The Amazing Spider-Man 2 The Amazing Spider-Man 2 Video Game Thread - Part 1

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Only game I bought at full price is Spider-Man 3
Didn't expect to make it really worth what I paid for. I originally wanted to keep my distance from it, played it 38 times

The HELL is wrong with you? Lol
 
The marketing for this game is even worse than for the first tasm game.

The first game came out on June 26th and four months prior to release we already had I think at least 2 trailers, a teaser and a featurette, not to mention concept art and screenshots.

The fact that they haven't shown any gameplay footage pretty much guarantees that this game will be another movie licenced cash grab.
 
Isn't everything in some form or another a "cash grab"
This cash grab crap is getting on my nerves because of how overused the term is, because everything is a a cash grab
 
Isn't everything in some form or another a "cash grab"
This cash grab crap is getting on my nerves because of how overused the term is, because everything is a a cash grab

Everything is a cash grab. However, not everything is just a cash grab.
 
This should look amazing on PS4. I really hope the next-gen consoles are the main platforms and not 360/PS3.

Trailer looked very bad graphically:
amazing-spiderman-2-game.jpg
It looks ok, nothing horrid

The HELL is wrong with you? Lol
About what? LOL

I don't know why I got it, an alternative for not having Spider-Man 2 at the time I guess, I know I didn't want it, but got it
All I know later is seeing it made things I wanted done in a Spider-Man game for a while then, loved the game dearly because of that, and more
Saw people bash it, saw reviews, tried to relate to their views, instead I loved the game more, played it for more fun, and defended the precious thing
A lot of the points of criticism toward it are stuff common in almost every game, why did this get a flack for stuff not mentioned in other games as :argh: points I don't know, but it's definitely not deserving of the blame
 
No response to my ideas?
Sorry, didn't check it before
I really like the web ideas

Webline(Basic) - the basic spiderman staple. Should be a targeting system to blind or immobilize opponents or to fire weblines to start a swing.

Webline(Thick) - Thick - takes a little more web fluid to use. It's thicker in density and makes more a punch in combat.

Webline(Spaghetti) - can cover a wider area and is a little bit more messy to opponents and the landscape. (Upgrade)

Web Balls(Basic) - basic move from Sm3.

Web Rodeo - can fire webs at the opponent and through them in any direction

Web Yank - a basic move.

Web Disarm - a basic move.

Web Items - web gloves, bats,etc...doesn't have to be over the top. But it can be a fun way to use webs.

Web Blast - hold to charge to make a big web blast(from SM1)(Upgrade)

Impact Webbing(Scarlet Spider Style) - different from a web bullet. It keeps expanding on the foe

Web Net(Intermediate) - Creates a web net that enemies can be stuck to or captured in. Spiderman should also be able to climb the web(NEVER BEEN DONE before)

Web Prison(Advanced) - What he did to Tony Stark during the Civil War Fight
 
Isn't everything in some form or another a "cash grab"
This cash grab crap is getting on my nerves because of how overused the term is, because everything is a a cash grab

Not true at all, "cash grabs" are usually undercooked, slapped together projects created to make money off the license or name of something. A cash grab and making a profit are not the same thing.
 
It looks ok, nothing horrid

About what? LOL

I don't know why I got it, an alternative for not having Spider-Man 2 at the time I guess, I know I didn't want it, but got it
All I know later is seeing it made things I wanted done in a Spider-Man game for a while then, loved the game dearly because of that, and more
Saw people bash it, saw reviews, tried to relate to their views, instead I loved the game more, played it for more fun, and defended the precious thing
A lot of the points of criticism toward it are stuff common in almost every game, why did this get a flack for stuff not mentioned in other games as :argh: points I don't know, but it's definitely not deserving of the blame

I don't know, maybe because the game had terrible graphics, even at the time, had a terrible camera, generic fighting system, useless upgrade systems, repetitive mission design, bad writing, and pretty poor production values to boot. It was pretty good for a movie tie in game, but that's like saying a movie is a pretty good video game movie in comparison to other movies. It doesn't stack up. Compare it to something like Infamous which was released a couple of years later.
 
Thanks guys. @UltimateWeb They said Cryo web and something else but their web system has been lacking. They only include web bullets. It's so annoying.
 
Thanks guys. @UltimateWeb They said Cryo web and something else but their web system has been lacking. They only include web bullets. It's so annoying.

Yeah, I can't remember what is was they said. I'm not very excited about this game so I'm not even clinging to their comments like I was for their previous titles. But I do like the ideas that you posted or at least variations of your ideas.

