The Amazing Spider-Man 2 The Amazing Spider-Man 2 Video Game Thread - Part 7

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* The voice acting is surprisingly bad. Beenox has Always delivered in that aspect but aside from Kraven, the voice acting is pretty bad. Especially Green Goblin.
Harry is fine, so is Peter
The rest are dull, dull like voice acting from the first movie game from Treyarch

* The boss fights look improved on compared to TASM, but still unsatisfying. Shocker almost never shoots, he just jumps around. EVERY boss has this "ground slam" attack. The most enjoyable one seems to be Electro.
Carnage doesn't have a ground slam

* I'm not a fan of goon clones of villains. With that I mean the guys flying on gliders and using bombs. That takes away from the originality of the actual super villains. I had the same grudge with WoS, and with e.g. the Shocker goons in SM2.
Goons in those two game are still more fun than the ones in this game though
 
I like some of the new stealth animations. I just wish the combat had more to offer lol.
 
For those of you who've played it, how does the combat feel? It looks pretty good to me!
 
Feels actually worse than ASM1's combat to me.
 
I don't know for sure, need to play it again to give a precise answer
But I don't want to play it now
 
For those of you who've played it, how does the combat feel? It looks pretty good to me!

I think its pretty much the same. They added 1 new combat move and they removed things from 1. I feel like its missing something.
 
There are definitely quite a few moves missing from the last game, I'd say.

A lot of them were really cool. :/
 
Second day playing, game still ain't taking up the full screen of my TV. WTF Beenox?
 
Gah, that's too bad hearing about the combat! Those finishers in TASM were damn cool!

Anyways...I kinda feel bad because I was one of those who wanted a gang war based Spider-Man game. We got that, and yet I'm sitting here telling how mediocre this game looks. Same goes for the free flow, Arkham based combat.
 
I've watched some more gameplay and some reviews and geez...this looks pretty bad. The voice acting is at an all time low and the graphics are actually surprisingly horrible. Like...jesus. I'm really glad I didn't buy this now. This game seems like a total waste of 60 bucks.
 
I've watched some more gameplay and some reviews and geez...this looks pretty bad. The voice acting is at an all time low and the graphics are actually surprisingly horrible. Like...jesus. I'm really glad I didn't buy this now. This game seems like a total waste of 60 bucks.

Kingpin is the absolute worst IMO. His grunts after every sentence...uuugh! Sounds so bad and forced.
 
The game is fine,not better than the first one but i enjoyed ,not playing it anymore because that H/M bar annoyes me.

Beenox is showing fatigue,they weren't much inspired in the making of it *cough* story *cough*

Huge storylines wasted,big dissapointment,Tasm plot was actually good.
 
I don't see how its my TV. I can play any other game and it works. I played the BAO Cold Cold Heart DLC & it was full screen. The game was also better.
 
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Batman I see...

AO might be better but it's still an average/OK game at best.
 
Arkham Origins was ok but Cold Cold Heart. Man that was perfect. 10/10
 
guys, I sent this to Beenox:

hello whomever has received this message over there, I am just a humble yet passionate fan who has a lot of potentially viable ideas for the next game. I've loved all the stories you have written for your games and I've had a lot of fun playing them, but in any game there's almost always room for improvement. apologies if I'm coming off as rude, but that's of course not my intention. In any case, here are my suggestions for gameplay dynamics:

gonna start harsh, I think it'd be best if you cut the web rush feature out of the game. instead, you could put in a parkour interaction button (L2). Let's say you're flying in the air, about to land a rooftop BUT you don't wanna cut your flow so before landing you hold the L2 button: Spidey lands hands first and keeps the flow by thrusting himself forward & back into the air with his arms (similarly to the way that Spidey does at the end of Spider-man 90's animated show intro)

now of course the parkour interaction button would react different with different environments and objects. in fact, you could use it with enemies as well, pulling of spectacular looking moves. if you're entirely airborne you could do flips or something, if you're web swinging you could build up some serious momentum (you need more speed to spidey's swinging, and it shouldn't be that hard to build momentum).

