Rare's Sea of Thieves

Discussion in 'Microsoft' started by zenith16, Jun 15, 2015.

  1. zenith16

    zenith16 Registered

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    Sea of Thieves wants to show, not tell, during development

    September 7, 2016 11 Comments
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    “We want people to be hyped, but we want people to be hyped for the right reasons.”

    As development rolls forward with Sea of Thieves, Rare discussed how it is carefully and deliberately sharing information with its community.

    The studio said that it is using a multi-pronged approach to doling out revelations and answers, including its video and podcast series.

    Of utmost importance to the team is that it wants to show not tell, and so it is willing to hold off on discussing certain features until they are far enough along in development to be ready for the spotlight.


    One of these features is the game’s water effects, which is obviously quite important for a pirate game. There’s a lot more thought poured into these water visuals than you might think, so see what the devs have to say about this aspect of the game below.
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    source: Massivelyop.com/
     
  2. zenith16

    zenith16 Registered

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    Sea of Thieves shines a light on its environments

    September 21, 2016 15 Comments
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    First there was realistic water. Then there were fluffy clouds. And now, Sea of Thieves is proud to present its glorious light.

    In a new Inn-side Story video, the team talks about the warmth and volume of its lighting system. As Sea of Thieves will feature a full day/night cycle, the lighting will adjust accordingly depending on the time. Plus, screenshotters who adore sunsets should be in for a treat: “We can let the sun hang on the horizon to give you that nice sunset image, let it last a bit longer. As the sun sets, it gives the illusion that it gets bigger, so we increase the disc size of the sun.”

    Check it out below!
    Read more


    source : Massivelyop.com/
     
  3. zenith16

    zenith16 Registered

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    Sea of Thieves is taking in-game pirate shanties seriously

    October 4, 2016 7 Comments
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    Should pirate music played by pirates sound like a professional orchestra? Nope! Nor will it in Rare’s Sea of Thieves. Head of Music Robin Beanland and Audio Director Jon Vincent have a dev video out today for all the music geeks in the audience.

    They discuss how they salvaged a bunch of old, rickety, folk instruments (like a concertina), actual animal bones (for the rhythm bones), and a custom-made hurdy-gurdy to create the sound of the music in the pirate-themed MMO, including the music the players will make themselves. Listen along below!
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    source : Massivelyop.com/
     
  4. zenith16

    zenith16 Registered

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    Sea of Thieves turns to the hurdy-gurdy for period music

    October 12, 2016 8 Comments
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    Creating that “authentic” pirate sound is a challenge for Sea of Thieves’ soundtrack. In a new Short Haul video, Composer Robin Beanland shows how he’s using a bizarre instrument called the hurdy-gurdy for some of the game’s music. It’s an odd instrument that is like a cross-breed between a violin and an organ grinder that produces a droning sound.


    “As long as it’s believable that it exists in the universe, then that’s OK,” Beanland said. “I’m not trying to be historically accurate or anything. I just want it to be believable and sound gnarly and out-of-tune.”
    Get a taste of what the hurdy-gurdy can offer after the break!
    Read more


    source: Massivelyop.com/
     
  5. zenith16

    zenith16 Registered

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    Sea of Thieves will rope you in with its sound design

    October 19, 2016 4 Comments
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    Sound design is one of those elements of video game production that you don’t often consciously notice unless it’s either missing, lackluster, or so well done that it serves to draw you deeper into the game world.

    Obviously, the Sea of Thieves audio team is trying its hardest to do that latter, and in a new dev video, a pair of sound designers talk about the process of creating a believable (if not fully realistic) world that players will hear.

    It’s particularly interesting to listen to them discuss the ships themselves, how the sounds convey whether a ship is reacting to the waves, taking battle damage, or simply “living.” Also, the team gets to play in a swimming pool and record sounds there because they have the best job in the world.

    Cozy up with the devs in the latest Inn-side Story video after the break!
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    source: Massivelyop.com/
     
  6. zenith16

    zenith16 Registered

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    Sea of Thieves shares more details on the sounds of the ship

    October 26, 2016 1 Comment
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    There’s more to be learned about the sound design behind Sea of Thieves, and the most recent video diary for the game covers one of the important parts of that sound design: the ship. After all, if everything else sounds right but the boat is constantly making motor sounds and quacking like a duck, will you really be able to convince yourself you’re on an old pirate galleon?


    If so, can you tell us how? Your vision of pirate ships sounds kind of awesome.
    The video can be seen just below and shows off the various sounds you can hear all through the ship, from the wash of water ahead of the bow to the gentle creaking deep within the hull.



    It’s enough to make even the most hardened pirate nod appreciatively toward the intricate sound design before he tells you to give him all of your dubloons and hardtack or he’ll keel-haul your landlubbing hide.
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    source : Massivelyop.com/
     
  7. zenith16

    zenith16 Registered

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    Sea of Thieves team talks alpha tests and game audio

    November 1, 2016 3 Comments
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    The pirates at Rare have taken to the lower galley to sit around and record another hour-long podcast covering all sorts of topics for Sea of Thieves.

