Kotaku Preview Guy said:I suspected that the Lair demo may have been an older version of the game (possibly from TGS), but a Sony rep confirmed the game was a "refined" build and that it's still expected to ship in the spring.
Why, have you had a proper playtest of Lair?Oh and Panzer Dragoon Orta >>>>> This game.
This build is slick and polished, and even more final builds now fix the remaining issues such as slowdown and loading time.
Actually the first build of Motorstorm had framrate issues as well as slowdown when too many vehicles were onscreen.
http://games.kikizo.com/news/200611/101_p1.asp
And every build of Motorstorm after the first one looked pretty darn good.
Actually Motorstorm had a lot to do with this situation, potentially, since Sony was constantly using outdated builds of the game in public play testings. If anything that build of lair that was played could be the same one that appeared at the show that was about a month or 2 after Lairs original hands on unveiling, given how Sony seems to handle demoes these day (IE: Not very well).
I highly doubt it's a finished build. I think everyone's overreacting lol. First no next gen console will ship a game getting 15fps or so constantly. Second the PS3 GPU and CPU aren't weak so not sure everyone's saying it's a broken Sony promise or something, tech geeks have been in and out of it and say it's powerful. Third, most games go thru a period of tweaks to get framerate up, or fix glitches. They have the time, and will most likely have the fps up there by the time it's shipped, last thing they want is to have a poor showing so close to when they launched.
That's expected because that was the first build. Almost every 'first build' of a game has some sort of problem. We're talking about a game that is two months from release here, not a game that had many many months left in development.
And seeing as how they said it was a "refined build" that usually means a close-to-final build. If not the final build itself. And if it's looking that chunky, turning up the graphics isn't going to help. The best they're going to be able to do is tone down the graphics to a level that fits the machine better. Unlike MotorStorm, any slowdowns have (and he said NEARLY unplayable, not just "bad framerate") resulted because of the intense graphics, I'm willing to bet my bottom dollar on that.
Usually, with a few months left in development companies don't magically make framerates jump over 40 FPS when they're borderline-horrible. As far as I can tell, I see no reason why they would release a build from months ago a couple months before release. I don't really see a reason why they'd have to scrounge for older models, since the game is almost done.
And yet even with Motorstorm, the final near release demoes were both outdated compared to the japanese release which was under 2 months away which itself is outdated compared to the NA release. THeir Kioks demo was outdated compared to the PSN demo which was not a demo of the version seen for the JP release.
Well there's not much that can be done if you're intend on ignoring the paralels between it and Motorstorm. Chances are this was just a 'refined' version of the demo used prior. Sony has shown they ship outdated builds, heck they called a 4 month outdated build of Motorstorm a refined build when it was just an updated version of the one shown at TGS.
What? I have yet to see a version of MotorStorm that makes any other look completely outdated. Were they even confirmed to be outdated, or are you just making this up or something?
Because I have yet to see a released demo version of MotorStorm that looks vastly different from one another in the last 4 months of development.
The problem is, there are no parallels when discussing the ****ing problem. The horrible framerate problem, which has to do with the fact that the graphics are too intense.
In no way is MotorStorm similar to Lair in that aspect
Because MotorStorm is not a graphically intense game, and only had framerate problems at the beginning of development. Lair is a graphically intense game, which is causing the chunky FPS, not the fact that this is a very old build.
Seeing as the fact that it is updated which means the build has been worked on, which means it is a new build. Thus, calling it outdated is not true because unless it was the exact same build as before, it was a newer build because they had actually tweaked the graphical contents and optimization.
And I have yet to see any Lair demo prior that had framerate plunges like this. If this was a prior build that was just barely tweaked, there would not be problems with the framerate that we are seeing now. Unless somehow they decided to tweak an older build to make the game look like complete ****?
More then likely there are parallels.
You're right, but given how Sony has handled its demoes, chances are they could be similar in the aspects I've already talked about.
It can easilly be both and MS is graphically intense...
You're confusing new/updated/refined with up-to-date, they're not the same thing.
People said Lair was choopy when it was first unvieled, they've also said that in more ways then FPS that is seemed very early at E3 and they wouldn't be suprised if it would be delayed since the core mechanics were very rough. I'm still not convinced that Lair will be a good GAME, but I'm not yet calling foul on one of the most talented developers in the industry (from a technical standpoint)
Look at their Gamecube games.
GR :heart: Zenien