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Nickelodeon's Avatar: The Last Airbender: Book 4: Air
Genre: Action-RPG
Systems: XBox360, PS3, Wii
Developer: Me and my Boys
Publisher: THQ
Basics:
Videogame set in the world of Avatar after the conclusion of the show. Players create a new bender in one of four styles of their choosing and adventure with Aang and the Gaang on one last mission, one that quickly turns into a full-sized world spanning adventure. Players learn their chosen bending art and accompanying martial arts moves over time as well as compete and play in a host of minigames. Original voice actors abound.
World & Levels:
In RPG style, the entire world of Avatar (and some of the spirit world) is represented with dynamic (invisible) loading. The game is divided up into 20 episodes, each of which can take as long as the player wishes.
Advancement & Abilities
Players choose one of the four fighting styles available: Firebending, Waterbending, Earthbending and Airbending, and this selection determines their starting point. (Fire Nation Academy, North Pole, Ba Sing Se or with Aang at an air temple). Players begin with basic martial arts moves and simple element moving, typically for basic dungeon puzzle solving.
As players grow and advance, they access multiple branches from each of the four bending skill trees. A wave skill can grow into spouts, geysers and tidal waves. A quake skill can turn into quicksanding, earth cracking and superquakes, and so on. Each player skills is measured at a level, the highest level of their best skill a good, but not absolute, indicator of how powerful a character is.
Characters do have basic stats that can be upgraded as well as individual aspects of specific bending moves that can be upgraded as well ie speed, quickness, power, duration, weight, etc.
Storyline and Plot
The story for Book 4 revolves around the reconstruction of the Fire Nation after the defeat of despot Fire Lord Ozai. The anarchy rivals the dictatorship for danger and Fire Nation citizens and soldiers become desperate and violent. The world is a tense place.
In addition to this, a dark force of the spirit world, The Entropy, begins choosing its own "avatars," which it hopes to use to send the world into a pit of deep darkness, prompted by the destruction of its secret acolyte Ozai. Meanwhile, the Aang Gaang has split, for various reasons, and bringing them back together will be no easy feat, and comprises many of the early quests.
Combat and Enemies
Players are playing very much an action game. They jump, punch, kick and action button whenever they choose. By using the trigger buttons in tandem with the basic face buttons, players have access to up to eight basic bending moves, in addition to moves accessible only by chained combos of certain bending arts. Which moves these map to can be reconfigured at will.
Players will battle several distinct groups throughout their adventures. Primarily, the rogue General's fire nation army, although at some point in the game, the heroes end up battling the Dai Lee, Northern Water Tribe forces, Spirit-bent animal creatures, Jet's Bandits, Sandbenders, Swampbenders, chain-swinging "metal benders," deep-sea monsters, bounty hunter clans, angry townsfolk, ninja-pirates as well as other assorted individuals and militias. While many enemies are only valid over the course of an 'episode.' Several recurring foes will frequent the entire game storyline, all the way up until Episode 20 of the "season."
Multiplayer and Minigames:
Wouldn't be a GL1 game without multiplayer! At any time during the adventure, split screen or networked, other players can join as their created characters OR as members of the Aang Gaang that have joined the party already.
In addition, Mario-Party styled mini-games about from bending sports (Earth Soccer, Fire Dance, Water Polo, Air racing) to music (DDR style) and musical chairs. Some minigames have full subplots, such as the dating simmish relationship plots and explorative collecting of the Avatar test items.
Overall Appeal
By offering a fully acted immersive RPG storyline, the game contains a classicness and longevity, while giving a deep real-time combat system keeps a great deal of challenge and provides for a great deal of ingenuity as elemental secondary effects come into play at various times in any environment, in any battle. With a sharp cell-shaded look and the series' muted colors, the game looks and moves in an attractive manner with fully authentic mo-capped martial arts moves. A game of games with a fully explorable world and multiplayer replayability for days on end.