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Firefall

This game looks fantastic! Too bad I'm already playing TOR...no time for anything else.
 
They said when they launch it, It'll be free to play, and unlike TOR this isn't an MMO. ( The latter they stated that in this very video up top.)

It's the same type of game or to put the words right it's similarto (TF2) Team fortress 2. But has it's identity. That's With out the switching of your character to another. Instead you keep the same character you've created, but he'll/ she'll be able to change his/her class.
 
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Firefall


Developer Diary - Developer Mark Kern gives some insight on the background and concepts behind Firefall.
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Source GT

enjoy and discussions in session.
 
Firefall video diary talks open-world design, shows pretty vistas

(7 hours ago)
Betas, Sci-fi, Trailers, Video, Game mechanics, MMO industry, New titles, PvP, News items, Free-to-play
19

It's March, which means it's high time for another Firefall video dev diary. Today's installment is all about (open) world-building, and unlike many of its shooter contemporaries, Firefall features a sprawling, accessible open-world map.

As world-builders Bobby Ross and Nick Keith explain, the game's jetpacks allow players to traverse vast distances and explore every little nook and cranny to their hearts' content. One example of Firefall's breadth comes courtesy of "Mushroom Island," a huge rock formation that's initially visible on your first drop-ship ride. Ross says that scaling the enormous formation is a reward in and of itself, with a spectacular view of the game's newbie area waiting at the top of the path.

Keith goes on to explain how Firefall integrates its PvP maps into the rest of the open-world design, primarily by giving non-combatants the option to stop over and watch arena matches and various conflicts in certain designated cities. Check out this and more via the full video after the break.

[Source: Red 5 press release] Continue Reading

More coverage: Official site
 
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Red 5 Studios CEO denounces consoles and publishers

(14 hours ago)
Sci-fi, Business models, Interviews, MMO industry, Free-to-play, MMOFPS, Firefall
119

"Who needs publishers any more? I certainly don't. I couldn't care less about them at this stage," said Red 5 Studios CEO Mark Kern. In a candid interview with Eurogamer, Kern ripped into both consoles and publisher-led models as relics on their way out the door.

Kern said that the pressure that publishers put on studios are death to the industry, resulting in either "an indie game or... a massive AAA, IP-backed sequel with derivative gameplay." He thinks that there's no middle ground, and it disturbs him how many studios fire staff right after a game launches.

Instead, the man behind Firefall believes that the free-to-play model puts the power back in the hands of the developers who then can concentrate on making games without having to kowtow to the publishers and distributors. "Look at Riot Games and League of Legends. They have more users than World of Warcraft does. That's crazy. And they don't have a publisher," Kern said.

Citing the expense and sluggish reaction of console development, Kern also predicts that mobile and PC gaming are on their way to take over the field. "Something has to change," he concludes. "Consoles, I believe, are dead."

 
Firefall video blog says farewell to levels, hello to skill

(1 day ago)
Sci-fi, Video, Game mechanics, Previews, News items, Free-to-play, MMOFPS, Firefall
19

The team at Red 5 Studios has been working hard on making Firefall the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer Scott Youngblood and development VP James Macauley drops the news that the level system is being discarded and replaced with a much more organic system for player growth.

Under the new system, players still earn EXP. That EXP will be spent on specific upgrades at a player's discretion rather than marking off specific levels, allowing you to unlock the upgrades that feel relevant in the order you want them. It also places less emphasis on levels in head-to-head matchups, something Macauley stresses is important to the team.

There's more than just the removal of levels at work, however; the development team is also overhauling crafting to be more complex and rewarding as well as developing a new system of equipment tiers to keep players advancing. The full diary just past the break only gives brief glimpses of several new systems, but Firefall fans should be quite happy with what's over the horizon. Continue Reading


 
New Firefall dev blog discusses raising the skill ceiling

(5 hours ago)
News items, Free-to-play, MMOFPS, Dev Diaries, Firefall
5

The other day we talked about Red 5 Studios' new development philosophy for its upcoming MMOFPS, Firefall, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by discussing how it plans to make the game "approachable and exciting to players of all skill levels," while ensuring that it remains rewarding to the truly hardcore.

The post begins by taking a look at the game's core combat, which contains "a number of weapons and abilities that are lower-twitch and lower-skill," such as beam weapons, AoE abilities, and splash damage. The post goes on to discuss a number of potential solutions to these problems, such as changing the high-splash-damage plasma cannon into a gun that deals lower splash damage, but with devastating direct-hit damage. It's an interesting read for players who are looking for a bit more skill-based gameplay in their MMOs, and Firefall fans in general would do well to go check out the full post on the game's official site.


