New Full Auto 2 Stuff of Doom

Zenien

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url]http://uk.media.ps3.ign.com/media/825/825014/imgs_1.html[/url]
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There's a new video too:
http://uk.media.ps3.ign.com/media/825/825014/vids_1.html
 
A couple from yesterday too, I don't think they were posted yet:
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So how do they plan to make this game suck less than last time?

And either a moron was in charge of the yellow lines in the last picture or there is already sketchy photo editing afoot :cmad:
 
Axid said:
So how do they plan to make this game suck less than last time?

And either a moron was in charge of the yellow lines in the last picture or there is already sketchy photo editing afoot :cmad:

FiringSquad: First, was Pseudo and Sega pleased with how the original Full Auto for the Xbox 360 turned out and how it was received from gamers and critics?

Mike Gallo: We’ve received a lot of great feedback on the game, but like any game there are always things that you wanted to get in that didn’t make it. We felt like it was a great first step in establishing a franchise, and we’re confident that fans will be happy with what we’re doing with Full Auto 2: Battlelines.

FiringSquad: When the time game to make the sequel, what were the development team's main goals?

Mike Gallo: Maintaining and adding on to that core element of fun gameplay was the main goal. One of our biggest pushes is to make the destruction in the game matter to the players. It looks really cool, but what if it looks cool and it has a spectacular gameplay payoff? Being able to ram into or shoot out support pillars and collapse a train station is good fun, but it’s even more fun when you can collapse it and squash the car behind you that was just about to shoot a missile up your tailpipe. Getting kills is just one of the things that the player can do – collapsing a structure might also reveal a new section of the track / arena that you can explore, or it could give you access to a powerup.

FiringSquad: Why was the decision made to make Full Auto 2 a PS3 exclusive title?

Mike Gallo: We’ve always wanted the Full Auto franchise to live on every possible platform. It’s a great opportunity for us to make it a launch title on the PS3, so that’s what really drove the decision.

FiringSquad: Some of the comments for the first Full Auto game were that the vehicles felt "floaty" in their driving physics. Is this issue being addressed in Full Auto 2?

Mike Gallo: In short – absolutely. We’ve spent a lot of time working on the car driving models for Full Auto 2, and we think that everyone will be pleased with the results. We had two goals – make the cars more fun to drive, and make the cars feel unique. These were especially important given the addition of the new race modes and in particular the arena combat modes.

FiringSquad: What new tracks and environments will be seen in the sequel?

Mike Gallo: We have 13 new race / combat areas for the game (7 tracks, 6 arenas), as well as a new visual style for each of the environments. Since we’re within a city, we refer to them as districts, and each one of them looks unique, and has their own attributes and dangers. For example, in the new Financial district, there are huge high rise buildings, and tons of glass and steel that can be destroyed. The shipping / industrial areas are far grittier, and will have shipping containers, giant pipes, and even a ship that can be used as a weapon.

FiringSquad: What new vehicles and weapons will be used in the game?

Mike Gallo: There are 6 new vehicles in the game and we have over 20 weapons that the player can choose from. The biggest difference in the weapons is the ability for the player to be able to equip the car as they’d like – there are no set weapon load outs. There are still some restrictions of course depending on the car class, and the size of the weapons – but those all add to the different strategies that players can use in races or arenas. Do you want a fast car with long ranged weapons like the titan missile or do you want something a little more personal like a shotgun and a big ol’ truck? We’ve also added the concept of powerups to the arenas. These are items like unlimited boost, unlimited ammo, as well as the new super weapon mortar power ups. We’ll talk about those super weapons more later, but they pack a huge punch, and they are extremely limited in ammo.

FiringSquad: What racing modes will be used in Full Auto 2?

Mike Gallo: There are a few modes that we won’t be talking about until closer to launch, but we will have circuit races, point to point races, as well as team races. In addition, the new Cat & Mouse mode pits you in a team race where certain cars on each team have specific objectives for the race – and you’re trying to prevent the other team from reaching those objectives before you do.

FiringSquad: What can you tell us about plans for online multiplayer in the game?

Mike Gallo: The addition of arenas really expands the multiplayer experience. There are still all of the race modes mentioned above, but in addition there is a deathmatch style mode, as well as team deathmatch. Finally, one of the new modes that we’re excited about is currently called Base Assault, and requires the teams to not only take out enemy cars, but you’re ultimately trying to destroy the other teams’ home base.

FiringSquad: How will the original's destructible environments and vehicles be improved upon for Full Auto 2?

Mike Gallo: As mentioned above, we really grabbed on to the concept of destruction matters. The environments were cool, and seeing them blow up was great fun. The next step for that interaction is to make it have an effect on the race. Blocking paths, causing kills, revealing short cuts and powerups. All of those elements are included as part of destruction matters, and they will be prominent in both the single player game as well as multiplayer.

FiringSquad: What other gameplay features will the sequel have that you consider to be important?

