Thread Manager
Moderator
- Joined
- Jan 24, 2011
- Messages
- 0
- Reaction score
- 9
- Points
- 1
This is a continuation thread, the old thread is [split]454421[/split]
With Great Power...Comes Great FunSo what you're saying is...with great power comes great responsibility?
i hope you can shoot a web with the right hand while still hanging on one with the left like in the comics
You could do that with SM2 or SM3 couldn't you?
you could do that with sm2. you had to push R2 twice then he shot another web.but it was not really smooth
Thanks! ...No I simply tried names with relation to spider-manTrue. By the way, welcome to the boards WallCrawler. Any relation to TheWallCrawler?
welcome to the hype!i hope you can shoot a web with the right hand while still hanging on one with the left like in the comics
you're right.maybe a target cross would work so you can shoot web shoot at any direction.I'm pretty certain that the web-swinging mechanic using "both triggers" means left trigger for left hand webs and right trigger for right hand webs. That way we could have a webline in both hands etc.
Only thing I hope they add is downward swinging. Imagine how sick it would be to skydive down Oscorp tower only to shoot a webline halfway down (so it attachs below you) and you get a powerful swing due to your fallspeed. If you don't know what I mean watch the Amazing Spider-Man movie where Peter is on a building doing a handstand and falls down.
Oh and they should really focus on delivering the speed & force feeling for webswinging. If they don't add that they could simply re-use the old web swinging from TASM1 game because a webswinging mechanic without proper physics (even though webs attach to things) is just a waste of time IMHO.
Good points. The speed and nature of it is definitely important, I agree. With that, I wanna see more of him being so agile and posing during swinging.I'm pretty certain that the web-swinging mechanic using "both triggers" means left trigger for left hand webs and right trigger for right hand webs. That way we could have a webline in both hands etc.
Only thing I hope they add is downward swinging. Imagine how sick it would be to skydive down Oscorp tower only to shoot a webline halfway down (so it attachs below you) and you get a powerful swing due to your fallspeed. If you don't know what I mean watch the Amazing Spider-Man movie where Peter is on a building doing a handstand and falls down.
Oh and they should really focus on delivering the speed & force feeling for webswinging. If they don't add that they could simply re-use the old web swinging from TASM1 game because a webswinging mechanic without proper physics (even though webs attach to things) is just a waste of time IMHO.
Good points. The speed and nature of it is definitely important, I agree. With that, I wanna see more of him being so agile and posing during swinging.
Imagine the "last swing" from the movie where Spidey swings & parkours through the alley. I want that and I hope they achieve something similar (atleast with web rush, because the existing web rush is too generic and boring).
I wonder when we'll get a proper look at the gameplay. Last go round they waited until E3 to show the game off, which was only 3 weeks before the release. This time though, the game releases prior to E3. There's some video game conferences in the end of April I think. I sure hope they don't wait til the last minute before they give us some real gameplay footage.
Still hoping to get it in a video gameOnly thing I hope they add is downward swinging. Imagine how sick it would be to skydive down Oscorp tower only to shoot a webline halfway down (so it attachs below you) and you get a powerful swing due to your fallspeed. If you don't know what I mean watch the Amazing Spider-Man movie where Peter is on a building doing a handstand and falls down.
Well all trailers for the first game were ingame footage and kind of represented the final game. I mean if you re-watch the trailers leading up to launch they all had story mission gameplay scenes or freeroaming scenes in there.
Trailers are not a representation of actual gameplay. They are chopped and edited in a way to boost excitement about the game by making a theatrical presentation. I'm talking about straightforward uncut gameplay that shows the actual mechanics of the game in real time as opposed to something that is manufactured to 'look' like the game is being played.