speaking of swinging, ditch the both triggers shoot web dynamic. it sounded cool on paper, I even did a little happy dance when I heard about, but playing TASM2 I and many other's realized, we'll be better of with one swinging web button. make them stick to buildings though, that was undeniable progress

also the combat is kinda choppy. the idea of it is good, but make the moves look more organic. especially when he punches, it looks like he's throwing his numb arms to the enemies. Spidey more often uses his legs in close combat, though he does throw in a few punches every now and then. keep that in mind and also keep it free flow. add some webbing up action, and not only in the form of shooting web balls, but you know, like he shoots the web on them in the comics

last but not least, you could have a mode where the camera follows his movements like if he flips, the camera also flips with him. this would make for some pretty damn sensational visuals when swinging and parkouring. of course this would be optional. I have no idea if the new gen consoles can handle that, but hey, just a suggestion

I as a fan can tell that you, the folks of Beenox, are one of the most passionate developers when it comes to the good ol' web slinger. You can be the definitive Spider-man game developer just like Rocksteady is for Batman games, if you just put enough effort. Imo you shouldn't keep doing these movie tie-ins, start an original story project again and make it count
 
Arkham Origins was ok but Cold Cold Heart. Man that was perfect. 10/10

Is it really that good? Too bad I won't spend Money on it, but if WBM stepped up their game for it, then that's good. I don't count AO as a game in the Rocksteady universe however. I view it as an alternate story thing.
 
Is it really that good? Too bad I won't spend Money on it, but if WBM stepped up their game for it, then that's good. I don't count AO as a game in the Rocksteady universe however. I view it as an alternate story thing.

Best way to decribe it: it's like playing the Heart of Ice BTAS episode. It's so damn good.
 
I don't see how its my TV. I can play any other game and it works. I played the BAO Cold Cold Heart DLC & it was full screen. The game was also better.

Hm.

Well, then I have no idea.
 
I just save a civilian who was trapped under 2 train cars.

How?
 
guys, I sent this to Beenox:

hello whomever has received this message over there, I am just a humble yet passionate fan who has a lot of potentially viable ideas for the next game. I've loved all the stories you have written for your games and I've had a lot of fun playing them, but in any game there's almost always room for improvement. apologies if I'm coming off as rude, but that's of course not my intention. In any case, here are my suggestions for gameplay dynamics:

gonna start harsh, I think it'd be best if you cut the web rush feature out of the game. instead, you could put in a parkour interaction button (L2). Let's say you're flying in the air, about to land a rooftop BUT you don't wanna cut your flow so before landing you hold the L2 button: Spidey lands hands first and keeps the flow by thrusting himself forward & back into the air with his arms (similarly to the way that Spidey does at the end of Spider-man 90's animated show intro)

now of course the parkour interaction button would react different with different environments and objects. in fact, you could use it with enemies as well, pulling of spectacular looking moves. if you're entirely airborne you could do flips or something, if you're web swinging you could build up some serious momentum (you need more speed to spidey's swinging, and it shouldn't be that hard to build momentum).

speaking of swinging, ditch the both triggers shoot web dynamic. it sounded cool on paper, I even did a little happy dance when I heard about, but playing TASM2 I and many other's realized, we'll be better of with one swinging web button. make them stick to buildings though, that was undeniable progress

also the combat is kinda choppy. the idea of it is good, but make the moves look more organic. especially when he punches, it looks like he's throwing his numb arms to the enemies. Spidey more often uses his legs in close combat, though he does throw in a few punches every now and then. keep that in mind and also keep it free flow. add some webbing up action, and not only in the form of shooting web balls, but you know, like he shoots the web on them in the comics

last but not least, you could have a mode where the camera follows his movements like if he flips, the camera also flips with him. this would make for some pretty damn sensational visuals when swinging and parkouring. of course this would be optional. I have no idea if the new gen consoles can handle that, but hey, just a suggestion

I as a fan can tell that you, the folks of Beenox, are one of the most passionate developers when it comes to the good ol' web slinger. You can be the definitive Spider-man game developer just like Rocksteady is for Batman games, if you just put enough effort. Imo you shouldn't keep doing these movie tie-ins, start an original story project again and make it count

I mean, yeah, it sounds great, but (no offense) it's not going to do jack-****. They only have so much money and time to make these games and complete reworkings of their engine is just too much. Plus, on that last point, they have no choice. They don't have the rights to comic-based Spider-Man stories anymore. The only things Beenox can do are movie tie-ins.
 
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