Star Citizen - Space Sim MMO from Chris Roberts

Star Citizen’s Around the Verse on ‘Star Engine,’ new hires, and Port Olisar design

January 22, 2016 6 Comments



The latest of installment of Star Citizen’s Around the Verse has arrived and sees the return of Ben Lesnick to the show. Lesnick and co-host Sandi Gardiner cover what the core teams are up to: The LA team is working on framerate issues with a problem starship, the Austin team is busying itself with persistent universe concepts, the UK team is focused on Squadron 42 (including bits relating to the Gillian Anderson video yesterday), and the folks in Frankfurt are tackling new hires, scheduling, and mechanics.
Lesnick and Gardiner also drop in interviews with some of the company’s network programmers and sound designer. Community Manager Jared “Disco Lando” Huckaby brought up a fan-created name for the game’s engine:
“I know a lot of folks have taken to calling our modifications to the engine: Star Engine. That’s not an official name by the way. That’s something the fans have started applying. I think it’s neat ‘cause we’re, as development continues we get farther and farther away from what CryEngine originally was. So I like that a lot. Again not an official name. Get the lawyers involved!”
The duo ends with sneak peak of the Starfarer (beginning at 35:30). You can watch the whole show below.
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Chris Roberts talks Star Citizen two-step verification, griefing, and Star Marine’s status

January 26, 2016 52 Comments


Star Citizen’s Chris Roberts is taking a break from signing swag for PAX South to answer another batch of 10 questions from the community. These range in topic from the possibility of two-step verification and taking part in dogfights through space stations.




Roberts addressed the future of Star Marine, saying that it’s not been canceled but that features such as boarding and FPS features are already in the game. Once the full FPS feature set is complete, the studio will turn on the Star Marine mode to offer arena combat for those who want to play it.




He also talked about the griefing that’s been running rampant since the Alpha 2.0 launch. Roberts said that he doesn’t want to go overboard in building “a nanny state” but will be introducing systems like bounties and player enforcement that should curtail griefing.
You can watch the full broadcast from Supreme Admiral Roberts after the jump!
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source:Massivelyop.com/


 
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Star Citizen and its single-player campaign, Squadron 42, to be sold separately from February 14




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Your first hit is free. If you want to try Star Citizen out before spunking your life savings on an imaginary ship, Cloud Imperium are offering a...
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Star Citizen’s Around the Verse on feedback, griefing, and the Starfarer

February 5, 2016 37 Comments


This week’s Star Citizen Around the Verse video is up! Cloud Imperium’s Sandi Gardiner and Ben Lesnick discuss PAX South and the ongoing free-fly campaign before checking in with the LA, Austin, UK, and Frankfurt studios. The teams are busy working on the 325A’s stats, shipyard feedback,

character fiction, the Inclusion Mapper team, and new hires. There’s a sneak peek at the Starfarer, too, and a mention of dealing with player shenanigans. “We are looking forward to the next few patches and hopefully addressing griefing and player hostility in the not too distant future,” says Foundry 42 UK’s Tom Johnston.


And as a final reminder, don’t forget about the Squadron 42 split next week. You have about a week left to pledge if you want S42 included in your SC package.
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source: PCGamesN& Massivelyop.com/
 
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Star Citizen clarifies the persistent universe and Squadron 42 split

February 10, 2016 109 Comments



Are you wondering about how the split between Star Citizen and Squadron 42 will affect your purchase of the game? The short answer is “it probably won’t at all.” Existing backers are still getting both; it’s only new purchases that will have a split between the persistent universe and the single-player experience. But if you aren’t a backer or you still have some questions about the fine details, a recent update from the development team clarifies exactly what’s going on with the split.

The short version is that the games are still linked, but after the 14th you’ll need to buy into them separately.
Purchasing either individually will run you $45, while purchasing the other one later as an add-on will run you $15. Both are also accessed through the same client and are linked together, and even players who only purchase Squadron 42 will have access to the game’s arena commander module. The plan is to make more parts of the game accessible in bits and pieces from here on out. If you’re already riding the hype train and haven’t yet jumped on board for the game, though, you should act quickly, as you can still get the package deal for both parts of the game if you buy in by February 14th.Read more





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Star Citizen runs FAQ on “package split” to address confusion

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Last week, Star Citizen’s developers Cloud Imperium Games announced that its multiplayer and Squadron 42 single-player will soon be split into...


