No, it won't. Xbox didn't get MGS3, and PS2 didn't get RE:Zero, and the PS2 didn't get DOA3, DOA Ultimate, DOAX, or Ninja Gaiden, etc etc etc. Team Ninja is doing NG2, not "nameless team within Tecmo", and Team Ninja has been very clear that they are remaining on the Xbox360. At the absolute most, if sales warrant it and if Microsoft does not provide some incentive (which seems unlikely), NG2 will be ported over by another Tecmo team after it's development on the 360 is done and over with, which means you probably won't see it on PS3 for several months or even a year. This game and NG2 are totally different situations. If you are expecting NG2 on PS3 because of this, you are probably going to be disappointed. As for "exclusives are over, companies want money".....did they
not want money last time, when the Xbox's percentage of the gaming market was much smaller than what the 360's is expected to be? Several companies, Tecmo included, have shown themselves to be willing to give developers a certain amount of artistic freedom when creating their games. Maximizing profits by releasing to the most markets possible isn't always included in that.
Timstuff said:
Yes, it is. It's called Project IMPACT, and was practically confirmed to be underway by Itagaki during an interview with IGN. As for the "the only reason anyone would want NG2 to be exclusive is if they're a fanboy" drivel, no.
Multi-platform development hurts game quality, period, no debate about it. I want NG2 to be the most visually impressive and well designed game around when it releases, just like the last one, and that's not going to happen if the relatively small Team Ninja needs to split it's efforts between two or more consoles, working around the PS3's terrible RAM setup, behind the times GPU, or god awful system bandwidth.
As a
gamer, not a fanboy, I want to see NG2 be the best game it can be. All this hippie "all the good games should be available on all the systems, maaan" crap results in is watered down multiplatform releases that aren't as good as they could have been. God awful, generic, middleware laden, watered down "release on everything!" games are pretty plentiful these days. It doesn't take a fanboy to not want to see another.