    If you have been wondering why the team has been, shall we say, obsessed with talking about audio design in October, it is because the devs wanted to devote a month to the game’s sound.
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    The team reported that they just did their second internal alpha playtest and were pleased at the improvements over the first test. You might see your day in the game before too long, as Rare is working on inviting more people into the test program.
    So grab a mug of grog and settle in for the developer discussion after the break!
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    source : Massivelyop.com/
     
  8. zenith16

    zenith16 Registered

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    How Sea of Thieves is hand-crafting a believable world

    November 2, 2016 11 Comments
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    Don’t call it a “living world” — that’s taken — but Sea of Thieves has its own design vision for what it’s calling a “world in motion.”


    “When we say ‘world in motion,’ it is creating a living experience. Somewhere you believe exists rather than just a piece of geometry,” said Art Director Ryan Stevenson in a new Inn-side Story video.


    The devs note that they didn’t go with a procedurally generated world because of this; the team wanted hand-crafted locales and ships to give them history, joy, creativity, and life. Of course, the downside of this is that it takes far more time and effort, which means that the team had to be smart about where to spend its focus and energy.
    If nothing else, you can soak in the visuals and sounds of a few Sea of Thieves locations in the video below.
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    source : Massivelyop.com/
     
  9. zenith16

    zenith16 Registered

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    Sea of Thieves conjures up ‘raw-looking’ skeletons

    November 10, 2016 Leave a comment
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    Sea of Thieves’ team is still slowly working up to the big feature reveals, preferring to spend the meanwhile discussing the smaller details of the game. Today, how about some skeleton animation? Sure, why not.


    “Originally, we didn’t want the skeletons to be similar to the pirates,” said Lead Animator Andrew Burt. “We wanted them to be scary and raw-looking.” One of the inspirations for Sea of Thieves’ skeletons came from old claymation movie horrors, which the team felt looked more scary than modern digital works.


    Get a glimpse of these bony terrors after the break!


    Read more


    source : Massivelyop.com/













     
  10. zenith16

    zenith16 Registered

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    Sea of Thieves appreciates the silhouette of islands at sunset

    November 16, 2016 17 Comments
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    Which MMORPG would you want with you if you were stranded on a desert island? If you said Sea of Thieves, you’re wrong. There’s no internet on desert islands.


    Rare’s Level Art Lead Darren Nourish and Environment Artist Joachim Coppens star in a new dev diary this week all about Sea of Thieves’ island building, from modeling to pebble placement to playtesting that can sometimes prove islands as conceived are “way too big.” They also consider the silhouette of islands as players are approaching them in their pirate ships at sunset and deck them out with proper lore and backstory.
    Watch below — there are some gorgeous video clips in there.
    Read more





    source : Massivelyop.com/
     
  11. zenith16

    zenith16 Registered

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    Sea of Thieves is recruiting ‘insider’ pirates

    November 22, 2016 8 Comments
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    Even pirates have a pecking order, and Sea of Thieves is going to create its own by starting up an Insider Program for select recruits.


    Fans who are accepted into the program will get “exclusive insights and updates” about the game’s development, be able to bend the ear of the team, be singled out as special on the forums, and even be allowed to test the title before the rest of the unwashed masses. Granted, all pirates have low hygeine, but you get the point.
    The only requirements to apply for the Insider Program is to be 18 years or older and have an Xbox Live or Windows 10 account.



    You can drop your name in the hat on the official site and learn more about the Insider Program after the break!
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    source : Massivelyop.com/
     
  12. zenith16

    zenith16 Registered

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    [​IMG]

    Xbox One, PC
    [FONT=&quot]Sea of Thieves Technical Alpha test set for December 16[/FONT]

    Published 4 hours ago. 5 comments.




    source: Gematsu



     
  13. zenith16

    zenith16 Registered

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    [​IMG]

    Creating an Immersive World - 1st vs 3rd Person Explained

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    Posted Jan 06, 2017

    Sea of Thieves | News | 25 Comments
    The Sea of Thieves site has been updated with a new developer blog post by Lead Designer Mike "The Mutinous". The discussion centers around the design decision to keep the game in first person view and how it creates a more immersive game world according to Rare. This decision was one of the first and most critical decisions made at the game's inception.Read more












    source:
    MMORPG.com
     
  14. Gotham Marvel

    Gotham Marvel Registered

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    It looks like it could be something fun and interesting,
    but the animation style will turn many people away from it.

    I wish they would have went for a more realistic approach.
     
  15. zenith16

    zenith16 Registered

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    Sea of Thieves talks about its technical alpha

    January 25, 2017 6 Comments
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    Sea of Thieves is revving up both its testing and communication after some downtime during the holidays. As such, the team is back for its first Tales from the Tavern podcast, talking about the technical alpha and the imminent future of this co-op pirate title.


