Silent Hill Origins Exclusive Hands-On - Release Date: Fall

Zenien

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ou now you’re going to be in Silent Hill when a game opens up with a warning screen that says.. “Some parts of this game may be considered cruel and violent.” Uh-huh. It’s Silent Hill! I think that’s a little obvious! We recently had the opportunity to get a hands-on look at Silent Hill Origins for the PSP. From what we’ve witnessed so far, even though the horrific style of game is shrunken down to the PSP, it’s going to still creep you out.

While Konami isn’t at the helm of development, they’ve entrusted Climax with the task of creating Origins. However, rest assured that from what we’ve been told, Konami is still keeping a close eye on making sure that Climax stays true to the series. And of course series musical mastermind and Producer of Silent Hill 3 and Silent Hill 4: The Room Akira Yamaoka will be providing an all-new eerie soundtrack. Silent Hill Origins is staged to give players an insight into the events that took place prior to the original Silent Hill – but don’t expect to get all the answers you’re searching for. While Origins will contain some elements seen in previous Silent Hill titles, the majority of the game is completely new for this PSP version.

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Gamers take the role of Travis O’Grady, a trucker who finds himself stranded in Silent Hill after he rescues a young girl – Alessa – from a fire. Travis doesn’t quite know what happened to the girl he saved. In the demo we played, he locates the hospital in Silent Hill where he assumes is where the girl is, and this is where the game begins. Upon entering the hospital, he meets a strange doctor who he asks about Alessa. The doctor blows him off and tells Travis he has more important things to attend to, then disappears down an elevator. Instead of doing the sane thing and getting the hell out of there, Travis follows down the elevator where the demented adventure continues.

As Travis explored the hospital to find any clues as to what was going on, we encountered the trademark twitching nurse flipping out. Here is where you’re introduced to combat. By holding R you initiate combat mode with whatever weapon you have (default weapons are fists), and by holding R and pressing X you attack. You can charge your attacks by holding down X for a longer time, and by pressing square you can block. After pounding the nurse down to the ground, we walked up to the twitching body and pressed X to perform a finishing move – which was basically a head stomp.

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Combat was quite easy, and not only can you attack while moving, Travis has the ability to lock on to targets and cycle among them. There will also be context sensitive moments where you’ll be attacked by an enemy and jam on the button to break free. Weapons are standard fare for Silent Hill, and you’ll have access to both melee tools and firearms. Weapons will have a limited number of uses before they break. For example, with a katana, baton, and hammer you have a specific amount of swings per weapon. Obviously, with firearms you’ll be limited by ammunition.

Considering that the PSP is limited to only one analog stick, a new camera setup has been designed specifically for Origins. From our brief gameplay it worked quite well, and if it ever seemed out of place you could tap L to have it centered behind Travis.
 
After we started navigating the hospital we entered the surgery lab, which had a wall-sized mirror. Walking up to it initiated a cutscene where Alessa touches the mirror, leaving a blood smear. Of course we had Travis touch the mirror as well, and he then was transported to some alternate dimension. As we continued to play the game, we noticed that doors that were previously locked in the real world were now open in the alternate world.

The deeper we went into the hospital, the stranger the experience was. Not only did we encounter more enemies, but the usual Silent Hill puzzles were found. Examples were a mock corpse which we had to find body parts such as a plastic heart, plastic stomach, and fill the body. We also found a note that had certain words missing. Travis also was tasked with finding a way into a doctor’s office with a barred door. How all of these things will come together in just this first level is still unknown to us.

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Visually, Origins stays quite faithful to the grim feel of the Silent Hill series. Especially in the alternate world, everything had a grainy and somewhat static-filtered look to it. Climax is using dynamic lighting and shadows cast from the flashlight will be reflected on the environment. The visuals are fantastic albeit disturbing with the added aural qualities making Silent Hill Origins have a definite aura of menace surrounding every turn.

