So I just finished the story (I started playing ~19:30 after getting the perfect visual settings that give me buttersmooth gameplay without many sacrifices) and I have to say... that story was underwhelming. It felt so thrown together, written for kids and overall so goddamn unepic. The Electro and Harry boss fights are underwhelming if you've seen the movie (fight Electro in an empty times square, Harry on a roof). The only positive thing about the story is Carnage, that's pretty much the only thing holding it together.
Ok so, what did I like:
- Web-swinging, it's absolutely a blast to swing (even though it has its issues with detecting buildings nearby and the webs attach like 50-75% of the times to structures, the other 25-50% are anchorpoints next to structures but not directly at them) and the webs have no physics to them which allows you to swing through objects that would otherwise bend your web. You can also hold onto your webline IF you don't move your analog stick too much (you auto-release at the highest point). Here is a picture I took of me holding onto the trigger, you automatically enter the rappel position lol:
You can absolutely swing fast, I'd say you can go even faster than you could in SM2 with boosting and releasing early (lowest point of swing)
- Web-rush finally allows you to keep your momentum by holding your movement stick into the position you want to go to but they heavily cut down the radius you can use it. You can barely web-rush into the air anymore which made a few chases annoying. Web-rush does still not care if there's anything the webs can attach to though, sometimes your web attaches to thin air
- Combat is pretty much the same as TASM1 but it feels more responsive/fluid and has multi-dodge (3 guys attacking you at the same time = press dodge 3 times to counter attack successfully).
- The city is HUGE. I don't know, maybe I remember the city size of TASM1 wrong but this time around it feels a lot bigger. Looking at the skyscrapers at night with all the neon lights really shows off how big it is. It also has a lot of variety, a lot more than TASM1. Feels like a completely new sandbox to play in, you keep finding new stuff (but yes sometimes you feel like you've been there already).
- Crimes continue to happen and there are a few really good side missions like the burning building. The best variants of it are the ones taking place inside a building, they mapped out quite a few buildings with interiors (a whole apartment complex, a big factory, several floors of some skyscraper with offices etc.). But there are also the cheap and boring ones that only take place on rooftops. Car chase is the same in every encounter (only thing that varies is how many thugs there are inside the car, I believe they even use the same models for every encounter. I'm sure the car is the same etc.). Petty crimes are the same as TASM1, the bomb disposal is a nice mini-game but it gets old very fast (approach location, spider-sense, pick up bomb, rush to the checkpoint near the water, watch cutscene). Work accident side-mission is always the electrician being trapped near a broken generator. Deadlocks are pretty much the same too (don't know how many variations, only did like 2 or 3). There are 5 hideouts you can infiltrate I think (each hideout gives you one suit).
- Dialogue system, it doesn't affect the story at all but I still clicked through every single option in every single dialogue because I thought it's interesting to know background info.
- The music is good, I like it more than the music from the first installment.
- It's good that every boss-fight is unique this time around, but they still lack that sort of "epicness" I'd expect from fighting someone like Harry or Electro.
What I don't like
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Loading screens, loading screens, loading screens. Loading screens everywhere, at all times. The whole game is one glorified loading screen. Approach a petty crime? Loading screen with cop radio describing what the thugs are doing. Done fighting them? Daily Bugle report about it. There is no side-mission that doesn't involve loading screens and that is really sad. One'd think that a petty crime could be done without much loading (I'm almost 100% certain that I can sometimes even see the thugs down there doing their thing...). Loading screens are also present in every mission, and there are, IMO, too many of them. Good thing is you can go get something to drink or eat because you have to press a button to end them.
- Hero or Menace system. It's a nice idea and it works in theory but it's way too hard IMO. You can never do all crimes popping up. I do a petty crime and try to get to the deadlock but it's already flashing red and disappears, lowering my hero rank. There is no way to know which crime is going to disappear first when a lot of them are flashing (and they start flashing really fast, even if you are on the other side of the map and didn't trigger anything they start to disappear and lower your rank). It's always a fight against the time and you'll lose eventually triggering the lame drones chasing you that cause cuts on your suit forcing you to visit Aunt May in order to repair your suit... goddamn Beenox I never asked for this.
- Story, already mentioned why. IMHO they should just go back to adapting the movie story and add their own things to it. There's no reason why they couldn't have done it the way Treyarch did it back in the days. They had the storyline of SM3 and added side-arcs like the Kingpin or lizard. I see no reason why they couldn't have done the same here, the story suggests literally nothing that would've prevented them from making a faithful adaption of the Electro/Harry/Gwen parts of the movie while incorporating the whole Task Force/Kingpin stuff (well Harry is still kind of the same as his movie counterpart but the encounters etc. are boring and should've been handled the same way they are in the movie).
- Graphics aren't the best (they are acceptable but I would've wanted more from a next gen platform game)
- Indoor web-swinging is the same as TASM1 and I like it for INDOOR missions, it absolutely sucks in the open area missions that have no roof (an abandoned warehouse with surrounding areas, you literally throw me back to SM1 territory there with horrible sky swinging).
- Dialogue system, I like that they added it but they could've done so much more with making decisions etc. and altering small parts of the story.
- Somehow the voice acting in this one was unbearable. I don't know, can't pin-point it but I'm sure it has to do something with Peter/Spidey being a whiny girl still crying about uncle ben like he just died. Every dialogue involving uncle ben is cringeworthy voice acting at its finest. I liked the jokes and most other dialogues and Sam did a good job... my only issue is his "sad voice" kind of feels forced. Atleast there's no "WOOOHOOOO" etc. in this one (well if I got to hear that garlic pizza line one more time I consider that the new woooho line...).
TL/DR: Get it if you are a Spidey fan or enjoy freeroaming etc. I wouldn't get it without being a Spidey fan because it's no AAA quality, the story is "crap" (sorry, only good part is Carnage... well could also be the fact that they cut out the most important part to me, Gwen...

) and it feels like it lacks quality in a lot of areas (loading screens, repetitive side-missions, un-epic boss fights).
On the other hand, I'm a Spidey fan and it's probably my favorite Spidey game for now (next to the unplayable SM3) due to the improved freeroam gameplay. Not going to enjoy playing through the story again though, I was glad once it was over... :-/