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Star Citizen pushes Alpha 2.2 to live

March 4, 2016 69 Comments



It’s time to strap yourself in and put on your big captain boots, for Star Citizen’s Alpha 2.2 is here, and it’s bringing a new dimension to the game’s dangerous universe.


The core of the update is the new monitoring and reputation system, which allows pilots to play as either virtuous defenders of the peace or nefarious scoundrels. In this system, the bad guys can get away with their black deeds as long as they’re careful and take steps to keep out of sight when their wanted meter is high enough.


Of course, if you want to get into the nitty-gritty of the update, you can pour through the entirety of the patch notes. Will you get starry eyes once you’re done, citizen? If not, then you can watch the following episode of Around the Verse, prepared especially for you.
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Star Citizen’s latest set of player answers involve outrunning the law

March 15, 2016 6 Comments





So you’re minding your own business in Star Citizen and just committing certain deeds which may – under certain laws – be considered “grotesquely criminal acts.” You just know that the police are going to overlook your protestations of innocence because of all the “evidence” they have. But there’s good news: The game does not feature faster-than-light communication, just faster-than-light travel.


So you can outrun the law before wanted messages pass to the new sector, and then perhaps even knock out the satellites so no one can know you’re a criminal. It’s the perfect crime!




Well, until a ship shows up following your trail and notices a bunch of destroyed satellites – that might tip someone off.


The answers go on to clarify that Squadron 42 episodes will take place before the current year of the game’s persistent universe, and players will need to play through both the flight sections and the FPS sections of the campaign to get the full story. The full set of answers in video format lie just below, or you can save yourself a half-hour of your time by just checking out the summary on the Imperial News Network.
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Via: Massivelyop.com/& PCGamesN


Source: Official Site
 
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Star Citizen touches base with all of its teams’ progress

March 18, 2016 12 Comments



You know those NASA-type movies where the flight director pings all the various departments looking for updates on whether or not to launch? Well, making an MMO must be more complicated than sending a spacecraft to the moon, as evidenced by how many departments and people the Star Citizen team pings on a regular basis.


In a new episode of Around the Verse, the hosts check in with several of Star Citizen’s groups and figures, including a lengthy interview with COO Carl Jones. The team said that it’s making progress with Patch 2.3, although we don’t have a lot of specific details about that update yet. As players wait for that to drop, they can enjoy a limited period of time to fly all craft for free.




You can read the full transcript on INN or watch the latest episode of Around the Verse after the break.
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Star Citizen shows us a peek behind the Squadron 42 curtain with Andy Serkis




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A new Star Citizen behind the scenes video has been released to show off some of the motion capture work going into creating the alien antagonists...
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How players will control capital ships in Star Citizen

April 5, 2016 72 Comments





Not every spacecraft in Star Citizen will be some sleek, agile fighter; the team is prepping powerful, lumbering capital ships such as the Idris as well. In the latest 10 for the Chairman video, Chris Roberts explains how players will have to work as teams to man different bridge positions to control these massive ships when the game goes live.




Other topics for the half-hour Q&A discussion include the possibility of a shotgun-type weapon for ships, hints at future concept ships, and the progress being made with localization. But hey, if you’re interested in the game, you’re already watching the video after the break, so don’t let these paltry words slow you down!
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http://massivelyop.com/2016/04/05/how-players-will-control-capital-ships-in-star-citizen/
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Star Citizen’s Around the Verse teases procedurally generated planets

April 8, 2016 38 Comments





This week’s Star Citizen Around the Verse video sees Cloud Imperium’s Sandi Gardiner and Ben Lesnick discussing the game’s 2.4 patch, explaining the plan for new local merchandise shipping warehouses to ship out collector edition boxes and other swag to players, and checking in with the LA, Austin, and Foundry 42 teams. There’s also an interview with Designer Director Todd Papy, who addresses work on the persistent universe:
“So with the PU obviously we’re starting to really dig into the mission system. One of our goals in particular is to make sure that we’re introducing non-combat centric roles. Just because right now we know everything centers around fighting. Now part of that was just taking what we had in AC and now it’s just a bigger playground. But now we’re going through talking about cargo, salvage, rescue, escorting, and I think about five other ones that we felt were unique to … or what we felt we could do a really cool take on in Star Citizen and really start fleshing out the world and making sure that it has these other roles that the players can go and actually do and just not shoot everything.”
But what seems to have caught everyone’s attention is the tease of upcoming stuff starting around 41:30; it’s less than a minute’s worth of walk-around on a procedurally generated planet. Watch below!
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http://massivelyop.com/2016/04/08/s...-verse-teases-procedurally-generated-planets/
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Star Citizen is free to play and test this week for PAX East

