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SAD NEWS!!!! for us xbox 360 fans!!!

antariksh

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http://www.news4gamers.com/ps3/News-9445.aspx

http://www.gamesradar.com/gb/ps3/game/news/article.jsp?releaseId=20060920113932125040&articleId=20060920114410020&sectionId=1006

Ninja Gaiden Sigma - a special edition of the nimble-footed and utterly merciless slice-'em-dead actioner from Tecmo - has been confirmed for release on PS3.

Ninja Gaiden Sigma will feature new stages and weapons, a major upgrade to graphics and 'direction' (the fixed camera angles being one of the few complaints with the smashing original, other than its towering difficulty), and - in perhaps the biggest selling point - buxom femme fatale Rachael will be a playable character, the latest issue of Japanese gaming hotline Famitsu has revealed.
It seems that Team Ninja's - the developer behind Gaiden - katana-wielding, whisky-swilling director, Tomonobu Itagaki, is not directly involved in Sigma's development, with Famitsu listing other Tecmo staffers in production roles for the PS3 game.
Hopefully we'll see more on this mysterious director's-cut-by-a-different-director at this weekend's Tokyo Game Show - where it'll be facing off against Devil May Cry 4 in one corner and Heavenly Sword in the other. Who wins? PS3 action game fans, we'd reckon.


:csad: :csad: :csad:
 
antariksh said:
http://www.news4gamers.com/ps3/News-9445.aspx

http://www.gamesradar.com/gb/ps3/game/news/article.jsp?releaseId=20060920113932125040&articleId=20060920114410020&sectionId=1006

Ninja Gaiden Sigma - a special edition of the nimble-footed and utterly merciless slice-'em-dead actioner from Tecmo - has been confirmed for release on PS3.

Ninja Gaiden Sigma will feature new stages and weapons, a major upgrade to graphics and 'direction' (the fixed camera angles being one of the few complaints with the smashing original, other than its towering difficulty), and - in perhaps the biggest selling point - buxom femme fatale Rachael will be a playable character, the latest issue of Japanese gaming hotline Famitsu has revealed.
It seems that Team Ninja's - the developer behind Gaiden - katana-wielding, whisky-swilling director, Tomonobu Itagaki, is not directly involved in Sigma's development, with Famitsu listing other Tecmo staffers in production roles for the PS3 game.
Hopefully we'll see more on this mysterious director's-cut-by-a-different-director at this weekend's Tokyo Game Show - where it'll be facing off against Devil May Cry 4 in one corner and Heavenly Sword in the other. Who wins? PS3 action game fans, we'd reckon.


:csad: :csad: :csad:



  1. I ALREADY POSTED THIS IN THE 'PS3' FORUM
  2. WHY IS THIS "SAD NEWS" FOR '360' OWNERS? IT'S BASICALLY A REHASH OF 'NG:B' : '360' FANS ARE WAITING FOR 'NG2'.
 
All this means now is that no one's going to get Heavenly Sword. :D

It's too bad this won't also come out for the 360, but that doesn't bother me being as we can already play Ninja Gaiden on the 360 and we're actually getting the sequel.

Itagaki isn't taking time off to do this, this is purely extra Tecmo people (not even Team Ninja) doing this, so don't be affraid the sequel's getting delayed for this, it's not.
 
WhatsHisFace said:
All this means now is that no one's going to get Heavenly Sword. :D
Heavenly Sword will be out before this won't it?
 
I hope Rachel is playable (or at least viewable) in NG2. :D

And DOAXBV2. :o

















And every other game. :o
 
antariksh said:
http://www.news4gamers.com/ps3/News-9445.aspx

http://www.gamesradar.com/gb/ps3/game/news/article.jsp?releaseId=20060920113932125040&articleId=20060920114410020&sectionId=1006

Ninja Gaiden Sigma - a special edition of the nimble-footed and utterly merciless slice-'em-dead actioner from Tecmo - has been confirmed for release on PS3.

Ninja Gaiden Sigma will feature new stages and weapons, a major upgrade to graphics and 'direction' (the fixed camera angles being one of the few complaints with the smashing original, other than its towering difficulty), and - in perhaps the biggest selling point - buxom femme fatale Rachael will be a playable character, the latest issue of Japanese gaming hotline Famitsu has revealed.
It seems that Team Ninja's - the developer behind Gaiden - katana-wielding, whisky-swilling director, Tomonobu Itagaki, is not directly involved in Sigma's development, with Famitsu listing other Tecmo staffers in production roles for the PS3 game.
Hopefully we'll see more on this mysterious director's-cut-by-a-different-director at this weekend's Tokyo Game Show - where it'll be facing off against Devil May Cry 4 in one corner and Heavenly Sword in the other. Who wins? PS3 action game fans, we'd reckon.


:csad: :csad: :csad:

SONY fans get to play a great game that they missed out on because of their fear of Xbox. How is that sad news?
 
I'm just looking over the Guitar Hero II thread.

"Ha, Sony lost their only exclusive I ever wanted."

That sort of sentiment. Implies the fact the game no longer being exclusive to Sony is bad news. I presume this is why the poster thinks NG coming to PS3 is bad news for Microsoft.
 
But this generation there's already a lot of games coming soon that Sony fans will want. MS has a lot of great firstparty titles so it's no big deal. I get the idea, but there's no need to be sad.
 
WhatsHisFace said:
But this generation there's already a lot of games coming soon that Sony fans will want. MS has a lot of great firstparty titles so it's no big deal. I get the idea, but there's no need to be sad.