 
Previews


Firefall – Game Overview – VIDEO

Former team lead for World of Warcraft Mark Kern founded Red 5 Studios. They're now at work on the free-to-play, open world PC action game, Firefall. Shaun gets all the details on the futuristic MMO shooter...

source :Ep
 
Firefall hits 500k member milestone, reveals system requirements

(6 hours ago)
Betas, Sci-fi, New titles, Free-to-play, MMOFPS, Firefall
18

Red 5 Studios has announced today that its MMO-ish shooter Firefall has reached the milestone of 500,000 registered members just after its first exclusive beta test. Red 5 CEO Mark Kern comments on the improvements the team is making to the game following that first beta test: "We're treating Firefall as a service, which means it's critical that we're continually adding value and fun for players. Having a large and growing community lets us know that we're on the right track. But more importantly, their feedback helps us stay on the right track."

The studio also released the game's official system requirements, which you'll find after the cut.

[Source: Red 5 Studios press release] Continue Reading

More coverage: Firefall official site
 
Firefall video gives a sneak peek at Assault changes

(9 minutes ago)
Sci-fi, Video, Previews, News items, Free-to-play, Dev Diaries, Firefall
3

Firefall's Assault battleframe will be evolving this summer. The dev team has a stated goal of increasing the skill ceiling of all the battleframes, so Assault will be oriented more to precise attacks and positioning. With fewer hitpoints and increased speed, Assault will be one of the quickest battleframes in the game. This puts more focus on mobility and agile short- and mid-range gameplay. The battleframe's AoE will also be toned down, meaning more abilities will require aiming and include less splash damage to put more emphasis, again, on skillful play.

These changes will come as part of what's being touted as "the biggest patch in Firefall history," which players are told to expect "later this summer." Skip below the cut to see the new and improved Assault battleframe in action!
Continue Reading


 
New Firefall dev diary discusses special effects

(2 hours ago)
Betas, Sci-fi, Video, MMO industry, New titles, News items, Free-to-play, Dev Diaries, Firefall
0

When asked what you do, do you get to answer "I blow sh** up for a living"? The folks in special effects do, and that's the best part about working in the gaming industry according to Adam Kupratis, visual FX artist for Red 5 Studios. In Firefall's latest dev diary, Adam and colleague Marc McCall, technical artist, sit back and talk about developing the special effects in the game. The team emphasizes that they aim to make Firefall very visually different than other games.

Amid the technical discussion, the video also offers footage demonstrating some of the different effects. You can check them out after the break. Continue Reading


 
Firefall ramps up for its summer milestone

(18 hours ago)
Sci-fi, Video, Classes, Game mechanics, Previews, News items, Free-to-play, MMOFPS, Firefall
23

The upcoming milestone update to Firefall is a big one that revamps several core areas of the game based on player feedback. That includes multiple frames seeing a large-scale revisions. Designers Justin Hanson and John Deshazer elaborate upon some of the changes wrought upon the Engineer in the newest video, explaining that the class had some serious problems before -- it wasn't mobile and generally wasn't considered desirable within group composition because of its limited utility.

Meeting the new and more functional Engineer will turn that impression around. Engineers have gotten a new weapon that ramps up in damage as it scores repeated hits on a single target. They've also been granted a number of better build items, such as mini-turrets that can be tossed in odd locations and instant-build forcefields. And that's just a sample of what the milestone is improving in the game, something detailed in two recent development blogs outlining the philosophy behind the changes and what players can expect after the dust clears. Continue Reading


 
Firefall's Dreadnaught gets a serious beta tune-up

(21 minutes ago)
Betas, Sci-fi, Classes, Free-to-play, MMOFPS, Dev Diaries, Firefall
0

Red 5 Studios Designer Justin Hanson is hard at work on making Firefall's combat the best it can be, and he's openly discussing the changes that the team's been making to the Dreadnaught battleframe (read: class).

The Dreadnaught is a close-range fighter with impeccable durability, giving him the survival edge in any given battle. The team recognized that players were stacking accuracy modules to make him a good ranged fighter, so the devs tweaked the machine gun to make it semi-inaccurate at all ranges. The class now requires skill and planning to get within range, whereupon it can start mopping the floor with the competition.

Dreadnaughts now have an option to replace their machine guns with thermal machine guns. These offer more accuracy at range the hotter they get, but its rate of fire is slower and it can overheat and shut down.

Hanson goes on to relay some of the other weapon and skill changes that are meant to tighten the Dreadnaught's focus and make it an interesting class for talented players.

 
Firefall beta tournament to debut at gamescom

(9 hours ago)
Betas, Sci-fi, Events, real-world, New titles, Previews, News items, Free-to-play, Firefall
7

What do Firefall, 10,000 euros, and Gamescom have in common? Europe's first Firefall beta tournament! Red 5 Studios is partnering with Electronic Sports League (ESL) to bring attendees of gamescom 2012 the opportunity to participate in this tournament and battle it out for a grand prize of 10,000 euros.

