Mad Max: Fury Road

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This showed up today at the SDCC.

BPY2BJnCcAAl3Ft.jpg


Also...

MANY MAD MAX ACTIVITIES AT SAN DIEGO COMIC-CON

By James Bowden on 17th July 2013

Mad Max, an open world post-apocalyptic action game, was announced at E3 this year and the advertising is now in full swing for the Avalanche developed title.

One of the biggest showings of Max love can be experienced at the San Diago Comic-Con where Warner Bros. are setting up a huge swath of activities, which are…

INTERCEPTOR PHOTO OPP

This replica of Max’s legendary car is ready for photo opps and ideal for sharing on social media to intimidate rival gangs of desert marauders.

EXCLUSIVE AUTOGRAPHED POSTERS BY DC COMICS ARTIST

Inside the convention center, head to the Warner Bros. booth (#4545) on Friday, July 19 from 3-3:45 p.m. to meet DC Comics artist Shane Davisand get an autographed collector’s edition Motion Comic poster to display in your combat vehicle.

POST-APOCALYPTIC STREET TEAM

Keep your eyes peeled for the Mad Max post-apocalyptic street team distributing special edition SDCC Mad Max posters featuring artwork by renowned comic book artist Shane Davis and Mad Max t-shirts.

WAR PAINT STATION

Come visit our gang of bandits and get a Wasteland Warrior look featuring tribal-style face painting and temporary tattoos.

CUSTOMIZABLE MAD MAX ANIMATIONS

Become Mad Max and make your own story using official Mad Max images with the Skit! App for iOS.

Are you heading to San Diego Comic-Con? Lucky you if so, it sure sounds like there will be plenty of wasteland eye candy to be absorbed
http://www.godisageek.com/2013/07/mad-max-activities-san-diego-comiccon/


And, a Mad Max motion comic has been developed by DC Entertainment that will provide some backstory for the Mad Max game. Click the link at the bottom to watch a preview of the motion comic.

Motion comic explores backstory of 'Mad Max' video game

Brian Truitt, USA TODAY 1:54 p.m. EDT July 17, 2013

Gamers get a chance to be introduced to trusted mechanic Chumbucket before he comes to their consoles next year.

Meet the man who might be madder than Mad Max himself.

Chumbucket acts as the character's trusted mechanic in Mad Max, the new console video game coming in 2014, and their backstory comes alive in a new DC Entertainment motion comic from writer Tom Taylor (Injustice: Gods Among Us, Earth 2) and artist Jason Shawn Alexander (Legends of the Dark Knight).

The project is "a great re-introduction" into the post-apocalyptic landscape first introduced in George Miller's 1979 action movie Mad Max, Alexander says.

Mel Gibson played Max Rockatansky, a law officer willing to do whatever it takes to maintain order on dystopian highways, in Mad Max, The Road Warrior (1981) and Mad Max Beyond Thunderdome (1985). Tom Hardy is set to play a new Mad Max in Miller's Mad Max: Fury Road, out next year.

"I love the Mad Max movies," Alexander says. The motion comic "was a great bit of nostalgia for me and also an opening to lend my own touches to this iconic character."

The upcoming game, for Xbox and PlayStation consoles, has players build the ultimate war machine, and that's where Chumbucket comes into play for Mad Max — the motion comic acts as a prequel vignette to when they first met, "shining a little light on future stories," Alexander says.

He adds that the comic and the game in general gives fans "the chance to see more of the world he exists in and explore him as a character further than what we've seen before."

The artist thinks most people will just be excited seeing Mad Max back in pop culture again.

"It's the same gritty version, if not more extreme in his actions," Alexander says. "So many characters and stories like this can be watered down and over stylized when they make a 'return.' This is the Mad Max that fans love."
http://www.usatoday.com/story/life/2013/07/17/mad-max-video-game-motion-comic/2523765/
 
So basically all the SDCC stuff is for the game, not the movie...
 
So basically all the SDCC stuff is for the game, not the movie...

Yup. :(

Apparently though, at least according to Alex Billington from FirstShowing.net, WB will debut and show something for Fury Road during their Hall H panel on Saturday.
 
John Seale talks Fury Road in this podcast. The 20 minute interview starts at 1:08:00.

http://media.fxguide.com/the_rc/the_rc-134.mp3

Biggest takeaways are...

1. Miller wanted a post apocalyptic setting that was devoid of even a single blade of grass. Something happens to the world that causes this, but exactly what is apparently left vague.

2. When asked about the look of the movie, Seale said they weren't too concerned with lighting or continuity. "We just shot it. The DI and the post work is so explicit that almost every shot was going to be manipulated in some way or form". Elsewhere he calls it a "massive post picture". Looks like we might be getting a highly stylized setting.

Before and after the interview, the interviewers themselves also said that....

1. 75% of the film takes place in the cab of a truck

2. Confirmed that "pickups" are about to take place and that we might not see the movie until late next year.

There's also a bunch of other technical stuff talked about.
 
something strange is happening. and it has nothing to do with reshoots.
 
75% of it takes place in the cab of a truck sounds like a lot of potential boring driving.
 
Maybe they want to coincide with the release of the game which is Q4 of next year I believe.
 
A movie waiting for the release of a game? That's just silly.
 
Do we know which Max the videogame features?

Is it the Gibson one or the Hardy one?
 
Neither really, though the clothing is straight from Road Warrior. In some shots from the trailer on the last page, he actually looks more like Adam Baldwin than anyone.
 
Waiting for a trailer for this is getting me annoyed, we should have seen something already and not for the game.
 
Eh, does the movie even have a release date? We'll see a trailer when we see a trailer.
 
A movie waiting for the release of a game? That's just silly.

I'll bite. How is it silly? I would think it's mutually beneficial considering they're both Mad Max properties.
 
Because if anything the game would be moved to accommodate the movie. Mad Max looms far far larger as a film property than as a game regardless of how good the game might end up being.
 
Because if anything the game would be moved to accommodate the movie. Mad Max looms far far larger as a film property than as a game regardless of how good the game might end up being.

Why would it need to be moved? They're different mediums. One should generate hype for the other.
 
Game movies are almost always terrible because they never have enough time to properly create them. In this instance if it were true they are waiting for the game to be completed and debugged then it makes sense but most studios are not that patient and most game companies can't seem to do a proper adaptation of a movie.
 
This thread is over 6 years old...
I wont believe this movie exists until there is a trailer.
 
2. When asked about the look of the movie, Seale said they weren't too concerned with lighting or continuity. "We just shot it. The DI and the post work is so explicit that almost every shot was going to be manipulated in some way or form". Elsewhere he calls it a "massive post picture". Looks like we might be getting a highly stylized setting.

This seems really odd to me. Almost like filming was flying by the seat of their pants and they just thought "eh we'll fix it in post."
 
Is this a reboot or a sequel?
Somewhere in the middle I've heard. It's in the same universe obviously but it doesn't have Mel Gibson nor his character in it but it doesn't ignore that history either as far as I know.
 
Somewhere in the middle I've heard. It's in the same universe obviously but it doesn't have Mel Gibson nor his character in it but it doesn't ignore that history either as far as I know.

Huh? Hardy is replacing Gibson as Mad Max. Same character. Different actor.
 
I didn't know that. Though after 6 years some of the details are kind of hazy. :oldrazz:
 
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