The Amazing Spider-Man 2 The Amazing Spider-Man 2 Video Game Thread - Part 5

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And for my final sequential post, I want to address all of the juxtapositions to to the Batman Arkham series. While I get that Arkham has shown gamers that it is possible to create a gaming experience that faithfully captures a comicbook experience in game form, there are still things to consider.

- The Arkham formula works well for Batman, because it is a game world and game design that are built around Batman. Not every (by which I mean hardly any) superhero game can simply swap out Batman for <insert character> and replicate the experience.

- Batman Arkham (Asylum, City, Origins) are great Batman games, but they hardly serve as a benchmark for the genre of which they are a part. There are VASTLY superior stealth games, both past and present, compared to Akrham (off the top of my head, Tenchu, Thief and Splinter Cell come to mind).

- Spider-Man is NOT Batman. What makes for an effective and enjoyable Spider-Man game is largely going to be different than what makes for an enjoyable Batman game. Spidey isn't gadgets and detective work. Yes the character has endeavored in both in his time, but those are not defining characteristics about the character. Spidey is also not a noir/pulp inspired character, unlike Batman.

With all of that said, I feel that constantly comparing this game to any Arkham game is a disservice to both franchises. We don't need Spidey games to just be Arkham clones anymore than anyone wanted Splinter Cell to be a clone of Metal Gear Solid (or vice versa in regards to Metal Gear). Each game needs to do what it does best in service to the character, and not a particular paradigm that worked well with a particular character.


Yes, we need a Spider-man game to do something different and unique and not be a clone of Arkham.
 
Lhûgion;28382885 said:
Yeah but it casts like 20 o.O

You are in Germany, correct? 20 Euros is a bit on the low side, as 20 Euros is roughly equal to $27. The game is launching for $40. I can only assume one of two possibilities

1) Retailers in your area are launching the game at a reduced price at their discretion.

2) The game has a lower price in Germany in order to combat copyright infringement. Not that Germany in particular is as problematic as say, Russia, when it comes to illegal software sharing. But software publishers have long been faced with the issue of dealing with copyright infringement in Europe when it comes to PC software. So perhaps Germany is reaping the benefit of lower prices as part of some initiative.
 
And the 3DS/2DS have hardware capable of producing graphics with comparable quality to that of an Xbox 360.

Dead or Alive: Dimensions
dead-or-alive-dimensions-563426.jpeg

You just reminded me to re-snag Resident Evil Revelations. Man oh man that game was jaw-droppingly gorgeous.
 
I'm glad GG is in the game. But his model is so undetailed. Hopefully fighting him will be fun, though.
 
Finally been able to properly set up an account after a year of lurking!

Anyway, I see why people want the game to be at the quality of the Arkham franchise, but the gameplay would have to differ vastly. Could you imagine the Arkham engine and Batman web slinging? It's a mechanic which just wouldn't fit the style of game.

I like what I've seen so far with the game, but I do wish we had the option of a far out camera. I feel like I have less control/vision over what's around me when i'm swinging, so being able to see further around me would be nice.

I worry about the amount of villains in the game. The first game did it well where the "villains" were just generic cross species of famous villains, and the real villain was Smythe, with a little appearance from Felicia Hardy as a supporting character/sort of villain.

With all the talk about villains being a lot more in depth, it worries me. You got:

Kraven
Felicia
Kingpin
Carnage
Electro
Green Goblin

I really wish they didn't use the movie villains for this. I think it would've been very unique if they did their own original story again, and make the game franchise completely separate with the film franchise after the first film. So Kingpin would be the mastermind behind his own arc with Felicia under his control, and Carnage would be just a test gone wrong at Oscorp using the Venom symbiote. The you would meet Kraven early on somehow, and he won't become a villain until the third game, so there isn't an over-saturation of them here.
 
Finally been able to properly set up an account after a year of lurking!

Anyway, I see why people want the game to be at the quality of the Arkham franchise, but the gameplay would have to differ vastly. Could you imagine the Arkham engine and Batman web slinging? It's a mechanic which just wouldn't fit the style of game.

I like what I've seen so far with the game, but I do wish we had the option of a far out camera. I feel like I have less control/vision over what's around me when i'm swinging, so being able to see further around me would be nice.

I worry about the amount of villains in the game. The first game did it well where the "villains" were just generic cross species of famous villains, and the real villain was Smythe, with a little appearance from Felicia Hardy as a supporting character/sort of villain.

With all the talk about villains being a lot more in depth, it worries me. You got:

Kraven
Felicia
Kingpin
Carnage
Electro
Green Goblin

I really wish they didn't use the movie villains for this. I think it would've been very unique if they did their own original story again, and make the game franchise completely separate with the film franchise after the first film.

I agree with you on some things, but I like that they have the movie villains especially goblin, It's been a while since we had him in a game.

Welcome to the hype! BTW:woot:
 
Finally been able to properly set up an account after a year of lurking!

Anyway, I see why people want the game to be at the quality of the Arkham franchise, but the gameplay would have to differ vastly. Could you imagine the Arkham engine and Batman web slinging? It's a mechanic which just wouldn't fit the style of game.

