The Amazing Spider-Man 2 The Amazing Spider-Man 2 Video Game Thread - Part 1

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Didn't a user here say they were working on the game and the movie, and that a test of the game was made using Unity?

Or am I losing my mind like Harry-Goblin's costume designer.

Yes, but that user is a liar and should be banned.
 
new tweet from beenox
bDnTDTW.png
 
So then by that statement it shouldn't be too long maybe this week good to know, I hope they wow me
 
so what is known about this game so far? sorry i haven't been keeping track
 
You can play as Peter Parker, there are different types of web fluid (such as "cryo-webbing"), swinging will utilize both triggers, and webs attach to buildings. The game's story will pertain to tracking down Uncle Ben's killer.
 
Wow seriously? Is there a link to this information? Because that's huge if it's true. It would likely take a major overhaul of the previous game's engine and that would be an incredible accomplishment considering the amount of time Beenox has had to work on it.
 
Should the first trailer back some of this data up?
 
I just just hope the trailer shows the new swinging system and updated graphics for next gen.

Wonder when PR releases the trailer, I hope next week.
 
Lol if they improve the web swinging but don't add momentum its not going to make a difference.
 
Lol if they improve the web swinging but don't add momentum its not going to make a difference.
I agree and all that info sounds really good and all but if they don't pack a umph then that'll be disappointing so here's hoping everything goes well, i'm giving beenox one last chance
 
I just hope they don't follow their challenges DLC route and instead add more story content as DLC. Still waiting for my flashback story DLC that lets you fight the lizard ontop of Oscorp tower.
And the Peter part should not just be some minor story part (like in AC when you start as Bruce until you got your suit). You should be able to switch to Peter at will. No one's going to lose anything by having that option + it adds huge replay value for roleplayers (even if it's just walking mode without swinging etc. I'd still spend a lot of time as Peter).

Other minor things I'd like to see changed/added in the sequel:
- Don't automatically repair my suit when I enter the apartment. This should be an option when you access your closet (I love damaged suits and would spend a lot of time in them)
- Peter has an MP3 player in his suit in the movie... go figure? I'm sure Sony would throw in a few of the titles Spidey listens to in the movie. I don't expect this feature though since it takes away resources from the PS3/360 version and the next gen consoles AFAIK don't support media content on HDD yet
- Maybe a hardcore option that removes infinite webfluid so you have to refill at your apartment?
- Please don't remove web-rush (this is pretty much the only way we could pull off movie-style acrobatic moves), improve it to use webs that attach to buildings and have it be fully aware of the environment. This should be doable with the huge amount of RAM & hardware found in PS4/XB1/PC (so web-rush alters the path dynamically, like the end of the movie trailer where Electro destroys a structure Spidey was jumping to, forcing Spidey to alter his path).
- Proper physics for the whole web swinging system. Don't just have webs attach to objects, let webs have their own physics (elastic weblines that aren't just traight lines). Same goes to Spidey, you should feel and see the force behind every swing (I expect movie-like animations this time around. No excuses). I don't want to let go off the webline and fly 2m, the sheer force should launch me pretty far.
- Improve the fighting mechanics/animations. The arkham style combat mechanic is nice but the animations don't fit. Spidey doesn't just beat mobs up, Spidey doesn't roll out of the way. Spidey jumps around and does acrobatic moves using his environment (walls etc.).
- Living world. I don't need a huge map that has copy/paste buildings/details. I'm fine with the same map size but added detail... oh and please change the Oscorp tower, it's hideous (Movie version please).
- Let me play as Peter whenever I want and add activites for him (meet Gwen? Meet Harry? Highschool minigames? Get stuff for aunt may?). I know a lot of people don't want to play as Peter or think that Peter minigames are boring, but if they add that content and make it optional it would please a lot of players (roleplayers?).
- I'm pretty confident that they add a different crime system this time around with the whole hero or menace system in place. Crimes should always be infinite (maybe slow down crimerate if your rating is good and increase the crimerate if you ignore crimes).
- The world shouldn't just be a dynamic loading screen (to get to the next level), use the world for missions/levels (they promise they'll do it but I just thought I'd write it down again).
- REALISTIC SIZE FOR CHARACTERS. Don't know what I mean? Play TASM1 and see for yourself. The lizard had the same size & build as Spider-Man... fix that Beenox, I want a teenage body Spider-Man and a proper sized villain this time around.
- Weather effects. Wouldn't it be nice to fight in the rain or have a foggy night full of crime?
- Stay away from apocalypse storylines. Give us a dramatic story that doesn't climax with NYC burning. I want to stop playing story missions and freeroam (freeroaming in a burning NYC isn't fun). Damage areas if you want (time square fight with electro? power grid fight with electro? you know what I mean) but don't turn the whole city into hell on earth.
 
- Stay away from apocalypse storylines. Give us a dramatic story that doesn't climax with NYC burning. I want to stop playing story missions and freeroam (freeroaming in a burning NYC isn't fun). Damage areas if you want (time square fight with electro? power grid fight with electro? you know what I mean) but don't turn the whole city into hell on earth.
ABSOLUTELY.
That is the most overused plot in video games
 
I don't think most of that will happen, TASM took place after the movie did, I expect this to do the same.
 
I don't think most of that will happen, TASM took place after the movie did, I expect this to do the same.

It was already confirmed that it is set after the first games story. The movie and games go seperate ways now but they still retain the movie tie-in game aspect by taking cues of the movies story (like I expect Spidey to fight Electro a few times).
 