The webbing is such a cool thing that Spidey uses and the way he implements that into either his mobility or combat is not only unique but has a wide range of possibilities, especially for a video game. To reduce that ability to basically nothing more than some 'bullets?' Lame. I did like how they incorporated his webbing into those 'signature moves' from ASM, but the problem with that was how you had no control over which move he performed.
 
I don't know, maybe because the game had terrible graphics, even at the time
Not that bad, human figures are notably messed up, ships and sofas look like they were made by Fisher Price, most things are fine
had a terrible camera,
Not really, the camera in that game is about as bad as it is in any other game, I had the same camera problem with Batman Arkham Asylum, Assassin's Creed 2, and most PS3 & PS2 gen of games
Don't see the fuss, unless it is a tad bit more messy at times, just a little, because Spider-Man moves faster than Batman or Ezio
generic fighting system,
I never understood that point, it has a playable system, and I like it more than free flow, it's more comfortable
useless upgrade systems,
Upgrades are very useful, system isn't bad
repetitive mission design
As repetitive as most video games? It's actually the LEAST repetitive game
bad writing,
It's a video game, that shouldn't be high priority, especially for a movie game.
They made a decent job for a movie game story, and there are chunks unused in the story, I heard some unused lines
and pretty poor production values to boot.
Not true, and they were quite creative with this game
It was pretty good for a movie tie in game,
It's pretty good as a game, don't see the hate

Compare it to something like Infamous which was released a couple of years later.
Story and the ability to skip cutscenes aside, inFAMOUS is repetitive too, more repetitive than Spider-Man 3, not something with tricks, (Spider-Man 3 has lots of tricks, and some of the best boss fights (it's not how the boss moves in a fight, it's what you can do in the fight that makes it memorable, and never before this -or after- have I played a game you can make certain bosses scared of you, or have a hard time to stand for a while just as you wish, Annihilator in rage mode does that do the gang bosses))

If I want to go by story, the inFAMOUS game has unskippable cutscenes, dreary to sit through those motion comics, and I love comic books, and the plot is very cliched about a guy in a broken city wanting to survive, has powers, gotta struggle to survive, blah blah. Story has fun moments, and some good points, but it got frustrating to sit through unskippable cutscenes

Spider-Man 3 admittedly has poor storytelling, at least it feels like a comic book, it plays like a comic book, and choosing missions is like choosing comic issues to sit through. Cutscenes aren't graphically good like Spider-Man 2, at least they can be skipped, and it's not the usual zombie apocalypse story, or something with huge focus on symbiotes like most Spider-Man games involving Venom
 
I get the feeling that this game was built on previous gen initially, so I'm not expecting a large jump in graphics.
 
Not that bad, human figures are notably messed up, ships and sofas look like they were made by Fisher Price, most things are fine

Not really, the camera in that game is about as bad as it is in any other game, I had the same camera problem with Batman Arkham Asylum, Assassin's Creed 2, and most PS3 & PS2 gen of games
Don't see the fuss, unless it is a tad bit more messy at times, just a little, because Spider-Man moves faster than Batman or Ezio

I never understood that point, it has a playable system, and I like it more than free flow, it's more comfortable

Upgrades are very useful, system isn't bad

As repetitive as most video games? It's actually the LEAST repetitive game

It's a video game, that shouldn't be high priority, especially for a movie game.
They made a decent job for a movie game story, and there are chunks unused in the story, I heard some unused lines

Not true, and they were quite creative with this game

It's pretty good as a game, don't see the hate

Story and the ability to skip cutscenes aside, inFAMOUS is repetitive too, more repetitive than Spider-Man 3, not something with tricks, (Spider-Man 3 has lots of tricks, and some of the best boss fights (it's not how the boss moves in a fight, it's what you can do in the fight that makes it memorable, and never before this -or after- have I played a game you can make certain bosses scared of you, or have a hard time to stand for a while just as you wish, Annihilator in rage mode does that do the gang bosses))

If I want to go by story, the inFAMOUS game has unskippable cutscenes, dreary to sit through those motion comics, and I love comic books, and the plot is very cliched about a guy in a broken city wanting to survive, has powers, gotta struggle to survive, blah blah. Story has fun moments, and some good points, but it got frustrating to sit through unskippable cutscenes

Spider-Man 3 admittedly has poor storytelling, at least it feels like a comic book, it plays like a comic book, and choosing missions is like choosing comic issues to sit through. Cutscenes aren't graphically good like Spider-Man 2, at least they can be skipped, and it's not the usual zombie apocalypse story, or something with huge focus on symbiotes like most Spider-Man games involving Venom

...
...
I'm just gonna stop. This isn't even a rebuttal, it's more of a "No, you're wrong and I'm right", because you never back up any of your points with anything.
I'm just gonna say that thank God comic book fans don't have the control that a lot of them wish to have when it comes to games and movies.
 
