh FF games Ive played
 
A new promotional video.

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Another tripfest brought to you by Square Enix
 

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