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Oh snap! Half-Life 2 with extras confirmed for Xbox360 and PS3.

Zenien said:
I should do that.

It just occured to me that the PS3 version will probably support Keyboard and mouse just like UT2K7 does, not sure on what Microsofts 360 KB/M stance is, but the PS3 version stands a really good chance of supporting them.

It makes it sort of tempting since my computer is a Direct X7 thingy unable to do the prettier stuff, but I already own the games so we'll see.

There's some talk about some game called portal...



Apparently the portal system will appear in Half Life 2 Episode Two

unconfirmed
The console versions of the HL2 pack will apparently come with HL2, EP1, EP2, TF2, CS:S, and Portal.

Is the PS3 version has keyboard and mouse, I might think of getting it.
 
Okay, first of all...

Team Fortress is WAY, and I mean, WAY better than the garbage people call "Counter Strike"

Second...

If this is releasing next to Episode 2, it means this is releasing next to Gears of War, Splinter Cell, and some other huge game whos name eludes me.

Third...

The graphics better be enhanced, which I know they won't be, but they better be, or else it's no sale.

Fourth...

Hudson, stop being drunk all the time. I love when you're drunk, because you don't make sense and curse a lot, but you're drunk so often I forget what you're like when sober.

Fifth...

This is coming out on the PS3, so does that mean it will run at 120 fps?

Sixth...

No Wii version. Take THAT, Red Steel.

Seventh...

This game is two years old. Why do people still care?
 
Team Fortress 2 Teaser Impressions
Valve's class-based shooter rises from the dead with a wholly unique look and style.

by Chris Roper
July 14, 2006 - Nearly 10 years ago, a trio of fellows named Robin Walker, John Cook and Ian Caughley released what would go down as one of the most important mod releases of all time: Team Fortress. The free modification for the original Quake brought about class-based team play into the world of 3D shooters, allowing players the ability to take on the roles of a sniper, spy, medic and more to make use of their specialized skills in a slew of multiplayer modes, including "Capture the Flag" and "Attack and Defend."

The game was successful enough that the team formed TeamFortress Software to begin work on Team Fortress 2, what was then intended to be a commercial mod for Quake II. Valve Software quickly snatched up the young development house and released its sequel work as Team Fortress Classic, a free mod for Valve's own Half-Life. After its release, Valve announced that work on Team Fortress 2: Brotherhood of Arms was underway and a short while later, released a handful of screenshots and a gameplay trailer.

half-life-2-20060714061227787.jpg

The old look...​

For its time, the game looked to feature some extremely impressive technology (like proximity-based lip syncing on characters that matched actual players' voice chatting in-game). It also looked to have changed styles quite a bit, shifting from the original Team Fortress' hectic play to a much more realistic combat simulation. Unfortunately, the screenshots released in 2001 were the last bits of concrete proof that the game existed... until now.

After years of waiting, Valve finally revealed that Team Fortress 2 will make up the multiplayer component for its forthcoming Half-Life 2: Episode Two. Along with Valve's experimental first-person puzzler, Portal, Team Fortress 2 will be a standalone game but essentially free as part of the Episode Two package. No price has been given as of yet, but it's assumed that the PC version will run for $19.95 like Episode One.

Team Fortress 2 features nearly all the classes from the original game, including the Heavy, Spy, Scout, Demolitions, Engineer, Medic, Sniper, Soldier and Pyro, making for nine classes in all. Sadly, Valve hasn't released any sort of information on what loadouts each class will carry.

half-life-2-20060714061227521.jpg

...And what it looks like now!​

While the classes have largely stayed the same, one thing that's extremely unique about Team Fortress 2 is its look. While the video that we saw was an edited-together montage, it featured in-game footage of the characters posing smugly for the camera, giving us a great look at the title's art and rendering style. Characters have been designed in a highly-exaggerated fashion, drawing attention to what we'd assume would be their main attributes. From the sickly-thin frame for the sniper (the better to hide with) to the massive hulking arms for the heavy, it looks like you'll easily be able to spot character classes in the middle of a battlefield.

The most unique thing about the characters' look, however, are the ways in which they're rendered. Using a brand-new lighting system implemented into Source, the characters look like a cross between an action figure and a cartoon. They're clearly 3D, but feature very little texture detail. The lighting is extremely smooth, though, giving them the appearance of being sculpted models or something similar. Toy Story-esque is the description that probably comes closest.

The teaser we saw showed little more than the characters posing for a quick bit, so as of yet we know nothing about game types, map designs or anything else of that sort. Team Fortress 2 (along with HL2: Episode Two and Portal) do not have a firm release date, but being that Valve plans to ship Half-Life 2 (along with Episode One and Two, Portal and TF2) to the PlayStation 3 and Xbox 360 at the same time as the PC release of Episode Two, we expect mid-November to be the earliest we'll get our hands on it. On the other hand, Valve had planned to ship Episode Two roughly six months after Episode One, which released on June 1st, so plan on seeing the game sometime this winter season.
 
It will use HL2 physics for ragdoll if nothing else, since it's made with the source engine.
 
Great, now I'm torn between getting them on the PC and using my Direct X7 graphics card of suck or picking them up on the PS3/360, getting all the pretty graphics, but having this gaping hole in my STEAM account where Episode Two and all the games that come with it should be.

I'll probably get both....
 
Zenien said:
The most unique thing about the characters' look, however, are the ways in which they're rendered. Using a brand-new lighting system implemented into Source, the characters look like a cross between an action figure and a cartoon. They're clearly 3D, but feature very little texture detail. The lighting is extremely smooth, though, giving them the appearance of being sculpted models or something similar. Toy Story-esque is the description that probably comes closest.
Wow, these people don't know what Cel-shading is.

And I HATE. HATE. The art style. Somebody make a mod that makes the graphics good again.
 
They look pretty good to me, I'd rather have something unique then another striving for realism military shooter.
 
Gammy v.2 said:
That looks kinda crappy.
It's like 8 years old

Also, the PC version already >>>>>>>>>>>>>>>>>>>>> Console version

Also with TF2 coming out, whats going to happen to the 1000 TF mods people are trying to make?
 
We're going to have to agree to disagree. :|
 
Gammy v.2 said:
PC gaming is uncool in my book.

I shall strangle you to death and then proceed to piss in the open mouth of your corpse. :marv:
 
HL 2 would have been an awesome launch title for the 360, but they opted for Xbox 1 first instead.
 
Unless it's Command & Conquer.......or Garry's Mod..................or SimWhatever..........or Lego Island...................
 

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