Mad Max: Fury Road

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Eek, I hope not. Hardy is the main reason I'm going to see this movie.

Why would him donning an Aussie accent be a deterrent? Fellow UK actor Alice Eve did a credible Oz accent in Crossing Over, seems like UK folks are better at doing those accents than us Americans.
 
Why would him donning an Aussie accent be a deterrent? Fellow UK actor Alice Eve did a credible Oz accent in Crossing Over, seems like UK folks are better at doing those accents than us Americans.
RDJ as Kirk Lazarus (tropic thunder) :woot:
 
Why would him donning an Aussie accent be a deterrent? Fellow UK actor Alice Eve did a credible Oz accent in Crossing Over, seems like UK folks are better at doing those accents than us Americans.

I wasn't "eeking" to the notion of Hardy doing an Aussie accent but rather the idea he could have only 16 lines of dialogue.
 
tumblr_mk5u9rhuki1qe5f96o1_1280_zpsbed05b4d.jpg


http://charlidos.tumblr.com/post/46155849506/tom-came-to-the-table-with-a-ton-of-ideas-all


Tom looks good.
 
Tomis goin places, yeah. I hope the film does well. recently rewatched the Trilogy. Every bit as exciting as ever.
 
Why Mad Max: Fury Road wasn’t shot in 3D

BY BRENDAN SWIFT APRIL 16, 2013

Mid-last year, the cinematographer and tech guru tasked with building the stereoscopic cameras for Mad Max: Fury Road, Paul Nichola, revealed a little more about the machinations behind the scenes which led to the scrapping of the 3D shoot at an AFTRS Friday on my Mind session. (I found the tape.)

Back in 2010, there were industry rumours that filmmaker George Miller was building his own stereoscopic cameras to shoot Mad Max: Fury Road in 3D. Those rumours turned about to be true but then, as we all know, the production hit multiple stumbling blocks and delays and the 3D shoot became one of the casualties.

Nichola says he met with Miller in mid-2009 and convinced the director that conducting 3D convergence off-set would allow them to build a smaller, simpler stereoscopic camera.

“Basically, in my meeting with George, he said I don’t want 3D to get in the way – that was his brief. And I thought ‘alright that’s a great brief,” Nichola said.

“The whole Fury Road philosophy was all about ‘it’s not computer graphics – it’s real’. So we were really there and throwing cars and people around the place. So he felt that shooting real would enhance the value. It’s what Mad Max was about – people still talk about [how] you felt people might get hurt and they probably did.”

The new small, modular camera system was locked down in September 2010 during tests in Broken Hill – the original location for the shoot. “We ran through the paces and went through all the possibilities,” Nichola said, noting that the camera system was “bullet-proof” and worked up to three kilometres away to shoot driving stunts.

However, at some point a decision was made to scrap the 3D shoot. The production had been delayed a number of times and shifted from Broken Hill to Namibia and South Africa, ostensibly because the Australian location had become to lush after rain.

“George called it ‘Sophie’s Choice’ – I don’t think it was as dramatic as that but for me it felt pretty bad. It came very suddenly and the thing with these things is you never know where it began and you can probably go mad trying to work out the source or the first murmurs. But I think the feeling was, basically, they had to squeeze the schedule which was known and had been known for some time and the feeling was that he wanted to shoot with more cameras and that meant that the whole paradigm changed. So he removed 3D to buy eight cameras basically.”

Fury Road was ultimately shot by legendary cinematographer John Seale ASC ACS on ARRI ALEXA Plus cameras, ARRI ALEXA M cameras (for the interior of trucks), Canon 5D cameras (for stunt situations) and Olympus P5 cameras (as pure “crash” cameras).

Nichola said it was unlikely the decision to not shoot in 3D was about cost.

“I don’t know if I’d say it was about cost because I’m sure it’s costing them more now because they’re paying real money for all of this stuff. They already paid for this stuff [the cameras they built] so it was all in place. Because I did put it to them, I said, ‘are you trying to buy more time?’ and they said ‘we can’t buy more time so we’re trying to fit more in’.”
http://picha.com.au/why-mad-max-fury-road-wasnt-shot-in-3d/
 
Does this movie even exist? Yet to see anything promoting it.
 
Milller is happy. George Miller is happy that he at least started filming and finished filming a movie. he doesnt care if its realesed. this is a big step for him. the movie ended principal photography. Miller won.

:lmao:
 
Kind of an update.