April 18, 2016 14 Comments

If you’ve been waiting patiently on the sidelines for a chance to jump into Star Citizen, this week might be the right time. Cloud Imperium is opening up the game for another free-fly week in honor of PAX East, which kicks off Friday.
“For the next week until April 25th, we’ve enabled Free Fly access to all accounts in celebration of PAX East,” says CIG. “While we won’t be there this year in person, any chance to celebrate Star Citizen sounds like a good idea to us! For the next week, anyone with a Star Citizen account will have access to the Aurora LN, the F7C Hornet, and the Mustang Delta.”
Newcomers will be testing out alpha 2.3.1 — what CIG calls the mini-persistent universe — as well as the arena commander minigame and social module. Players who’ve participated in past free-fly events are also welcomed back.Read more

Via: Massivelyop.com/

source: Official site
 
Star Citizen on power, insurance, and minimum viable products

April 19, 2016 56 Comments





Do you have a problem in your life with an increasingly skeptical car insurance provider? The first time you bring in your car covered in dirt and dents, maybe it wasn’t a bit deal.



But the seventh time you bring it in for repairs with the same claim, hard questions are going to be asked about your membership in the Fury Road Pre-Enactment Society. You’ll face the same problem in Star Citizen insofar as if you keep bringing your ship in for repairs and making insurance claims, your premiums are going to go up over time.
When asked what Star Citizen’s post-launch plans are, Roberts says point-blank that like other MMORPGs, “Star Citizen is never going to be finished.”
I think I’ve said this for quite a long time but Star Citizen is never going to be finished and I don’t think people would say EVE is finished or World of Warcraft is finished now. Star Citizen will go on, that universe will go on as long as anyone is out there wanting to play in it – which I’m hoping will be for a long time obviously. The games I mentioned have been 10 years plus.
So, really what we’re doing with Star Citizen is we’re working on the game, adding features for an incredibly ambitious design – I don’t think there is any other game that is trying to do as much as we’re trying to do. So, degree of difficulty 11, not 10. And, we’ll have what we determine is a minimum viable product feature list for what you would call Star Citizen the commercial release which is basically when you say, “Okay, we’ve gotten to this point and we’ve still got plans to add a lot more cool stuff and more content and more functionality and more features…” – Which by the way includes some of the later stretch goals we have because not all of that is going to be for ‘absolutely right here’ on the commercial release. But we’ll have something that we’ll think, ‘Okay yeah, not everyone can play it but it doesn’t matter – you can load it up, it plays really well, it’s really stable, there’s lots of content, there’s lots of fun things to do, different professions, lots of places to go, we’ve got a really good ecosystem.’ So, when we get to that point that’s when we would say, “Now it’s not alpha, it’s not beta, it’s Star Citizen 1.0.”
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source:Massivelyop.com/
http://massivelyop.com/2016/04/19/star-citizen-on-power-insurance-and-minimum-viable-products/

 




Star Citizen : Learn More About the MISC Prospector in New Q&A

Posted Apr 28, 2016


Star Citizen fans who are interested in learning more about the MISC Prospector, a mining vessel, will want to head to the official site to check out an internal Q&A.
The MISC Prospector is sold in the shop for $140 and is considered ideal for those who want to be less-than conspicuous about their mining activities.
Will the Prospector use the same RMAPs technology that the Orion uses?
The RMAP system on the Orion is manned by the scan operator, who is able to use it to provide precise information. As the Prospector is only manned by one miner, we wanted to put more focus on searching with the ships scanning system. So instead the Prospector will be using the scanners to provide general information in a local space to pinpoint nearby mineral pockets, like a larger, more advanced metal detector.
Check it out on the Star Citizen site.[FONT=arial !important]
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two articles different places


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Mark Hamill didn’t read the Star Citizen script before signing on



19 hours agoComments 1
Famous Star Wars man Mark Hamill, who once starred in PC game Wing Commander back in the day, didn’t hesitate to sign up to play a character in...
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Star Citizen : Space Epic or Black Hole?