I'm really hoping we get to fight electro in Times Square. That would be awesome.
 
I just hope they don't follow their challenges DLC route and instead add more story content as DLC. Still waiting for my flashback story DLC that lets you fight the lizard ontop of Oscorp tower.
And the Peter part should not just be some minor story part (like in AC when you start as Bruce until you got your suit). You should be able to switch to Peter at will. No one's going to lose anything by having that option + it adds huge replay value for roleplayers (even if it's just walking mode without swinging etc. I'd still spend a lot of time as Peter).

Other minor things I'd like to see changed/added in the sequel:
- Don't automatically repair my suit when I enter the apartment. This should be an option when you access your closet (I love damaged suits and would spend a lot of time in them)
- Peter has an MP3 player in his suit in the movie... go figure? I'm sure Sony would throw in a few of the titles Spidey listens to in the movie. I don't expect this feature though since it takes away resources from the PS3/360 version and the next gen consoles AFAIK don't support media content on HDD yet
- Maybe a hardcore option that removes infinite webfluid so you have to refill at your apartment?
- Please don't remove web-rush (this is pretty much the only way we could pull off movie-style acrobatic moves), improve it to use webs that attach to buildings and have it be fully aware of the environment. This should be doable with the huge amount of RAM & hardware found in PS4/XB1/PC (so web-rush alters the path dynamically, like the end of the movie trailer where Electro destroys a structure Spidey was jumping to, forcing Spidey to alter his path).
- Proper physics for the whole web swinging system. Don't just have webs attach to objects, let webs have their own physics (elastic weblines that aren't just traight lines). Same goes to Spidey, you should feel and see the force behind every swing (I expect movie-like animations this time around. No excuses). I don't want to let go off the webline and fly 2m, the sheer force should launch me pretty far.
- Improve the fighting mechanics/animations. The arkham style combat mechanic is nice but the animations don't fit. Spidey doesn't just beat mobs up, Spidey doesn't roll out of the way. Spidey jumps around and does acrobatic moves using his environment (walls etc.).
- Living world. I don't need a huge map that has copy/paste buildings/details. I'm fine with the same map size but added detail... oh and please change the Oscorp tower, it's hideous (Movie version please).
- Let me play as Peter whenever I want and add activites for him (meet Gwen? Meet Harry? Highschool minigames? Get stuff for aunt may?). I know a lot of people don't want to play as Peter or think that Peter minigames are boring, but if they add that content and make it optional it would please a lot of players (roleplayers?).
- I'm pretty confident that they add a different crime system this time around with the whole hero or menace system in place. Crimes should always be infinite (maybe slow down crimerate if your rating is good and increase the crimerate if you ignore crimes).
- The world shouldn't just be a dynamic loading screen (to get to the next level), use the world for missions/levels (they promise they'll do it but I just thought I'd write it down again).
- REALISTIC SIZE FOR CHARACTERS. Don't know what I mean? Play TASM1 and see for yourself. The lizard had the same size & build as Spider-Man... fix that Beenox, I want a teenage body Spider-Man and a proper sized villain this time around.
- Weather effects. Wouldn't it be nice to fight in the rain or have a foggy night full of crime?
- Stay away from apocalypse storylines. Give us a dramatic story that doesn't climax with NYC burning. I want to stop playing story missions and freeroam (freeroaming in a burning NYC isn't fun). Damage areas if you want (time square fight with electro? power grid fight with electro? you know what I mean) but don't turn the whole city into hell on earth.
Very nice list I like although I didnt like web rush to much with it getting repetitive then I might like it but other than that agreed on all points esp weather change
 
Very nice list I like although I didnt like web rush to much with it getting repetitive then I might like it but other than that agreed on all points esp weather change

They have no excuses this time around if web rush is as repetitive as it was in TASM1. The new consoles are more than capable of handling thousands of animations.
 
I agree with that and this is their last chance to wow me, i've not liked Beenox ever since they returned to stages but it was a fresh breath of air to open world but then it had stages as well and I didn't like the indoor swinging and the stealth was abit of a disappointment to me. To me I don;t feel like Spidey needs web rush when you can do it yourself im more manual when it comes to spidey, so with certain ledges I hope you can stay on on top of billboard or on high skyscraper walking or running on a ledge running and jumping from one car or running on the side of a semi or bus and then leaping off, I believe these should all be done manually.Hopefully they also changed the running and wall crawling animation that looked awkward as heck, but I think they did since they used motion cap this time and hopefully used it correctly. I'd also like to have some hand springs added and somer saults while you're running or just going for it but doing it yourself and not a simple press of a button
 
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I agree with that and this is their last chance to wow me, i've not liked Beenox ever since they returned to stages but it was a fresh breath of air to open world but then it had stages as well and I didn't like the indoor swinging and the stealth was abit of a disappointment to me. To me I don;t feel like Spidey needs web rush when you can do it yourself im more manual when it comes to spidey, so with certain ledges I hope you can stay on on top of billboard or on high skyscraper walking or running on a ledge running and jumping from one car or running on the side of a semi or bus and then leaping off, I believe these should all be done manually.Hopefully they also changed the running and wall crawling animation that looked awkward as heck, but I think they did since they used motion cap this time and hopefully used it correctly. I'd also like to have some hand springs added and somer saults while you're running or just going for it but doing it yourself and not a simple press of a button
They used motion capture last time too. Atleast I remember a pic of Sam Riegel in the mocap suit working on TASM1. Don't know if it was for cutscenes only though.
 
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