I’ve since heard a rough cut of the film has been assembled although further shooting is scheduled for Australia later this year.
http://picha.com.au/mad-max-fury-road-where-its-at-and-a-few-words-from-mel-gibson/

And this...

5 minutes with Greg Van Borssum

Written by Ben Stone

Martial artist, fight choreographer and stuntman Greg Van Borssum recently finished up work on upcoming Aussie action film Mad Max: Fury Road in Africa, along with his friend, action film star and Zen Do Kai chief instructor Soke Richard Norton, 8th Dan. Blitz caught up with Van Borssum for an insight into their African adventure.

When and how did the concept for Mad Max: Fury Road come about?

The concept for Fury Road came up quite a long time ago now. The original Mad Max story was really the baby of George Miller and Byron Kennedy. [Byron] and George were great mates and after making a few short films together, they decided to make Mad Max.

It was very courageous at the time, but that is George in a nutshell: he is always trying to take filmmaking to a new level, as in Mad Max, Babe, Happy Feet and now the new Mad Max Fury Road. If you think about those films, in their time they were all landmark films because they changed the way films were made.

Mad Max brought people inside the car chases, whereas before they had only been bystanders. Babe brought live talking animals to the screen, Happy Feet brought photo-real animation and life to the screen, and along the same lines we are hoping that

Fury Road brings the audience into an amazing action piece all based on character…and if we have done our job right, then it will be so.

What were the hold-ups and how did it finally get the green light after 10 years?

There were several hold ups with the film, the first being over 10 years ago. We were all set to go when the film was pulled… I believe the film was cancelled back then because of the dollar, the war and a number of other reasons due to us wanting to film in Africa.

Broken Hill was the next attempt. We were all set to go, then the rains came and the desert turned green. We were up there for stunt and vehicle testing, and it made life interesting on all the clay after the rains, that’s for sure. My family came up there with me and it was beautiful. The people of Broken Hill were so accommodating and friendly, but the alteration in the landscape made filming impossible. It was the first time I’d been to Broken Hill and the flora after the rain was brilliant — I felt we were fortunate to be there at that time.

So the film was halted again as new locations were sourced and during that time we set about making Happy Feet 2.

Then came attempt three: Namibia. It was a big change of location, as the African country of Namibia, though coastal, is basically desert with strong winds. We got word from our scouts that the place we were going to stay at, Swakopmund, was beautiful. It is a coastal retreat for wealthy holidaymakers. Next thing we knew, it was locked in and we were starting our rehearsals [on 14 May 2012].

Can you tell us about some of the stunts and choreography you and Richard were involved with? Is there much hand-to-hand fighting in the film?

This film is going to do what the Bond franchise got from its decision to update its action and storylines. There is a heap of hand-to-hand, weapons work and eye-popping, amazing stunts. The great thing about Mad Max is that we have prided ourselves on making all our action real, not CG [computer-generated] action.

Richard and I worked long and hard with all the actors and doubles (Jacob Tomuri and Dayna Chiplin) to make everything feel real while being true to character. There were some very difficult fight sequences, as not only were they being performed on moving vehicles, they were using improvised weaponry and other things, which I can’t discuss right now. But the scenes pushed us to the edge of creativity while keeping things based on the characters we were working with in the quirky world of Mad Max. It is road warfare in the end, and it had to have a certain brutality to it. This film is a whole new era for Mad Max and its combat.
More of the interview at the link below.

http://www.blitzmag.net/people/celebrities/510-5-minutes-with-greg-van-borssum
 
Real, practical effects and action? Count me in.
 
it was all real on set. there is no CGI on set. of course there will be CGI for erasing wires and extending backgrounds. i expect a lot of real raw brutal car action.

trailer in 2014 ?
 
Too bad they couldn't get a teaser out with Man of Steel.
 
Have they set a date for this yet? Seriously, it seems like I've been hearing about this movie forever now.
 
I had no idea a project as this even existed? And no Mel? :(
 
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The only advertising of this movie we've seen so far was Hardy's Mad Max jacket he wore a while back.
 
Is that actually a tie-in game or just a Mad Max game?
 
It's supposed to be a tie-in. Several on-set photos I've seen showed characters that looked just like that guy laying on the ground, white make-up and all.

Here's the game website

http://www.madmaxgame.com/en/
 
Does anybody find it a little ridiculous that the tie in video game gets trailer before the actual movie?
 
So this Mad Max in the game is suppose to have Tom Hardy's likeness right?
 
based on the hair it looked like Mel Gibson.

the teaser for the game was good. they should just copy it for the movie.
 
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