Mike Gallo: We’ve covered most of it in the previous questions – the new game modes, new vehicles, new weapons, the addition of arenas – those are all big additions to the franchise. The power ups are another new feature that really make the arenas stand out from the circuit races and other modes.

FiringSquad: How will the sequel improve upon the original's already impressive graphical features?

Mike Gallo: The visual effects in the game have been pumped up in every way – better smoke and fire, more detail when you crash into things (glass, wood, etc), and the biggest thing is increasing the amount and types of damage that the cars can take. We wanted players to really be able to feel the collisions, especially with other vehicles. The cars can really be deformed – we’ve crushed cars like an accordion! It’s a great feeling to literally run over a smaller car when you’re driving something heavier and they don’t see you coming. The cars also take more damage like paint scrapes and scorching from fires – and it all looks really great on the PS3. There are a few other visual touches as well – camera shakes, increased sense of speed, HDR lighting to name a few.

FiringSquad: What is the current status of the game's progress and when will it be released?

Mike Gallo: We are currently approaching ALPHA, which means that all of the features in the game are complete, and we’re adding the visual and gameplay polish to the game as well as fixing major bugs and getting ready for the final push. Full Auto 2: Battlelines is a PS3 launch game, so you can expect to see it out there with the PS3 on 11/17.

FiringSquad: Finally, are there any plans for downloadable content to be supported after Full Auto 2's release?

Mike Gallo: This is a feature that we’ll be discussing later for Full Auto 2. Stay tuned.
 
The last one sucked. This one seems to be pretty much the same. Pitty, because its an interesting idea for a game.
 
Agreed more or less, I'm not saying the sequel will suck, but... y'know... based on the last game.
 
Now where was the place where I actually care about anything about this game?

Oh that's right, there is none :o
 
Hell, if the second turns out to be good I will be happy to play it... I just dont expect much from it right now.
 
Twisted Metal Black > This.

But I love car combat so much, I'll give it a chance.

I thought this was coming out for 360 too?

If not, that's cool...I can wait until I get a ps3 :up:
 
Nah, it's a PS3 release only, THWIP just found a site that mistakenly labeled it as multiplatform and made a thread about it.

Don't hate me Gamera, but I've never liked Twisted metal all that much, you should try Jak X though. :o
 
Zenien said:
Nah, it's a PS3 release only, THWIP just found a site that mistakenly labeled it as multiplatform and made a thread about it.

LOL :(

Zenien said:
Don't hate me Gamera, but I've never liked Twisted metal all that much, you should try Jak X though. :o

I can't hate you, I just can't :up:

Twisted Metal > Jak X, though...I'm sure of it.
 
Gammy79 said:
Twisted Metal Black > This.

Sony should really stop ****ing around with useless franchises and just make an ever more gritty and hardboiled sequel to Twisted Metal Black. I still watch the cinematics of the game to this day - twisted as hell and awesome to the power of infinity. :up: :up:
 
Zenien said:
Nah, it's a PS3 release only, THWIP just found a site that mistakenly labeled it as multiplatform and made a thread about it.

Don't hate me Gamera, but I've never liked Twisted metal all that much, you should try Jak X though. :o


YEAH, THEY CORRECTED IT THE NEXT DAY, BUT NOBODY CARES ABOUT THIS GAME ANYWAY, SO I DIDN'T BOTHER. :(


I STILL WOULDN'T BE SHOCKED TO SEE IT END UP ON '360' LATER. IT'S NOT GOING TO SELL WELL ON THE 'PS3' EITHER, 1.) BECAUSE IT'S A CRAPPY GAME, AND 2.) BECAUSE THERE WON'T BE ENOUGH COPIES SOLD WITHIN THE FIRST YEAR (LOW # OF PS3'S SOLD + LOW ATTACH RATE WITH A CRAPPY GAME NOBODY WANTS) TO MAKE THEM PROFITABLE ANYWAY. THIS OBVIOUSLY JUST A PORT OF 'FULL AUTO' ANYWAY, WITH A FEW EXTRA FEATURES, SO IT WOULDN'T BE HARD TO PORT.
 
Fenrir said:
Sony should really stop ****ing around with useless franchises and just make an ever more gritty and hardboiled sequel to Twisted Metal Black. I still watch the cinematics of the game to this day - twisted as hell and awesome to the power of infinity. :up: :up:

Hell yeah!
 
I'm trying to figure out if it looks like the graphics have improved or not, but I really can't tell, so I guess there wasn't much in the way of difference.

This remains a game that doesn't interest me in the slightest. I want to hear about some of the more interesting titles, not this crap.
 
Graphics arnt that much better. I loved the first one, based only on the fact that all I did was **** around with it. My brothers went psycho and unlocked literally everything in the game on my xbox, so whenever I get bored I load the game up for about an hour. It's a great timekiller if you're waiting on someone to pick you up or waitiong on a phone call or something :up

Though, PS3 exclusive is ******ed. No ones buying a PS3 anyway, so why bother?
 
You're going to be suprised come November.
 

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