I get the feeling that this game was built on previous gen initially, so I'm not expecting a large jump in graphics.

Yeah, I get the same feeling. ASM2 is more than likely a game developed for PS3/360 and will receive a port to the PS4/One.
 
It looks ok, nothing horrid

About what? LOL

I don't know why I got it, an alternative for not having Spider-Man 2 at the time I guess, I know I didn't want it, but got it
All I know later is seeing it made things I wanted done in a Spider-Man game for a while then, loved the game dearly because of that, and more
Saw people bash it, saw reviews, tried to relate to their views, instead I loved the game more, played it for more fun, and defended the precious thing
A lot of the points of criticism toward it are stuff common in almost every game, why did this get a flack for stuff not mentioned in other games as :argh: points I don't know, but it's definitely not deserving of the blame

I seriously thought I was the only one that loved SM3 on ps3. Despite all the flack it received, to me it was like Spider-Man 2 HD but including all the things I wished I could do in the first place. The QTE's weren't really a bother to me.
 
I seriously thought I was the only one that loved SM3 on ps3. Despite all the flack it received, to me it was like Spider-Man 2 HD but including all the things I wished I could do in the first place. The QTE's weren't really a bother to me.
:)

The QTE's were tiresome and really annoying imo, until I saw they are pretty basic in this game, punch button to punch, web button to web, etc...

...
...
I'm just gonna stop. This isn't even a rebuttal, it's more of a "No, you're wrong and I'm right", because you never back up any of your points with anything.
I'm just gonna say that thank God comic book fans don't have the control that a lot of them wish to have when it comes to games and movies.
Rocksteady and Sucker Punch are comic book fans ;)

I like to relate to what people say, and have better understanding, I try to sit through things over and over again, and read more people's thoughts, I'm not talking as a biased comic book fan or just biased toward Spider-Man, and I do understand the issues the Spider-Man game we spoke of has, the issues it DOES have, and different issues between some copies, I saw walkthroughs to understand different errors and issues in different copies
What I said about Spider-Man 3 as a game stands, it's not as much of an opinion as it is about observations and testing
True Spider-Man 3 could use a lot of improvements, but some of the complaints are stuff easy to work over, or avoid doing, and plenty of qualities in that game are points I see when I read what gamers wish to see in a Spider-Man game, they say Spider-Man 3 lacks these, and say they want them in a Spider-Man game, but they are in SM3 clear as day, like the charged jump and the web yoyo

A complaint I don't know how some make it work for themselves is this; "Spider-Man 3 starts in a burning building, and you fight cronies". Then they mention Ultimate Spider-Man in a good name (it is a good game), not mentioning it starts with a boss fight
Some of them mention Web of Shadows in a good name too, but never mention it starting with Spider-Man in the middle of a story, fighting zombie hordes

As a gamer myself, I don't like the forced to watch cutscenes, I prefer their skipability to be like Resident Evil games since 3, or Prince of Persia the Forgotten Sands, and even Rocksteady's Batman games

As for game stories, as much as I like mission select maps, I think it's fine for a movie game, and mainstream games need less fractured and more straightforward stories, I just don't give the priority many gamers give to a story, gameplay is the No.1 aspect in video games, I care to play at times without sitting through the story everytime
And I'm not a fan of motion comics made for games, movies, and serials, the art in them is hard to look at, penciling is a bit messed up, outlines fly like sparks, lack of colors...
And "End of the World/Destroyed area/zombie" plots are overused and overbearing, I like for games to have stories with a more intact world, like in Assassin's Creed games, Just Cause ($#%^ story, but a living world), Metal Gear, Uncharted, etc...
Heck, I'd even love to sit through more games like Mario, Sonic, and Crash more than watching more games stories of a broken world
 
Probably Batman Arkham ... definitive edition(s) for PS4/X1. I doubt that they'll announce a new title on new years eve. Atleast I wouldn't, I'd keep that for events like E3 or comic-con


I'll take it :d. Dont have a ps3 anymore.
 
Arkham maybe a proper superhero game, but it's not a proper Spider-Man game
Maybe Beenox would do well under another publisher, like Eidos maybe
 
Batman: Arkham Strikes Back.
 
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