This Is What Saber Rider and the Star Sheriffs Looked Like A Year Ago

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This Is What Saber Rider and the Star Sheriffs Looked Like A Year Ago

February 13, 2012 . 8:30amLook at a pre-alpha build of Firebrand’s Saber Rider and the Star Sheriffs game.



Firebrand are still working on their Saber Rider and the Star Sheriffs game, and it looks like it’s been making some progress. When we last saw the game, Firebrand had only released a couple of screenshots and an animated storyboard concept. This week, they showed off a pre-alpha build of the game from E3 2011:


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That looks a little reminiscent of Sin & Punishment, doesn’t it? That’s becase Saber Rider and the Star Sheriffs is going to be a rail-shooter. Firebrand are also using the original anime series’ voice cast, and the soundtrack will be based on the anime series as well.

What’s most interesting is that this game has been in development for a while. It started out on the GBA, then moved to Nintendo DS. Now, it’s slated for 3DS, Xbox Live Arcade, PlayStation Network, iOS, Android, Wii, Wii U and Vita.




source:siliconera

Whoa, never thought I'd see this show ever in video game form. It was awsome back in the day when I was kid. Especially hearing voice actor Peter Cullen (Optimust prime) as the voice of the ship and giant robot RamRod.


0:38

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Siber Rider (Ramrod Transformation)

This is how Ramrod does his the transformation.



For the entire series you can see it all here in this playlist under Ep's 1 -2

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https://www.youtube.com/watch?v=qacRhizk-_c&list=PLYpg2jvVNY-NZbn3GSkslH38OUD1KLutI

Had no Idea they were making this. Hope it makes it out and it's good.

Enjoy and discussions in session.
 
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I have no idea what this is...
It looks like a game being played by movie or TV children in a film made by people who don't understand how video games work or what they're about.
 
Here’s What’s Going On With The Saber Rider and the Star Sheriffs Game

April 15, 2012 . 3:00pm

In 2010, German developer, Firehazard, announced a Saber Rider and the Star Sheriffs game, but updates have been scarce. Here’s what’s going on with it.

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Well before Double Fine’s adventure game or the Shadowrun Kickstarter, one of the earlier crowdfunded games that caught our attention was Saber Rider and the Star Sheriffs, based on the famous 1980s anime series that is one of many credited with being part of the movement to popularize anime in America.

In development at German studio, Firehazard, in collaboration with Turrican creator, Manfred Trenz, and his company, Denaris Entertainment Software, the Saber Rider game is a on-rails shooter slated for release on virtually every platform you can think of, from Xbox Live Arcade to 3DS to iPhone. Well, provided Firehazard can find a publisher for the game.

We got in touch with Firehazard managing director, Chris Strauss, to learn a bit more about the game, which was originally announced in September 2010, and if there’s anything going on the publisher front.


The promotional artwork for the game and even the in-game scenes look a lot more serious in tone that the original anime. Is that a deliberate choice, and how will it affect the game?

Chris Strauss, Fire Hazard managing director: Yes, that decision is on purpose because it’s a sort of reboot. We also move away from the anime style a bit to reach a broader audience. To have success with the game we also need to attract people who don’t know the original Saber Rider series or don’t watch anime.

Does the game take place during the course of the original story, or is it a sequel of sorts?

The game takes place mostly during the original story. A sequel makes no sense at this point because many younger people don’t know Saber Rider at all so far.
First, we want to tell all them the original story. If the game is a success, we can think about a sequel but that’s far away.


You’ve chosen to create an on-rails shooter. What do you think this genre allows you to do that will help the game stand out?

Since the original series is from 1987, the plan was always to have classic gameplay in our game. A first-person shooter, for example, wouldn’t fit very well.

With the on-rails route it’s possible for us to re-create events from the original series very closely and we can carry over the original Story best. It offers us a very good way to switch between in game and cut scenes. Because the characters move in a pre-defined way, the player can focus on the story, on the famous characters, on the level content and on his high score.

