Zenien
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We announced an initiative from a worldwide studios perspective at GDC this year, he explains, as a call to action to the development community to encourage them to create games specifically for us, that we would fund, that we would publish, in the online sense of the word, and distribute online.
In other words, Sony is - right now - paying for developers to come up with cool new downloadable games.
Were developing about 40 products that fit that strategy right now, Harrison continues. We showed the very first one of those, called flOw, at the Tokyo Game Show for the first time. That got a really, really good response.
My strategy was to encourage developers to push the machine technically, creatively, artistically - to innovate in lots of different ways. But dont be restricted by ghettoising games into a particular genre, or a particular display mechanic, because what weve seen on other systems tend to be retro 2D games, and were pushing the 3D capabilities of the PlayStation 3. Plus, the fact that every PS3 has a hard disc drive means that were not restricted by the size of the download, and that has a huge impact on the kind of game design that you can do.
Indeed, developers do seem to be particularly excited about this idea - and we know for a fact that in the UK alone, studios devoted entirely to developing PS3 downloadable games and new divisions of existing studios focusing purely on PS3 downloadable games have been set up in recent months.
Harrison confirms that downloadable games are definitely starting to take hold. Were seeing an emerging strength in developers creating games specifically for downloadable content, he says. Were seeing that as a really interesting way of stimulating creativity, experimentation And it makes me feel as excited as about the games that we saw at the beginning of PS1, when there was a lot of really interesting innovation happening in the marketplace. I think well see that on PlayStation 3 as well.
http://threespeech.com/blog/2006/10/31/phil-harrison-on-downloadable-games/
In other words, Sony is - right now - paying for developers to come up with cool new downloadable games.
Were developing about 40 products that fit that strategy right now, Harrison continues. We showed the very first one of those, called flOw, at the Tokyo Game Show for the first time. That got a really, really good response.
My strategy was to encourage developers to push the machine technically, creatively, artistically - to innovate in lots of different ways. But dont be restricted by ghettoising games into a particular genre, or a particular display mechanic, because what weve seen on other systems tend to be retro 2D games, and were pushing the 3D capabilities of the PlayStation 3. Plus, the fact that every PS3 has a hard disc drive means that were not restricted by the size of the download, and that has a huge impact on the kind of game design that you can do.
Indeed, developers do seem to be particularly excited about this idea - and we know for a fact that in the UK alone, studios devoted entirely to developing PS3 downloadable games and new divisions of existing studios focusing purely on PS3 downloadable games have been set up in recent months.
Harrison confirms that downloadable games are definitely starting to take hold. Were seeing an emerging strength in developers creating games specifically for downloadable content, he says. Were seeing that as a really interesting way of stimulating creativity, experimentation And it makes me feel as excited as about the games that we saw at the beginning of PS1, when there was a lot of really interesting innovation happening in the marketplace. I think well see that on PlayStation 3 as well.
http://threespeech.com/blog/2006/10/31/phil-harrison-on-downloadable-games/