Posted May 16, 2016


In theory, Star Citizen should have launched by now. After a successful Kickstarter in November 2012, raising over $2 million in crowdfunding, Cloud Imperium Games planned to have the spacefaring epic in our hands in just two years.

Read more of Gareth Harmer's Star Citizen: Space Epic or Black Hole?
Those plans may have been somewhat optimistic. It’s nearly 18 months since that milestone passed and, while playable, Star Citizen’s alpha is far from feature complete. The studio may be staffed with industry veterans, but it remains a young studio piecing together a complex space simulation as its freshman effort. Crowdfunded stretch goals have bloated the feature list beyond the original scope, exacerbating those development pains further.


And yet, it seems like a corner is slowly being turned. The studio’s focus has narrowed to completing and releasing Squadron 42, a single player campaign set in the same universe, and finishing the ‘minimum viable product’ for Star Citizen to launch. Still, those three words have reverberated through the community – while some feel vindicated for sticking by CSI through some turbulent years, others are eyeing the exits. Should we stick with the hype train, or is it time to jump off?
Double-Edged Sword of Transparency
At first glance, Star Citizen seems like a gleaming example of crowdfunded success. Since that initial burst of activity, CIG has managed to raise over $100 million from roughly 1.3 million eager players. While some have been keeping their investment to the minimum, others have sunk over$30,000 into their space dreams. That comes with its own problems – an army of fans eager to see Star Citizen launch and do well, and a horde of malcontents who fear that they aren’t getting what they bought.
Crowdfunding itself may be part of the problem. With the traditional publisher model, there’s a single voice that controls the money. By contrast, Star Citizen has over a million, and it’s impossible to please that many people. Voice talent is one such example – Wing Commander fans cheered when they heard Mark Hamil was joining the cast, but that didn’t stop others from preferring that the cash goes on coders instead of celebrities. And this is just one example – keeping the ship pointing in the right direction while also pulling new backers on board is a very tough balancing act.
And, speaking of getting more people on the ship, some of CIG’s fundraising initiatives have certainly raised a few eyebrows. On top of buying into the game and an optional subscription, some ships are sold for hundreds of dollars. It essentially means having an item shop with some huge price tags, for a game that remains in alpha. Squadron 42 has also been split out of the Star Citizen pack, resulting in a price increase if you still want to buy both. For a studio that displays a running total of how much it’s raised, these hefty fees can be seen with cynical scorn.
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Invested Interests
Star Citizen has the appearance of vast sums of money flowing in, but has anything tangible come out of the other end of the sausage-making machine? For a studio that’s often accused of running a scam by its detractors, there’s a surprising amount of productivity. The current alpha (version 2.3) includes an Arena Commander dogfighting mode, open world missions, first-person shooter, and more. Subsequent updates, we’re told, will start to establish the persistent world and lay the foundations for the online experience.
Cloud Imperium has also started sharing a monthly Studio Update, describing in detail what the Los Angeles, Austin, UK and German studios have been working on. While it doesn’t show progress against milestones or how the project is progressing against plan, it’s the kind of material that a publisher investor would receive. Subscribers get additional updates in the form of a monthly magazine, but you’ve got to subscribe for that.
So why the missed deadlines? Truth is, online games are notoriously difficult to create. Star Wars: The Old Republic is rumoured to have blasted thorough a cool $200 million (excluding marketing) and several years to develop, and that’s with using Hero Engine as a leg-up. In a similar way, Star Citizen is built on a highly modified version of CryEngine 3, and will probably take a similar 5 to 7 years in order to be fully realised. It’s why I agree with our own Robert Lashley in that we’ll see more alpha and beta content this year (and probably more drama), but ultimately no release until 2017.
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Kick the Spaceball
In the three and a half years since Star Citizen’s Kickstarter, the crowdfunding landscape has changed significantly. Kickstarter itself has clarified what they expect from projects using the platform. Paypal has tightened their purchase protection regulations to remove crowdfunding platforms. And yet we hear about projects like Greed Monger and Mansion Lord which collapse without delivering, damaging trust in crowdfunding as a platform.
Realistically, backing a crowdfunded game isn’t paying for early access. It’s donating money to a developer, with the hope that the investment will pay off in the form of a game that you enjoy playing. If you can’t afford to write that off, either fiscally or emotionally, then don’t back the project. If you don’t have faith in the studio to deliver, or the names behind it, don’t hand over your cash. There may come a time where crowdfunded investors get some kind of protection or legal recourse but, until then, it pays to be incredibly cautious.
If you have backed Star Citizen (and Squadron 42), and you like what you see, then hang tight, grab the alpha, and start throwing in some feedback. If, however, you’re on the fence or disappointed with how your pledge has been spent, there’s not much you can do. Sure, you could push for a refund, (some backers have been refunded), but that probably depends on the size of your pledge and how eagerly you want it back. If not, you can always chalk it up to experience. You never know – you might be surprised when it eventually releases.
Ultimately though, Star Citizen needs two things – a hefty dose of production realism when it comes to planning and forecasting, and an iron grip on scope to avoid production delays. After weathering the storm of drama that threatened to engulf it last year, the focus has to be on reliable, predictable updates leading up to a release. Right now, consistent delivery is the only thing that matters.
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Gareth Harmer / When he's not blasting or fireballing his way through a virtual world, Gareth "Gazimoff" Harmer can be found dissecting the mechanics of online games. Chua at heart, he's also our resident columnist for all things WildStar.
Article By: Gareth Harmer
Created On: May 16, 2016