The kicker was that even though the game was on a much smaller screen, our hands sweated and heart pounded as if we were playing a full-on entry in the series. If you’re sensitive to scary content you’ll probably not be playing this with the lights out and headphones on like the game recommends. With that said, it looks like Climax is on the right track with Origins. We only have had a taste, but we’re curious to see what else is in store with Silent Hill Origins when it lands on the PSP this fall.
 
I havent touched the Silent Hill series since the original. That game scared the sh-t out of me especially those demon babies in teh school
 
Wow, that looks pretty nice. I'll have to get this, ain't squat in the horror games section atm on PSP.
 
That does look really sweet. Not really a huge fan of SH 2-4 (4 really blew), but this looks really good. But I hope they don't try and tie it in to the craptacular movie which it sadly looks like they atr trying to do with alyssa and the fire.
 
I want a Resident Evil game for the PSP :(


So do I...I actually heard rumours, very unconfirmed and not exactly trust worthy though, that Outbreak 3 would come to psp. Honestly, with a user base of 20 mill, Capcom would be silly not to bring RE to psp, especially as they are with devil may cry.
 
That does look really sweet. Not really a huge fan of SH 2-4 (4 really blew), but this looks really good. But I hope they don't try and tie it in to the craptacular movie which it sadly looks like they atr trying to do with alyssa and the fire.

My Silent Hill history is very foggy but isn't that the House where Harry and his wife found their little girl?

I liked Silent Hill 2 but I agree that 3-4 were unecessary. They were really the result of putting out sequels 'just because it will sell'. I hope that the next console game really takes it back to Silent Hill 1 and 2 style, but innovates the gameplay as we would expect from a new next gen title.

On the bright side 3-4 DID give us some amazingly awesome songs, like Waiting for you. Mellisa whatshername is like EVanessence but better with way more of a rock vibe.

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So do I...I actually heard rumours, very unconfirmed and not exactly trust worthy though, that Outbreak 3 would come to psp. Honestly, with a user base of 20 mill, Capcom would be silly not to bring RE to psp, especially as they are with devil may cry.

Please not another ****ty Outbreak game. I want an in-continuity Resident Evil game.
 
Yeah that's one thing all the silent hill's had- fantastic soundtracks and scores. I love the theme to the second, and the song for the third.

I love the atmosphere of the games but the characters and plot have never really done it for me- I hope t his changes that.

Also Hippy, I like Outbreak damn it :cmad:
 
Hey I like Outbreak damn it :cmad:


Yeah one thing Silent Hill has always had is great music...I love the theme from the second, and the song from the third. The song at the end of the credits from the movie was probably the best part of the movie for me.

I love the atmosphere of SH, but the actual plots and characters have never really done it for me, so I hope this changes that.
 
How did you double post but change the position of the sentance? :wow:
 
Also Hippy, I like Outbreak damn it :cmad:

Outbreak's concept was freaking awesome. But the end product freaking blew. They should have redone the graphics to Resident Evil 2, Resident Evil 3: Nemesis, and Resident Evil: Code Veronica on the damn Gamecube than waste their time with this crap.
 
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I'm getting more confident in the game the more it's talked about/shown. The themes of SH1 and 2 being melded together sounds like a recipe for success.

William: When planning this game, I knew I wanted to incorporate the psychological elements that were experienced in Silent Hill 2. James' story is so moving, and if anything, the town is a mirror of what exists in the character's heart and mind. Bringing this aspect back to the game, while adding the background and context of the first game, seemed like a way to have the best of both worlds, and I sincerely hope that fans will appreciate the effort and thought into creating something complex and thought-provoking.

Drawn or stumbled - that's up to the player to decide. One of the great things about Silent Hill is that things are left for interpretation. Maybe one day we explain it ... maybe we don't. The important thing is that players connect with Travis and really get a sense of who he is, what he's struggling with and, for fans of prior games, understand his role in the history of the town.
 
Looks awesome PSP is really starting to look up. Quality gifs as well.

I'm impressed, if its half as good as 2 (my fave) it'll be great.
 
Yeah it's about time developers are finally waking up that no one wants ports.
 
True dat. The only games that I've been buying for the PSP have been games that are not ports.
 

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