    Talk about the technical alpha test results begins at 17:40. The team talked about watching the player interactions with the alpha from the control room. Apparently the devs were impressed that some players managed to sink a ship four minutes after the start of the alpha test.
    Check out the podcast after the jump!
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    source: Massivelyop.com/
     
  16. zenith16

    zenith16 Registered

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  17. zenith16

    zenith16 Registered

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    Sea of Thieves teases a larger world in its next alpha test

    February 16, 2017 10 comments
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    The jolly, rip-roaring fun of Sea of Thieves is only going to get crazier as more players and features come in the next alpha playtest.


    Rare posted a short video today teasing some of the improvements due to arrive in port in Technical Alpha 0.1.1. In addition to inviting more pirates into the alpha, Rare is creating a skeletal uprising, adding fall damage, and rolling back the world map to reveal more locations, more encounters, and more outposts.


    Check it out after the jump and cross your fingers that you might get into the test!
    Read more


    source: Massivelyop.com/
     
  18. LibidoLoca

    LibidoLoca Sensually Delicious

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    I honestly thought they would go the whole "everything has googly-eyes Banjo-Kazooie approach." :p
     
  19. zenith16

    zenith16 Registered

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    two articles from the same place

    Also with




    source: http://www.gamezone.com/ [​IMG]
     
  20. zenith16

    zenith16 Registered

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    Sea of Thieves talks about its voyage system, runs another technical alpha test

    March 3, 2017 One comment
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    [YT]odnxmL2w8yM[/YT]

    Sea of Thieves Inn-side Story #13: The Voyage System

    16,829 views2 days ago

    Ahoy maties, there's a new Sea of Thieves Inn-side Story video out this week that discusses the game's voyage system.

    This system is what the team is using to create cinematic and flexible experiences for crews that go a little beyond your carbon copy quest system.

    Voyages use cutscene-style title cards at various points to help immerse players in the story. The devs said that as the system is modular, they can use it to customize voyages in a variety of ways.

    The team also announced that it will be holding another technical alpha playtest this weekend, which will expand to include 8,000 new pirate recruits from the testing pool. Check out the down-and-dirty about the voyage system after the break!
    Read more

    source: Massivelyop.com/
     
  21. zenith16

    zenith16 Registered

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    source: http://www.gamezone.com/

    [​IMG]
     
  22. zenith16

    zenith16 Registered

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    [​IMG]

    Devs vs Players - Outrageous Fun on the High Seas




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    [YT]D551JqlNRn4[/YT]
    Sea of Thieves Developer Gameplay #2: "This is Unacceptable!"


    • 39,410 views
    • 1 day ago
    Posted Mar 10, 2017


    Sea of Thieves | News | 8 Comments

    The latest in a series of game play trailers from Sea of Thieves pits a crew of Rare developers facing off against a shipload of alpha testing scallywags. It's a fantastic look at the freedom that SoT offers to players and the fun that can be had with a coordinated (or not....) group during sea faring battle.Read more












    source:
    MMORPG.com
     
  23. zenith16

    zenith16 Registered

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    Sea of Thieves discuss playtest experiences - but still no release date in sight

    March 17, 2017 4 comments
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    What's going on right now with the piratey Sea of Thieves? The game is currently in its technical alpha (the best kind of alpha there is!), with the team occasionally posting developer gameplay videos to entertain and enlighten the masses.


    In this week's Tales from the Tavern Podcast, the team discusses those play sessions, the recent additions to the game, and a studio update. The team also hinted at some things to come, such as "putting emergent things into the world to mess with the players."


    Curious about when Sea of Thieves will be coming out? Previously the team had said "early 2017," but in the show comments, they clarified that "we haven't announced a release date yet. Fully focused on the Tech Alpha for now!"
    Check out the full hour podcast below!
    Read more



    source: Massivelyop.com/
     
  24. zenith16

    zenith16 Registered

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    source: http://www.gamezone.com/ [​IMG]
     
  25. zenith16

    zenith16 Registered

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    Sea of Thieves reacts to tester feedback, looks into a non-verbal communication system

    April 6, 2017 6 comments
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    Sea of Thieves Behind the Scenes: Feedback

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    • 4,655 views14 hours ago
    [/FONT]​

    “Sea of Thieves is a social multiplayer game. Communication is critical,” sayeth the devs. But what if players don’t want to use voice chat in the game?


    This issue is one of several that Rare is exploring following feedback from the technical alpha tests. The studio said that they found that some players don’t want to use voice chat and would prefer to be with others who are in (ahem) the same boat. To this end, Rare is exploring a non-verbal communication system as well as a matchmaking system to pair up communication types.


    Other issues that the team is examining include the durability of skeletons and the visibility of player ships to each other across the vast reaches of the ocean. You can catch up with all the latest Sea of Thieves goings-on after the jump.
    Read more


    source: Massivelyop.com/
     

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