Registration and the tournament qualifiers will start on Thursday, the 16th of August, at the ESL Arena and continue through the 17th. On Saturday the 18th, the qualifying players will compete for the prize money on the ESL stage in front of spectators. Fans who are anticipating the free-to-play shooter but are unable to attend can watch the finals streamed live at www.esl.tv.

[Source: Red 5 Studios press release]
More coverage: Firefall official site
 
Firefall tournament to be held at Gamescom, sponsored by ESL

(8 hours ago)
5

Red 5 Studios will be holding a Firefall beta tournament at Gamescom next week, so if you're in the neighborhood you could jump in and play in the ESL-sponsored tournament for a total of £10,000 in winnings.

Qualifying matches will be held on Thursday and Friday, August 16 and 17, after which semi-finals and finals will be held on Saturday with a final 5v5 Team Deathmatch. Players will be able to register on Red 5's own website, so stay tuned for that.

Red 5 just recently hit 500,000 registered beta users, so it can't be long now until we see an open beta and a full public release for the long-awaited free-to-play shooter.

 
New Red 5 dev diary details Firefall's extreme makeover

(4 hours ago)
Betas, Sci-fi, Video, Classes, Game mechanics, MMO industry, New titles, News items, Free-to-play, MMOFPS, Firefall
17

What's going on with Firefall lately? Only the biggest patch in the title's history, according to Red 5's James Macauley.

"We wanted to make the game more competitive, more skill-based. We wanted to reward you for your level of mastery," Macauley explains. Core combat has been completely overhauled, and everything from run speed to jump height, jump jets, weapons, and abilities were tweaked. The dev team even added the new Biotech class.

Player progression was also adjusted via the removal of traditional levels in favor of battleframe tiers. The changes are designed to put advancement choices in the hands of players rather than force everyone along the same pre-determined path.

Firefall's extreme makeover also includes new crafting functionality and a 3-D battleframe garage instead of the old paperdoll loadout screen. More changes are detailed in the full dev diary video, which you can view after the cut.

[Thanks to Cory for the tip!] Continue Reading

More coverage: Official site
 
Red 5 putting 'e-sports toolkit' in Firefall to encourage shoutcasting, e-sports interest

(1 hour ago)
1






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Red 5 Studios has revealed what it's calling the "e-sports toolkit" for its upcoming free-to-play shooter Firefall, with two new modes for broadcasters and commentators to keep an eye on the action. There will be a standard observer mode, with the ability to watch a match from the top down or from a certain player's perspective, open to anyone that wants to use it. And then specially-approved broadcasters will get more options, like the ability to fly around the map, or watch different cameras from the game at the same time.

In an interview with PC Gamer, Red 5's "e-sports maven" (and former Fragdoll) Morgan Romine talks about how the developer is doing everything it can to make e-sports a priority, including tweaking classes and even the game's core attributes like movement speed. The goal, says Romine, is "to have an FPS that has the long term viability of a Counter-Strike," so Red 5 is really aiming to make observing and shoutcasting its matches accessible, and is planning e-sports events later on this year at GamesCom, PAX, and other big gamer gatherings.

Of course, just having access to more cameras won't immediately make you the next Phreak or Day[9]. But better tools are always more helpful, and Red 5 hopes that by making these tools available, more players will get engaged with its upcoming title.​


Source: PC Gamer
 
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Firefall's new eSports Toolkit allows better viewing of matches

(8 hours ago)
Betas, Sci-fi, Video, MMO industry, New titles, PvP, News items, Free-to-play, Firefall
11

Red 5 Studios knows that it's not always just about playing Firefall -- it's also about watching matches. Whether you want to check out your friends as they battle in the upcoming free-to-play shooter or you want to get a good look at your competition, the new eSports Toolkit will allow spectators to see the action as it unfolds. It also gives shoutcasters various tools to enhance their broadcasts.

Spectators will be able to watch matches in observer mode in which viewers can utilize an assortment of static cameras, follow players, or even check out the whole map and get a bird's-eye view. Viewers have the added bonus of being able to pause, rewind, fast-forward, and even watch the action in slow motion. Shoutcasters enjoy extra features in the broadcast mode, which will allow for free-flight across the map, the ability to access and display player stats, and the ability to switch between multiple camera views to highlight the best action. Together, these features will improve the spectator's overall experience.

The eSports Toolkit will be featured at the Firefall beta tournament at Gamescom 2012. For a preview of the different modes, check out the video after the break.

[Source: Red 5 Studios press release] Continue Reading

More coverage: Firefall official site

hmm she's a former pro gamer. Interesting
 

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