For one thing, it's still not quite clear-cut how close you need to be
to objects before they interfere with your weapon's line of sight, and
on several occasions we saw what we thought were well-aimed shots hit
the surface of a desk we were hiding behind, even though our gun sight
had a clear shot. The other thing that stood out was the way in which
certain parts of an enemy could penetrate the texture of a door, a bit
like in the classic N64 game Goldeneye. It happened only once or twice,
but it was enough to be noticeable.
Our play test lasted for about an hour in all, and it gave us the
opportunity to get a feel for how the Wii controller fits in to the
game. One thing that's for sure is that the coordination required won't
necessarily come easy, especially when you're combining looking and
moving with zooming in, shooting, crouching, and reloading--all
simultaneously using both hands with several kinds of motion.
Read that.