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Konami Silent Hill 2 Remake

I have seen a few negatives about the game that I can sort of see, even if they don't ruin anything for me. A good example I heard was that once you encounter the nurses in the hospital, there's really no escalation of enemies from that point and that's only about halfway into the game. Unlike a Resident Evil for example where usually every section has a new enemy stronger than the last section. I guess with a remake they're probably tied a bit to the original so I can't argue too much about that since I haven't played the original. But I do think the spider-mannequins in the prison could have been given a different 'look', that would have made them feel like a different enemy than just the same one with a new ability. I also think the labyrinth or the hotel could have used something new in that aspect.

But for me it's more of a minor nitpick than anything I feel strongly about. I would put this on par with RE2R and RE4R as a 10/10 game. There's things I think the RE games do better and there's things I think SH2R does better. For me the story in this game was really good and once you find out what happened with James and his wife, it's really emotionally resonant in a way that the RE games aren't. But the RE games also don't really go for the emotional story, they're about other things and I think for example the variety in weapons and how different a playthrough can be helps make RE more "re-playable". I do think it's funny both with SH2R and the RE games that for the most part our protagonist has no reactions to the crazy thing happening. I love James in this and I love Leon in RE but sometimes it makes you chuckle that they defeat some crazy ass monster and move onto the next room like it was nothing out of the ordinary. :D
Oh that was an issue in the original game, too. There are not that many enemies in the game. They even recycle Abstract Daddy for the hotel.
 
I have seen a few negatives about the game that I can sort of see, even if they don't ruin anything for me. A good example I heard was that once you encounter the nurses in the hospital, there's really no escalation of enemies from that point and that's only about halfway into the game. Unlike a Resident Evil for example where usually every section has a new enemy stronger than the last section. I guess with a remake they're probably tied a bit to the original so I can't argue too much about that since I haven't played the original. But I do think the spider-mannequins in the prison could have been given a different 'look', that would have made them feel like a different enemy than just the same one with a new ability. I also think the labyrinth or the hotel could have used something new in that aspect.

But for me it's more of a minor nitpick than anything I feel strongly about. I would put this on par with RE2R and RE4R as a 10/10 game. There's things I think the RE games do better and there's things I think SH2R does better. For me the story in this game was really good and once you find out what happened with James and his wife, it's really emotionally resonant in a way that the RE games aren't. But the RE games also don't really go for the emotional story, they're about other things and I think for example the variety in weapons and how different a playthrough can be helps make RE more "re-playable". I do think it's funny both with SH2R and the RE games that for the most part our protagonist has no reactions to the crazy thing happening. I love James in this and I love Leon in RE but sometimes it makes you chuckle that they defeat some crazy ass monster and move onto the next room like it was nothing out of the ordinary. :D
Well thats the thing, if we are encountering so many enemies in a short period of time - well in the perspective for those characters- there's not much time to digest everything what just happened, as they are carrying on quickly to the next room/place, in order to survive/succeed. And personally, I would do the same thing, I'd quickly go to the next location rather than rest, and just get out as quickly as I can.
 
I’ve put in about 8 hours this game is amazing. I’m shocked because I haven’t liked anything bloober has done but they have done this remake right
 
Having a critically acclaimed game as your blueprint and enhancing it with the use of modern tech/advancements, are kinda guaranteed for success.

This is like the 4th remake of a horror game to be received so well in the last six years. RE2, RE4 and Dead Space are the other three. RE3 and Until Dawn aren't as successful for different and obvious reasons.
 
I think they should remake 1, first.

Anyway, even though there's like 10 Silent Hill games, they could maybe only remake 3 more games? With 1/3 with the best chance of getting attention from the public. The other games aren't really popular, if I'm not mistaken.
 
One thing I don’t like about the remake is the lack of using his hands to open doors. Unacceptable for ps5
 
One thing I don’t like about the remake is the lack of using his hands to open doors. Unacceptable for ps5
He's too busy sticking them in flesh holes in the walls.
 
Thought it was the OG SH2 when I saw the news this morning, but this is a nice surprise.

 

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