*GRAPHICS:
- Main character design in the movie suits look awesome, they are so finely details, unfortunately, the crotch and seating details are seen there as well. The model looks good, but in animation sometimes it moves like a rubber doll more than human. Other costumes kinda have less details, but they're passable. Shredded costume details and injuries are good looking
- Main cast looks fine for a movie tie-in, details are decent, and by main cast both supporting cast and villains are counted for
- People on street still look like they are made by playing dough, with squeezed shoulders, much like the other open world Spidey game, and the pseudo-Spidey game not tied to a movie, difference is they look more detailed in the faces
- People to carry, mutates, and minor villains to fight look decent, they could have looked better, but this is another movie tie-in, another Activision game, studio is excused for the rushed product thanks to the publisher
- City looks pretty good, compared to other open world games released this year visuals aren't as impressing as needed to be, but I won't be harsh and excuse Beenox for their effort and attention to details, and working under that 'A' logo
- When the sun hits you -and it happens a lot- it is a major pain
- Interiors are detailed just fine, I don't think more details would really be of more benefit
Generalizing visuals, I think I'll grade that a solid
'B', think it's fair
*STORY:
- Don't really see a plot hole now, and I won't ignore the silliness of the rat people hurling acid, although reptiles spitting acid was tolerable, this one is unforgivable, at least it is that way until you take photo of Vermin in frame and read Whitney's message to Spider-Man about Vermin spitting hallucination inducing gas -that for some reason look like acid, and hurts with no other obvious effect- and read the script self-awareness of its silliness I think it's worth excusing.
- The story taking place shortly after the events of the movie is a very good idea, beats rewriting the story main plot and inducing other plots that have nothing to do with the main plot, although that idea is refreshing from time to time, I don't think people appreciate it
- I don't think you should get it for the Wii, if what I heard about that port -not only being with dumbed down graphics, but also no free roam- is true, I recommend against getting it, you will probably miss some very important details in the story
I will grade it
'A-' for the time being
*CAST and PERFORMANCE:
They did a pretty swell job with that, it's less than the stellar job to be expected from Beenox after their previous two entries. Everyone does a crisp job and solid delivery in this title, some of the lines delivered by Sam Reigil are easily delivered better by
Neil Patrick Harris or
Josh Keaton, like "Who's having a good time? Raise your hands"
Reigil being given too many lines, lines for everything, including swinging, can get on my nerves at times
Grade
'B-'
*LOADING SCREEN:
Is that a strange topic to discuss? Not when you have a loading screen as the one in this game
Showing the chapter, mission title, and text delivered by civilians through the incident during the load screen is a nice touch, beats the simple casual 'LOADING' text and screen
Issue? It takes too long to load from city to interior
Grade
'C'
*CONTROL SETUP:
This is where it counts for the PC port, cause of these particular points:
- Using a gamepad that is not an XBox360 gamepad is a pain, no control setting for the gamepad, so with my right analog moving on sides to move the camera vertically, and moving on the Y-axis to move the camera horizontally is a pain. The previous titles Beenox ported to PC had controls setup, why not this one?
- Camera controls can not be set on keyboard, and that is another thing they dumbed down from their previous ports, even their made game Shattered Dimensions didn't have the dumbing down this one had
Definitely a
'C-' for this part
*CAMERA:
It's decent, the way the did it saved from some interference it may seem, but not really needed
B
*COSTUMES:
The one thing not even EoT did better than the PS1 games is giving special attributes to the costumes, sure EoT did that, but not as fine as the PS1 games. Although it's nice to have this number of costumes
Grade
'B+'
*GAMEPLAY:
Oh yeah, now that's the big part, the most important thing in any video game
- Swinging is fun, I thought I'd hate it, and as it was designed for this game during outdoor missions it's very much appreciated
- Indoor swinging being different was serviceable, it was done in a way to be endorsed as I felt
- Spider-Man moving a train cart the way he does? He's strong, boy is he strong in this game, and it's excellent
- Stealth, web rush, free flow Lucha Libre inspired combat, not really excellent, but it's pretty solid and admirable, especially for a movie tie-in
- Photo missions is an excellent touch, I support it
- Jumping less charged in interiors is serviceable, but I wish they allowed the jump to reach the ceiling
- Collectibles is a nice touch, and if you zoom in on the magazines you see they are Lucha Libre specialty, that's a nice touch seeing they are the source of inspiration for combat
- Comic pages to read comics, also they unlock a costume. Finally collectible do something in a movie tie-in
- Street missions aren't organic as I would prefer, but seeing how that affects the costume collection I think it might be ok
- Costumes? Somehow I can't find the symbols to shoot, though others on PC said they did that
- Those extreme challenges, hmmm, camera challenges are annoying, but Spider-Man tricks at the end of each one is supported
- Nice ability to replay story missions, unfortunately, no New Game+
Gameplay is nicely varied, it's fun, and I appreciate it. I'll give it a nice
'A-'
*TO CONCLUDE:
Good fun game, and waiting this long to give Beenox the handling of Spider-Man games is a good decision, they are capable game makers, and they are obviously the best choice for Spider-Man games as shown with this game alone
Final grade:
'B'