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Star Citizen: Around the Verse and the community concept ship debate

June 17, 2016 31 Comments

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In this week’s Around the Verse, Star Citizen’s Sandi Gardiner and Ben Lesnick are still riding high from last week’s 24 alpha patch.


“We know this has been long awaited,” Lesnick says. “Star Citizen Alpha 2.4 is our largest update since the move to 2.0 earlier in the year.


It adds persistence, flyable capital sized ships, shopping, ingame economy, all sorts of cool stuff and we absolutely would not be here without the tireless devotion of our volunteer bug testers. The Evocati, all the subscribers who helped out, everybody who else who tested on the PTU, thank you, thank you, thank you for your tireless devotion.” He further reminds players that it is indeed a real alpha — “early, early alpha” — so bugs are expected.


“I know I had some ship spawning, item duplication,” Gardiner chimes in. “I got all excited, I’ve got ten ships!”


In other Star Citizen community news, YouTuber Xenthor Xi has released a sweet fan trailer (it’s below), and there’s a gigantic discussion on Reddit right now from backers and subbers who are disappointed in the steady stream of new concept ships and perceived lack of places to fly them.
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source:Massivelyop.com/






 
Star Citizen passes 1M ships sold, $116M in crowdfunding

June 20, 2016 244 Comments


Star Citizen reached what Redditors are calling one of its last major milestones this weekend: 1,000,000 ships sold. The sale of the new Drake Dragonfly is also being credited with pushing the game’s crowdfunding over 116 million bucks.
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Star Citizen changes refund clause for new backers, plans procedurally generated planets for 2.7

June 21, 2016 246 Comments



There’s no doubt that Star Citizen has sold a massive flotilla of ships and raised staggering amounts of money… but what if the game doesn’t actually release the goods on time? A safety net guaranteeing a refund if RSI slipped its delivery date too greatly has been altered to eliminate this assurance.
A change in the terms of service has removed wording that would guarantee a refund for new backers if Star Citizen didn’t deliver pledge items within 18 months of the estimated delivery date.


The revised clause says that a refund will be granted only if RSI ceases development before delivering those items. This change does not affect previous backers, who are still eligible for refunds after those 18 months.




GamesIndustry.biz notes that there’s enough legal mumbo jumbo wording in the terms of service as to make any chance of a refund difficult. RSI may have changed this clause because of the game’s numerous delays and nebulous release schedule.


In other Star Citizen news, Chris Roberts has returned for the 85th episode of 10 for the Chairman. He tells backers that the game will have a modest booth and playable build at Gamescom; he acknowledges last week’s row over community content for subscribers and promises to improve it; and he hints that procedurally generated planets are due out this year in patch 2.7.
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Star Citizen’s 100th Around the Verse highlights the female avatar

July 1, 2016 41 comment



The 100th episode of Star Citizen’s Around the Verse landed last night, kicked off by some incredible in-game dogfighting footage from a fan.