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Footage has shown two kinds of stages so far—an on-rails section where you’re running and gunning, and another section that looks like a fighting game battle against a boss. What other types of play can we hope to see in the final game?

The game will offer 3 kinds of stages. One will be running and gunning, the other one will be riding a vehicle like riding on the robot horse "Steed", driving the "Red Fury" racer or flying the Bronco Buster.

The vehicle stages will follow some sort of on-rails system like Star Fox 64. The third kind of stage is where you have to fight against the Stage End bosses called "Renegades". We’re still experimenting what this will look like at the end because the fights need to look great and carry over the “giant look” you know from the series. Ramrod and the Renegades are 50m high and this need to be reflected in the game.


Which characters will be playable and how will they differ from each other?

The playable characters are Saber Rider, Fireball and Colt. All of them have different weapons, special attacks and their own vehicle.

Have you been able to bring most of the original voice cast back to reprise their roles for the game?

For the German version we have already confirmed the full original cast. Most outside of Germany wouldn’t know this, but the German voice-acting was one of the reasons for the success of the Saber Rider series in the German speaking countries, so we need to include them in the game.

For the English version, however, things are a bit more complicated. We know that the famous Peter Cullen voiced Ramrod, the Episode intros and some other characters as well. We’ll definitely approach Peter Cullen and ask him to reprise his role from the series in the game.

For the other English voice cast, maybe the fans can help us and tell us if they were that good and is it important to have them also in the game.

The music for the original series was one of its most identifiable traits. How are you approaching the music for the new game? Is it remixed versions of the older tracks, or are you using them as-is?

The music of the Saber Rider series is indeed a very important part because it also carries many good memories. In our game we won’t use them as-is, but we approached the famous video game musician, Chris Huelsbeck, to create a soundtrack based upon the original score. For us it is very important that the game score is as good as the original.


We’ve seen prototype screenshots of GBA and Nintendo DS versions of Saber Rider. What can you tell us about those? The GBA version looks like a side-scroller but the DS version looked 3D.

Well, the GBA was almost dead, so the idea was moved over to the DS. It was planned as a side-scroller like Contra III: The Alien Wars on Super NES but with 3D graphics. Unfortunately, the DS wasn’t performing very well with these kind of games. Publishers wanted more casual games like brain trainers, so the project was put on hold.

You’ve got Saber Rider scheduled to release on many, many platforms including consoles, iOS and traditional portable devices like the 3DS. How are you handling them all at once?

The game is developed mostly cross platform with one engine. That way you can offer it on different consoles. Today it is very important to offer a Game to a broad audience otherwise it will fail. For most publishers it is very risky to invest in just one platform.

Our goal is to release the game in 2012, but in the end it’s up to the publisher, and we’re still in need of one. I have a presentation at the end of this month at the Quo Vadis in Berlin. This will be a very good opportunity because publishers, venture capital guys and also sponsors will be there.


source:siliconera
 
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The Saber Rider and the Star Sheriffs Game Is Still In Development. March 13, 2014 . 12:32pm

Despite how quiet things have been, the Saber Rider game is still in development.












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German game developer Firehazard began working on a Saber Rider and the Star Sheriffs videogame back in 2010. Since its announcement, updates on the game have been sparse, and the most information we’ve gotten on the project is from an interview Siliconera conducted with Firehazard nearly two years ago.

Despite how quiet things have been, the game is still in development. Firehazard occasionally update the game’s Tumblr blog with an update on how things are going, and their latest update provides a look at the finalized model for Ramrod, the mech featured in the Saber Rider anime. You can view this above.

We’ve gotten in touch with the development team to ask for an update on how the game is coming along, and we’ll provide an update once we hear back.

Can't wait to hear peter Cullen voice RamRod again.
 
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Here’s What’s Going On With The Saber Rider and the Star Sheriffs Game . March 21, 2014 . 3:00pm

Siliconera got in touch with developer Chris Strauss to ask what was going on with the Saber Rider and the Star Sheriffs game.