I like what I've seen so far with the game, but I do wish we had the option of a far out camera. I feel like I have less control/vision over what's around me when i'm swinging, so being able to see further around me would be nice.

I worry about the amount of villains in the game. The first game did it well where the "villains" were just generic cross species of famous villains, and the real villain was Smythe, with a little appearance from Felicia Hardy as a supporting character/sort of villain.

With all the talk about villains being a lot more in depth, it worries me.

First off, Welcome To The Hype!

Second, I believe the inclusion of so many villains is to spurn variety. Whenever there is a boss battle, the player will likely encounter a different villain. This is pretty common in most superhero video games.
 
You are in Germany, correct? 20 Euros is a bit on the low side, as 20 Euros is roughly equal to $27. The game is launching for $40. I can only assume one of two possibilities

1) Retailers in your area are launching the game at a reduced price at their discretion.

2) The game has a lower price in Germany in order to combat copyright infringement. Not that Germany in particular is as problematic as say, Russia, when it comes to illegal software sharing. But software publishers have long been faced with the issue of dealing with copyright infringement in Europe when it comes to PC software. So perhaps Germany is reaping the benefit of lower prices as part of some initiative.

And then they destroy all the effort by showing you 5 minutes of "don't pirate me"-trailers :D
Very frustrating on blurays. You're waiting 10 minutes to start the movie, thinking: if I've downloaded it I could just klick on play...

But that would be an explanation. THX :woot:
 
Spider-Man shouldn't be so dependent on stealth just because villains have guns. That's what he has his spider sense for (NOT as a radar if you ask me, though there are different interpretations of the spider sense).

Spider-Man would rather make a fun quip as an entrance and then clean the room in a straight forward way. The only times Spidey should rely on sneaking should be in hostage situations, when there are way too many armed villains, or when there are some kind of villains who in other ways are too dangerous to take down face to face. Simply armed thugs should be easy for Spidey.

And as others have said, there should be an aim function for webs that would play a main factor in combat.

Skip the radar function completely. Not every game should have them. Especially not Spider-Man, since his spider sense warns him of immediate danger anyways.
 
Only Spider-Man Noir should have such a strong focus on stealth IMO.
 
Lhûgion;28383355 said:
And then they destroy all the effort by showing you 5 minutes of "don't pirate me"-trailers :D
Very frustrating on blurays. You're waiting 10 minutes to start the movie, thinking: if I've downloaded it I could just klick on play...

But that would be an explanation. THX :woot:

Five minutes 0_0

That is utterly ridiculous. I really dislike how commercial products are inferior to the pirated copy. Be it lame DRM that makes installing a game very difficult, or a movie with tons of "don't steal this" warnings and unskippable trailers. Why is it that pirates always get the better copy?
 
I agree with you on some things, but I like that they have the movie villains especially goblin, It's been a while since we had him in a game.

Welcome to the hype! BTW:woot:

That's true, plus the design of his bombs in the game is so much better to the design from the film. Feels more like the comics but also realistic.

And thank you, glad to be here!
 
First off, Welcome To The Hype!

Second, I believe the inclusion of so many villains is to spurn variety. Whenever there is a boss battle, the player will likely encounter a different villain. This is pretty common in most superhero video games.

Thank you!

That's probably it, plus it follows what most open world SM games have done. SM2 had Black Cat, Rhino, Mysterio, Doc Ock and probably more when I progress further into my current playthrough of it. SM3 had Morpheus, the Lizard, the gang wars, as well as the three movie villains. I just wanted this game franchise to do something different, mainly because I felt the story in the first was very good and I don't want a large amount of detailed villains making it feel rushed (unless it has a long run time, of course).
 
Five minutes 0_0

That is utterly ridiculous. I really dislike how commercial products are inferior to the pirated copy. Be it lame DRM that makes installing a game very difficult, or a movie with tons of "don't steal this" warnings and unskippable trailers. Why is it that pirates always get the better copy?

Well okay, they just feel like 5 minutes because they're annoying xD (not counting all the "Pirating is evil. Thank you for buying and not pirating our product. By the way pirating is evil. Now we're able to show you lovely text boards like this and the ton of following commercials. And don'T forget: pirating is evil." texts)
Just an example:
[YT]9swZurD9ogs[/YT]
 
I agree, but a Spider-Man game should focus on 616 only if you ask me, even though SD was fun.

Why? I think the video games are a good way of experimenting with different variations of Spider-Man. I see no reason why the games MUST focus on the 616 incarnation of Spidey.

On a side note, I really wish we got a sequel to USM: The Game.
 
I wouldn't mind a game that takes place entirely in the year 2099.
 
The only versions I'd be interested in would be 616 and 2099. I've never been a fan of Ultimate and Noir seems pretty boring to me.
 
I don't know if someone has posted this yet, but there is a new suit revealed sorta (no pics of it).

Ends of the Earth suit.
I love that suit, would love playing the game wearing it

WOW, the graphics for that system really are subpar
The previous movie game has dumbed down graphics on the 3DS compared to the main port, but at least it still looks quite nice
This looks, unpleasant
 
I don't know if this has been mentioned already but apparently Web Retreat from ASM1 is removed in ASM2. Beenox said that it was too easy (which I agree with). Also, there will be a health bar that you have to manage.

Great news to me!
 
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