The highlight — for me, anyway — comes around 9 minutes in during the segment on the female avatar’s modeling and skinning. She’s not done yet, particularly when it comes to animations and gear, but she’s gorgeous!


Roberts himself even appears for a walkthrough of the Los Angeles studio.
The full episode and some close-up pics of the character models courtesy of Sandi Gardiner’s twitter and a Redditor are below.
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Star Citizen’s celebratory Around the Verse features the Bengal Carrier

July 8, 2016 31 comment

Star Citizen is continuing its rollout of a three-part Around the Verse in celebration of its 100th episode.


Sandi Gardiner is joined this week by Erin Roberts, who gives a lengthy walkthrough of Foundry Forty-Two, which is working on the persistent universe, UI, Q&A, and other aspects of the game.



Eagle-eyed Star Citizens have already dissected that part of the video, puzzling out screens and post-its to nail down a ship list teaser, UI concepts, and even design philosophy.


The big reveal, however, focuses on the massive Bengal Carrier, which is being worked on by seven different artists at the moment. It’s big. That reveal starts around 26 minutes in. Hype!
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source:Massivelyop.com/
 

  • Star Citizen Backer Recovers $2,500 Pledge After Contacting California Attorney General

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    Cloud Imperium relented after outright rejecting the refund.
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Fallowing up on it all




Star Citizen rep: ‘Nothing special’ about $3000 Kickstarter refund


July 14, 2016 248 Comments



A Star Citizen backer who says he believes the game is a “scam” now says he’s successfully procured a series of refunds for his Kickstarter pledge of $3000.


Going by the name Streetroller and invoking everyone’s favorite internet warlord, he’s posted what he claims is his correspondence with a county district attorney in California, as well as the response letters from Cloud Imperium, which initially denied the backer’s requests but ultimately grants the refund, asserting to the end that it has no legal obligation to do so (what Reddit likes to call “pest control”). Streetroller implies, as do several websites covering his story, that CIG’s change of heart is a direct result of the DA’s involvement.


Massively OP spoke to a representative for Cloud Imperium Games about the circumstances of the refund, and he’s dismissed the hoopla and essentially suggested that the state attorney’s involvement is entirely unrelated. “Any refunds with respect to Star Citizen are made on a discretionary basis,” the representative told us. “There was nothing special about this situation. The fact that this particular party used a complaint form that is online and openly available doesn’t make this any different.”

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Via: RPS and Reddit, with thanks to DK and Darkwalker.

source: GI&Massivelyop.com/

 
Star Citizen deep-dives catastrophic capital ship damage

August 5, 2016 24 Comments

On this week’s Star Citizen: Around the Verse, you can safely skip to about 19:30 and peel your eyes wide open. Not that the rest isn’t interesting — there’s a series of interviews with Foundry 42 devs working on the new landing system and a hard look at the Argo multiperson utility vehicle — but the star of this episode is the deep-dive into the “catastrophic damage of capital ships” toward the end.

“[W]hen I went around a lot of the different departments and I spoke to them about the catastrophic damage, the default thought that comes to everyone’s head is it’s on fire,” Cloud Imperium’s Nathan Dearsley says. “Everything is burning to ashes and no one can escape or get out or get in and that’s great but if you study real world reference such as aircraft carriers, big ships in the ocean, oil rigs, they have very advanced fire ******ant systems.

[That] opens up opportunity to have a lot of wet surfaces [and we can] play with very kind of clever lighting techniques to […] push a mood that we’re after, which is dark, dead, slow. […]. The environment that you’re used to should now be working against you, so these are the things we’re trying to create.”
Watch on!
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source:Massivelyop.com/

 
MARK HAMILL AND JOHN RHYS-DAVIS TALK ABOUT SHOOTING SQUADRON 42

August 9, 2016 9 Comments


You would think that if one were ever able to get Luke Skywalker, Gimli, and that Wing Commander guy into the same room together, pop culture would simply throw down its mic and announce that it’s all downhill from here. In truth, such an event did happen, and you are about to bear witness to it.

German site GameStar roped together Mark Hamill, John Rhys-Davis, and Chris Roberts to talk about shooting the movies for Star Citizen and Squadron 42. Hamill expressed interest in working on the project:

“The amount of dialogue we have to learn is just massive. And it’s not like an ordinary play or movie; this is the kind of dialogue you’d never say in real life.”

