Spider-Man is pretty incredible among super heroes. Rather than hide  away from the world when confronted with the death of a loved one, he  uses that very personal loss as motivation to invest even greater in  society. Spider-Man can tango with street thugs, mutant hybrids, and  mechanical monstrosities, but he’s not above your everyday cat-in-tree  rescue. He doesn’t have a secret lair or concealed base of operations;  he’s just a guy in bright blue and red tights doing mid-air somersaults  down Fifth Avenue. He wants to be seen. He enjoys this.
 We had a few core goals for The Amazing Spider-Man 2: invigorate the  experience with greater variety in play, more focused storytelling, and  more natural pacing; deliver a world worth protecting; and finally, give  you all the tools you need to make it fun to do so. It means improving  and refining on what came before with fresh content, to be certain, but  it also means staying true to that unique personality, using it to  inform every decision we make.
We’ve added a few new things to The Amazing Spider-Man 2 to achieve that  end. First and foremost, we think sandboxes work best when the player’s  actions (or inaction) impact the game experience, so we’re introducing  the Hero or Menace system, which rewards players who save citizens and  keep crime rates down through side activities — with some potentially  meaningful consequences for those who shirk Spider-Man’s  responsibilities. And to make it more interesting, we’ve added new  crimes to thwart, like arson and hostage rescue crises, while further  developing the existing ones from the first game.
Equally important is getting the “neighborhood” part of “friendly  neighborhood Spider-Man” right, and creating a more diverse New York  City that’s fun to spend time in. That starts with revising our  Manhattan, getting it closer to the look and feel of the real thing,  complete with more varied buildings and architecture, distinct  districts, more realistic street sizes, and more reasons to explore.
This design philosophy of focusing on Manhattan is about more than just  mixing up the aesthetics; we want the city to be your playground, which  means treating it as more than a hub for going off to other, more  confined places. More missions and side activities take place within the  city, and many progress dynamically (e.g., you fight some thugs in the  streets, their leader takes off in a car, and you chase him down). This  also means getting away from the constraints of what typically defines a  “level” in Spidey games, opening them up in a way that offers far more  variety.
Underlying all these additions and revisions is ensuring that Spider-Man  himself is still a joy to play. Web Rush — a great mechanic introduced  in The Amazing Spider-Man that offers movement and action choices  on-the-fly — is back, along with new abilities like dodges, rolls, and  critical strikes. There are also new upgrades and special powers.
Web-swinging works a bit differently this time around, and if it’s  always bothered you that Spidey can somehow soar above the city,  shooting webbing into thin air rather than swinging through it, you’ll  be pleased to learn the web-head now attaches to actual objects in the  environment.
Moreover, by opting for more open spaces, we can offer players greater  choice in tackling combat encounters — most notably by drastically  increasing the number of opportunities for viable stealth solutions, as  well as increasing Spidey’s prowess when striking from the shadows.
If that’s not your thing, new enemy countertypes add greater depth and  challenge to combat brawls, discouraging button-mashing and  incentivizing you to use your whole arsenal. We’re also changing up the  pace of upgrades so that they’re something you acquire appreciably  throughout the adventure.
That improved sense of pacing also applies to the story, which we’ve  been crafting closely with Marvel with great attention to character.  Taking place alongside the events of the movie this time (rather than  after-the-fact), it takes on a more personal tone for both Spider-Man,  on the hunt for Uncle Ben’s killer, and Peter Parker himself, who will  have his own role to play in the narrative outside of the costume (which  I’m personally excited for).
The game’s impressive cast of villains will also get their due, playing a  more central role throughout the plot while providing some memorable  boss showdowns.
The Amazing Spider-Man 2 lands this spring on PS4 and PS3.