After more than a year of virtual silence, the development team behind the Saber Rider and the Star Sheriffs game finally provided an update on the game earlier this month, sharing a video of the Ramrod model that will used in the game.

Following the update, Siliconera got in touch with developer Chris Strauss to ask where the game was at, and how things were going at Firehazard, the studio Strauss manages, which was developing the game.

For starters, Strauss informed us, Firehazard Studio doesn’t exist any more. The team now calls itself the “Saber Rider Game Team,” since this project is their sole focus. The intent behind releasing the Ramrod video was to let people know that the game is still alive.

“We had some mayor hurdles to take on,” Strauss said to me in an e-mail. “There where some problems… not on our side, and i cant say much about it, but they affected us very much. We had to put development on hold for a long time because of this.”

After things went south, Strauss said that he and a small team of others continued to work on the game, but that development naturally slowed, and at one point, they were unsure if they would even be able to continue development. The plan is to hopefully release Saber Rider in 2015, once everyone is happy with the end product.

There are still challenges to overcome before they get there, though. At the moment, the team is considering options for funding, such as Kickstarter and Steam Early Access. The goal is to get the game out for PC first, likely using Steam, and then port to other platforms, such as the Nintendo 3DS, which is Strauss’ personal goal.

source:Siliconera
 
They've gone to Kickstarter and it's coming on the 3d's and possible more details below.



Saber Rider And The Star Sheriffs Is Becoming A Videogame. September 4, 2015 . 2:30pm


The Star Sheriffs return for PC and Nintendo 3DS with the support of the original cast and animation studio.
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You might not have thought about the 1986 space western anime Saber Rider and the Star Sheriffs for a couple of decades. But if you did watch it, it’s time to reignite your fandom as it’s now being turned into a videogame.

It’s being headed by former Nintendo employee Chris Strauss who is currently hoping to raise enough funds on Kickstarter to bring it to PC and Nintendo 3DS. The idea is to turn the anime into a 2D 16-Bit style run’n’gun shoot-’em-up.

There will be 12 missions, four playable characters (Saber Rider, Fireball, April, and Colt), “Challenge Phase” mecha battles, voices provided by the original actors, and a new soundtrack based on the TV show’s music.




The 3DS version will have Play Coin support and full stereoscopic 3D. While the PC version will have a scanline filter for that retro TV show effect.

As well as his own studio, Strauss has the support of IP owner World Events Productions as well as the anime show’s original animation producer Studio Pierrot. In fact, Straus and his team are using the original sketches, animation cels, and design sheets courtesy of Studio Pierrot as reference.

As it stands, $75,000 is the crowdfunding target, but should that be exceeded it might be possible to bring the game to more platforms.

Read more stories about Nintendo 3DS & PC & Saber Rider and the Star Sheriffs & Videos on Siliconera.

Also more recently



Dreamcast Version Of Saber Rider And The Star Sheriffs Added To Kickstarter Rewards. September 7, 2015 . 11:30am


If you wanted Saber Rider and the Star Sheriffs on Dreamcast, well, your wish has been granted.


Due to popular demand, the team behind upcoming anime-based 2D run-‘n’-shooter Saber Rider and the Star Sheriffs have made the Dreamcast version part of the initial crowdfunding goal in its Kickstarter (thanks AbsoluteZeroNow).

This means that if the project can reach $75,000 in pledges then it will be released for PC, Nintendo 3DS, and Dreamcast.

Reflecting this change, you can now pledge towards the Kickstarter to receive physical versions of the Dreamcast version of Saber Rider and the Star Sheriffs.

For $49 you get the game with the manual and spine card. For $99 you can add the soundtrack to that on a second CD. And for $139 you’ll get the game’s art book too. These rewards are predicted to arrive in April 2017 while other versions of the game have a November 2016 date attached to them.

Read more stories about Dreamcast & Saber Rider and the Star Sheriffs on Siliconera.

source: Siliconera
 
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