Rhys-Davis noted how slightly ridiculous it was how all of the actors had to get suited up in spandex, but it was worth it in the end. You can drink in the nectar of this interview after the jump.
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source:Massivelyop.com/
 
Too many jerks that like Harass people have to much time on their hands .

Star Citizen’s Sandi Gardiner vacates social media over harassment

August 11, 2016 129 Comments

Cloud Imperium VP of Marketing Sandi Gardiner, best known to gamers for her role as one of Star Citizen’s most recognizable faces thanks to her stewardship of the long-running Around the Verse series (not to mention her marriage to Chris Roberts), told fans this afternoon that she was taking what appears to be a temporary leave of absence from social media as a result of an ongoing harassment campaign organized against her.
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Sandi Gardiner @SandiGardiner
Due to ongoing online targeted harassment, I am taking a break from social media
2:29 PM - 11 Aug 2016
Star Citizen fans and pretty much all other decent human beings have rallied behind her on Reddit and Twitter.
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STAR CITIZEN’S AROUND THE VERSE ON THE LIVES OF DYNAMIC NPCS

August 12, 2016 44 Comments

This week’s episode of Star Citizen’s Around the Verse kicks off with a check-in from the Austin team, specifically PR, animation, and QA. The star of the show is the behind-the-scenes segment on NPCs, however. The first NPCs will enter the game in late 2016 with the 2.7 update, gradually expanding to include hireable crew and merc NPCs.


“The initial set of characters will consist of things like shop keepers, store patrons, maintenance workers, entertainers, tourists and vagrants and they’ll be found predominantly in the larger landing zones,” explains CIG’s Tony Zurovec.
“The longer term objective is to inject as much as dynamism as possible into areas that will be populated with NPCs – one of the ways by which we mean to do this is via the addition of dynamically constructed daily schedules to the NPC population.” For example, at night, you’ll see fewer NPCs, and more of them entertainers, drunks, and criminals. So definitely always land at night.
“Ultimately what we want is for the various landing zones to feel like living, breathing environments and not static portraits.”
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Star Citizen demos gameplay in its in-development persistent universe

August 22, 2016 137 Comments

If you were holding onto your hype waiting for Star Citizen’s persistent universe, keep on holding because it’s not out yet.

But at Gamescom on Friday, Cloud Imperium dropped almost an hour of gameplay footage from the demo, as a pair of testers land, explore, and even take on a contract in what is beginning to shape up to look damn close to the video game people are hoping for.
(We’ve tucked the videos below!)
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source:Massivelyop.com/



 
Star Citizen interview covers ship costs, PvP model, and new systems

August 25, 2016 34 Comments

How much will it take to earn one of those fancy Star Citizen ships in-game at which some fans seem to be throwing hundreds (if not thousands) of dollars?

How will PvP be worked into the game? Is voice chat on tap for one of the game’s million features? What will be the next star system reveal?

These questions and more were the topics du jour for Star Citizen’s Chris Roberts, who tackled the German community’s questions at length during a Gamescom interview. You can listen to the full 11-minute discussion after the break.
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Star Citizen 2.5 alpha is live with GrimHex base, new concept ship

August 26, 2016 111 Comments

Star Citizen’s alpha 2.5 has officially released to live.

“Star Citizen Alpha 2.5 includes significant changes to Star Citizen’s Crusader persistent universe environment,” declares Cloud Imperium. “This patch, now available in your Star Citizen launcher, introduces the detailed Grim HEX pirate base, which is a major addition to the game world and an important part of our evolving faction system. Three ships have been added to flight-ready status, the Reliant KORE and two variants of the ARGO MPUV short-range transport.”

In addition to the faction- and exploration-rich GrimHEX outlaw base, the patch notes include the new landing mode and the ongoing item system rollout.

