GS hates Red Steel

I didn't get that impression :confused:

"The other thing that stood out was the way in which certain parts of an enemy could penetrate the texture of a door, a bit like in the classic N64 game Goldeneye. It happened only once or twice, but it was enough to be noticeable."

lmao idiots...
 
For one thing, it's still not quite clear-cut how close you need to be
to objects before they interfere with your weapon's line of sight, and
on several occasions we saw what we thought were well-aimed shots hit
the surface of a desk we were hiding behind, even though our gun sight
had a clear shot. The other thing that stood out was the way in which
certain parts of an enemy could penetrate the texture of a door, a bit
like in the classic N64 game Goldeneye. It happened only once or twice,
but it was enough to be noticeable.

Our play test lasted for about an hour in all, and it gave us the
opportunity to get a feel for how the Wii controller fits in to the
game. One thing that's for sure is that the coordination required won't
necessarily come easy, especially when you're combining looking and
moving with zooming in, shooting, crouching, and reloading--all
simultaneously using both hands with several kinds of motion.


Read that. :o
 
Uh...... where did you get that impression.... :huh:
 
XwolverineX said:
For one thing, it's still not quite clear-cut how close you need to be
to objects before they interfere with your weapon's line of sight, and
on several occasions we saw what we thought were well-aimed shots hit
the surface of a desk we were hiding behind, even though our gun sight
had a clear shot. The other thing that stood out was the way in which
certain parts of an enemy could penetrate the texture of a door, a bit
like in the classic N64 game Goldeneye. It happened only once or twice,
but it was enough to be noticeable.

Our play test lasted for about an hour in all, and it gave us the
opportunity to get a feel for how the Wii controller fits in to the
game. One thing that's for sure is that the coordination required won't
necessarily come easy, especially when you're combining looking and
moving with zooming in, shooting, crouching, and reloading--all
simultaneously using both hands with several kinds of motion.


Read that. :o


.....






























This thread is a failure. :cmad:
 
Eh, I can't be perfect. Oh well, Dallas, please be winning! *Runs off to watch Monday night Football*
 
I didn't get that impression either. Most critics that have had the chance to play it have been generally positive, only saying that the controls take a while to get to used to and that occasionally the feedback was delayed. This can be attributed to a number of things; if you listen to the latest IGN podcast (found here: http://wii.ign.com/articles/740/740913p1.html), they describe how difficult Ubisoft set-up their preview kiosk and go as far to say that it hindered their ability to control properly.

But it should also be pointed out that the Wii will have a player interface unlike any other machine. Ever. Accordingly, it is expected that their will be a slight learning curve.

Oh, and I recommend that everyone listen to the podcast.
 
IGN and GS, even, are always positive before the game is released. The fact that they were skeptical, is bad.
 
Yeah, they really hated it:

That said, we certainly found that we paid more attention to what was going on than we would have had we been playing the game with a normal control pad, and the result was an absorbing experience that left us wanting to play more. We managed to build up a sweat while playing, and with not much longer to go now, we'll have a full preview of the game in the near future.
 
"For one thing, it's still not quite clear-cut how close you need to be
to objects before they interfere with your weapon's line of sight, and
on several occasions we saw what we thought were well-aimed shots hit
the surface of a desk we were hiding behind, even though our gun sight
had a clear shot. The other thing that stood out was the way in which
certain parts of an enemy could penetrate the texture of a door, a bit
like in the classic N64 game Goldeneye. It happened only once or twice,
but it was enough to be noticeable."

"One thing that's for sure is that the coordination required won't
necessarily come easy, especially when you're combining looking and
moving with zooming in, shooting, crouching, and reloading--all
simultaneously using both hands with several kinds of motion"
 
They still seem very positive about it. Just read the concluding paragraph. I don't get a negative vibe from this, except some controller problems, but all the sites have been mentioning it. Nothing new.
 
Well, I wont be surprised if some critics do hate this game. Definitely waiting for reviews on this one.
 
Everyone is going to have to get used to using the Wii controller, that's what it boils down to. The joypad has become the staple of gaming, and this is something entirely new. Some are gonna love it, some are gonna hate it.
 
XwolverineX said:
IGN and GS, even, are always positive before the game is released. The fact that they were skeptical, is bad.

I remember when Gamespot was positive about Spyro: Enter the Dragonfly in the preview :csad:
 
I can't say that I would be suprised if this game turns out to be less stellar than it's hyped up to be. :o
 
Pitty you dont have any "make sweet love to a Japanese Girl" minigames that make use of the Wiimote :(

drippy-japanese-girl.JPG
 
hippie_hunter said:
I remember when Gamespot was positive about Spyro: Enter the Dragonfly in the preview :csad:


I remember when the Hyped TMNT3 as a step in the right direction for the seires. :whatever: It was exactly the same as the firs two. :o
 
I'm buying the game, regardless of the critics. For those still on the fence, I'll let you know from an average guy's perspective how things turned out.
 
Of course you will. You're the blind Nintendo fan around here.
 
Exactly, that would be like Zenien telling us about Motorstorm. :whatever:
 
i can't say i'm hyped for this game at all... i just don't see how a motion that is basically the physical equivalent of channel surfing could be fun. watching people play the game in videos, even on a 42" screen, they don't move their hand more than a few inches the whole time. how is that 'imersive'?
 
Watch the Wii Experience Videos. Those people look like they are having a ball.
 

Users who are viewing this thread

Latest posts

Forum statistics

Threads
200,560
Messages
21,760,239
Members
45,597
Latest member
Netizen95
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"