YEAH, THIS IS REALLY JUST A CASE OF ITAGAKI THROWING 'SONY' A BONE......EVEN IF NOT DIRECTLY TOUCHING SAID BONE......BECAUSE HE'S BEEN IGNORING THEM FOR SO LONG (AND "SLEEPING WITH THE ENEMY" TO BOOT). IF 'DOA' DIDN'T HAVE IT'S ROOTS IN THE 'PS1', I DOUBT THIS WOULD BE HAPPENING AT ALL.
 
I am kinda saddened by this news. I prefer console exclusives over multiplatform games.
 
THWIP* said:
YEAH, THIS IS REALLY JUST A CASE OF ITAGAKI THROWING 'SONY' A BONE......EVEN IF NOT DIRECTLY TOUCHING SAID BONE......BECAUSE HE'S BEEN IGNORING THEM FOR SO LONG (AND "SLEEPING WITH THE ENEMY" TO BOOT). IF 'DOA' DIDN'T HAVE IT'S ROOTS IN THE 'PS2', I DOUBT THIS WOULD BE HAPPENING AT ALL.

DoA was a Psx game, fool....GET WITH THE PROGRAM! :mad:
 
Gammy79 said:
DoA was a Psx game, fool....GET WITH THE PROGRAM! :mad:


LOL.....I KNEW THAT........JUST USED TO TYPING "PS2". :D :oldrazz:
 
DOA2 was in a Sony console too, albeit the PS2 this time. Was on the Dreamcast also.

Given the multi-platform roots, this is why I find it strange they stuck with X-Box from DOA3 onwards.
 
Because the Xbox had considerable power advantages over the PS2 and... Gamecube... but maybe with the PS3 being close... who knows?
 
Gammy79 said:
But why is this sad?
:rolleyes:
1) It's not for 360, so going by your "everyone should be able to play the games" stuff, this would be "bad". Your own words.

2) This doesn't make NG2: PS3 anymore likely (see MGS2: Substance, and the lack of a MGS3: Substance for the xbox platform, Itagaki's lack of involvement with this project and steadfast support of the 360 for more details), but it does make it more likely that we'll continue to hear about that from people that most would rather not hear from, which is bad news for anyone.

3) Judging from the scans, the graphics quality isn't that great compared to NG on Xbox. On the off chance that this does mean a multiplatform NG2, it means that the game will be watered down so that it can be on both, and that's bad news for gamers. I don't want a NG2 that can only use 256mb of ram on CPU and on GPU or a NG2 that can't use/barely uses rumble, or a NG2 that is forced to present in 1080p which will lead to smaller levels with less enemies to make up for the resolution, etc. I want a NG2 that is designed to use the strengths of it's target console to great effect while hiding it's weaknesses, like the first one, not a watered down port that has to be designed around the weaknesses of both. Multiplatform traditionally means bad things for game quality, and I'd rather not see that happen to something I am looking forward to like Ninja Gaiden 2.

So there's plenty of reasons for this to be "bad" besides just fanboyism Gamera.


Avalanche said:
DOA2 was in a Sony console too, albeit the PS2 this time. Was on the Dreamcast also.

Given the multi-platform roots, this is why I find it strange they stuck with X-Box from DOA3 onwards.
That's because Team Ninja was working on the most powerful console, not being "multiplatform", they simply switched around. When PSone was the strongest, they went with that, then with Dreamcast when it took the crown, then the PS2, and then the Xbox, where they remained until the Xbox360 took the crown as strongest console. However, Sigma isn't being made by Team Ninja, it's actually being made by another team within Tecmo, which is why you now see it ported despite Team Ninja's "only on the strongest console" rule. If the game does well enough, NG2 will probably be ported to the PS3 a few months after the 360 version.
 
I've been playing Ninja Gaiden again. I can't believe how good that game looked.
 
CM Punk said:
1) It's not for 360, so going by your "everyone should be able to play the games" stuff, this would be "bad". Your own words.

2) This doesn't make NG2: PS3 anymore likely (see MGS2: Substance, and the lack of a MGS3: Substance for the xbox platform, Itagaki's lack of involvement with this project and steadfast support of the 360 for more details), but it does make it more likely that we'll continue to hear about that from people that most would rather not hear from, which is bad news for anyone.

3) Judging from the scans, the graphics quality isn't that great compared to NG on Xbox. On the off chance that this does mean a multiplatform NG2, it means that the game will be watered down so that it can be on both, and that's bad news for gamers. I don't want a NG2 that can only use 256mb of ram on CPU and on GPU or a NG2 that can't use/barely uses rumble, or a NG2 that is forced to present in 1080p which will lead to smaller levels with less enemies to make up for the resolution, etc. I want a NG2 that is designed to use the strengths of it's target console to great effect while hiding it's weaknesses, like the first one, not a watered down port that has to be designed around the weaknesses of both. Multiplatform traditionally means bad things for game quality, and I'd rather not see that happen to something I am looking forward to like Ninja Gaiden 2.

So there's plenty of reasons for this to be "bad" besides just fanboyism Gamera.



That's because Team Ninja was working on the most powerful console, not being "multiplatform", they simply switched around. When PSone was the strongest, they went with that, then with Dreamcast when it took the crown, then the PS2, and then the Xbox, where they remained until the Xbox360 took the crown as strongest console. However, Sigma isn't being made by Team Ninja, it's actually being made by another team within Tecmo, which is why you now see it ported despite Team Ninja's "only on the strongest console" rule. If the game does well enough, NG2 will probably be ported to the PS3 a few months after the 360 version.


Well sucks for you then. Me, I will gladly buy NGS, and it's looking all the more likely now that NG2 will be a bi-console release, which for me is nothing but good news since I'm not buying a 360. ;)

Also, those "scans" are crap. I'd wait for direct feed screens before passing judgment on the graphics.
 

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