Around the Verse this week stars members of the Frankfurt office and goes in-depth on the quest givers and navigation meshing in the game, putting a capstone on the Gamescom festivities. That’s below too. We’ve also tucked the trailer for the MISC Reliant Kore and screenshots for the Argo MPUV concept sale below. Have at it!
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Make My MMO: Ever Jane’s beta, Project Gorgon’s dancing, Star Citizen’s $120M (August 27, 2016)

August 27, 2016 7 comment



This week in MMO crowdfunding news, Project Gorgon received a big quality-of-life patch this weekend. Of note, the game now offers synchronized dancing! “If three or more players dance to music, they will be prompted to perform a particular dance ‘move’,” writes ElderGame. “If at least three dancers perform the specified move, all spectators receive a choreography boost. […] A massive troupe of 12 (or more) dancers performing reasonably well together can give spectators a Dance Appreciation buff.” You can also expect adjustments to work orders, mob aggro, and GUI scaling, among several dozen new changes.


Want more dancing? Social MMORPG sandbox Ever, Jane launched its open beta this week. The Jane Austen-themed game was originally Kickstarted to the tune of over $100,000.


And Star Citizen broke the $120,000,000 barrier in its ongoing crowdfunding; the game’s 2.5 alpha went live this week.
Meanwhile, Grim Dawn received a big patch to its Crucible DLC content, Ascent patched in terraforming, and Shroud of the Avatar dinged up to $10,000,000 in crowdfunding.


Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!
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source:Massivelyop.com/







 
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Star Citizen’s dogfighting design is more about feeling right than being accurate

September 30, 2016 13 Comments



In this week’s Around the Verse, Star Citizen’s Chris Roberts and Sandi Gardiner tease CitizenCon — now just a week away — as team members from its global studios arrive in LA. In the meantime, the UK studio offers a report on the scanning and radar systems in the game, followed by a section on balancing ship flight, handling, and missiles, which leads Roberts to reminisce on how past games — like his — have handled creating visceral dogfighting.
“It’s actually kind of ironic because it’s exactly the process I ended up going through 24 years ago when we were doing Strike Commander. So Strike Commander wasn’t based in space; it was modern jet fighters in this futuristic vision of the Earth where mercenary squadrons were working for the highest bidder or the corporation. [… ] We’d done accurate flight modelling and all the speeds and everything were based on what an F16 would be, or a MIG 25 or the various craft that you would be … fighter planes you would be fighting with. But we found when we were flying around and dogfighting that we really weren’t getting this up close dogfighting feel that we wanted and Wing Commander had from what was done previously. […] We were wracking our heads to see how we could do that better and we basically said, “Let’s try halving the […] distance and speed of everything.’ And when we did that it felt right. So even though it wasn’t fully, actually accurate and right it was … it felt good as a dogfighter up close, firing guns. And that’s kind of the same process we went through here on the flight model changes we’ve done.”
There’s an update on the lobby and leaderboard interface as well. Watch below!
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source:Massivelyop.com/

 
Star Citizen’s CitizenCon kicks off today

October 7, 2016 38 Comments

Star Citizens are focused on exactly one thing this weekend. (Well, two if you’re in Florida, in which case you’re probably fleeing for your life, and godspeed.) I’m talking about CitizenCon, which kicks off today at 3 p.m. EDT. Everyone can watch the whole shebang streamed live on Twitch from 3 p.m. EDT to 9 p.m. on both Friday and Saturday. Sunday’s presentation is the big finale the Avalon Hollywood in LA:
“Hosted by Chris Roberts, watch as we showcase what we’ve been working on since last year’s event, and take a look ahead at continuing work on both Squadron 42 and the Procedural Planets system slated to come online in Star Citizen Alpha 3.0.”
In other Star Citizen news, Chris Roberts recently gave an interview to Gear Patrol about the game’s development. There’s not much new in there for anyone following the game closely, but there are some great quotes — for instance, he’s asked what he’d say to skeptics who “believe Star Citizen is simply too ambitious to be realized.”
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source: Massivelyop.com/
 
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Star Citizen unlocks all ships for backers until October 17

October 11, 2016 63 Comments





In celebration of the anniversary of Star Citizen’s original Kickstarter (and maybe as a wee apology for the delay of Squadron 42 announced at CitizenCon over the weekend), Cloud Imperium has announced a promotion for backers:


View image on Twitter




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Star Citizen @RobertsSpaceInd

Happy Anniversary, Citizens! To celebrate, we've unlocked ALL FLYABLE SHIPS for all Star Citizen backers through Oct. 17th. Available now!

2:32 PM - 10 Oct 2016
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source: GI&Massivelyop.com/
 
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