Discussion in 'Microsoft' started by zenith16, Jun 15, 2015.
Xbox One, PC
Rare announces new IP Sea of Thieves
Published 1 hour ago. 20 comments.
this was just put up. more details below
Rare’s Multiplayer Pirate Adventure Sea Of Thieves Is About Trust And Treasure. June 15, 2015 . 4:46pm
Rare announced a new multiplayer pirate adventure for Xbox One and PC that’ll be out in holiday 2016.
Hmm, looks ok but not something I'll be playing till a good time after it comes out.
12 views 3 hours ago
What to Expect from Sea of Thieves and Rare Replay
Scott tracks down Rare studio head Craig Duncan for a look at their all-new pirate game Sea of Thieves, and their compilation collection Rare Replay.
And here's the full show below
EP Daily Full Show July 14, 2015
Today on EP Daily, we get killer details on the Assassin's Creed movie in the Rundown;
Scott tracks down Rare studio head Craig Duncan for a look at their all-new pirate game Sea of Thieves;
we have reviews of the console version of The
Spinal's Slave Army Ship better be in this.
I've got the sneaking suspicion that this won't be that good and MS is using Rare's good name to pass it off as something more...
They haven't got a good name any more outside of old classics, so people will buy Rare Replay but will be wary of a new Rare game if anything. They need to use this opportunity to try and reestablish themselves.
Xbox One, PC
Sea of Thieves Play it First contest announced
Published 13 hours ago. 12 comments.
Rare announce Sea of Thieves, promises a pirates life for you
4 mins ago
Calling it their biggest game yet, Rare have just announced a open-world, pirate themed multiplayer game called Sea of Thieves. The announcement...
Ugh why did it have to be an MMO?
If they're going to do a pirate MMO (which could be interesting) and ask us to invest a lot of time, I'd rather see it in an Assassin's Creed: Black Flag style than this.
I was really excited about Sea of Thieves as an open world pirate adventure game. The Skyrim of the Caribbean, if you will. I was even thinking about buying an X-Box 1 for it. Then it was announced that it is an MMO. Pass.
I kind of like MMOs but I don't how anyone can play more than one or 2 seriously. They just take up so much more time than other games.
Looks fun but and i like MMO's but eh don't know yet
Sea of Thieves, Rare’s co-op pirate game, will release early next year
14 hours ago
If you’re preparing to climb the rigging and take the helm of a ship this year, we kindly ask you to reign in your excitement a little....
Sea of Thieves First Impressions at E3 2016!
291 views 5 hours ago
Agreed. Is it going to have a single player mode though?
that's what I'm curious about, too.
also, will this have character creation?
Sea of Thieves shies away from friendly fire and permanent loss
July 19, 2016 19 Comments
Rare is still feeling out the emergent world of Sea of Thieves as the game nears its closed beta testing phase. In an interview with AusGamers, the studio expressed how its trying to strike a balance between allowing players to be proper pirates without robbing the game of a sense of community and fun.
We wanted a game that wasnt overly punishing like a DayZ or EVE Online [where] youve got these shared roles where theres a lot of loss and its permanent, said Design Director Gregg Mayles. So weve [been trying] to find the balance; the world needs to feel like theres peril and you can lose your ship and you can die, but its not the kind of loss where [youre punished unfairly].
If you were hoping that Sea of Thieves would allow you to turn on your fellow crewmates, then this isnt the game for you. Rare disabled friendly fire once it saw how it negatively impacted early tests, and instead the studio worked on adding incentives for teams to work together.
Rare also posted its very first episode of its Tales from the Tavern podcast for the upcoming game. You can listen to it after the break!
Comic Con Panel Reveals Game's Homage to Rare Classics
The Sea of Thieves team was on hand at yesterday's San Diego Comic Con to talk about the game and...
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Sea of Thieves : Living the Pirate Life - The Game Explained
Posted Aug 02, 2016 by Suzie Ford
Fighting, drinking and camaraderie are what Sea of Thieves is all about according to a brand new video developer published by Rare.
Permalink | 16 Comments
Read more at http://www.mmorpg.com/newsroom.cfm#YSAR8QShDyToUvXY.99
Sea of Thieves will give pirates musical instruments to fill the time
August 12, 2016 9 Comments
Pirates don’t just live by the code of the sword and skull; sometimes a good buccaneer likes to fill his or her day with some jaunty sea tunes.
In the spirit of this, Sea of Thieves has plans to implement musical instruments for characters to play during their journeys.
“We wanted to put in instruments in a way that is lighthearted and fun and fits the tone,” Senior Designer Shelly Preston said in the project’s maiden “short haul” video. Players can pick up instruments and join together to provide some aural atmosphere as they go on adventures and wait for the action to begin.
Tap out a merry tune as you watch the video after the break.
Xbox One, PC
[FONT="]Sea of Thieves Gamescom 2016 gameplay, screenshots[/FONT]
Published 7 hours ago. 8 comments.
Sea of Thieves sees Xbox and PC as ‘equal partners’
August 17, 2016 29 Comments
When Sea of Thieves releases, it won’t just be on console; Rare is developing the game for both the Xbox One and Windows 10. In a new developer video, the studio explains why it’s giving both platforms equal attention.
“We have to build credibility in [the PC] space,” said Executive Producer Joe Neate. “I think it’s important that we do get people to understand that we are taking this as a really serious platform, that PC and Xbox One are equal partners. That they’re both as important as each other to us.”
The developers assured fans that the studio is “full of PC players,” just in case you were worried that they were completely prejudiced against computers for some reason. You can listen in on the discussion after the break.
Sea of Thieves podcast talks about Gamescom and community questions
September 2, 2016 12 Comments
The wise sailor knows that a salty pirate is nothing if not long-winded, especially if you provide enough grog. So for the second episode of the Sea of Thieves podcast, the team jaws for an entire hour about the game. Obviously, the most important thing you want to know from it is, “Has any fan got a tattoo of the game’s logo?” And the answer is, yes they did, and yes, it means the team now has to make a good game.
The team spent a good amount of time beating around the bush of specifics as to what players will be able to do in Sea of Thieves. What it comes down to, according to the devs, is that there will be a heap of everything: “There are a mix of sandbox elements and defined goals.”
You can listen to the second episode after the jump!