The other games were both FPS so I'd think this one is likely to be too.Finally!! Aside from the Fable Reboot, this was another worst-kept secret......lol.
Looks interesting and just the type of exclusive franchise that Xbox desperately needs.
Though I'm really hoping it's NOT a 1st person shooter. But based on the video, I'm getting the impression that it might be?
Also, this is another project that seems way off in the future. So while it's interesting, I can't get terribly excited for it yet.
Well, if that's the case, then that would unfortunately dampen a good portion of my interest in the game. FPS games are at the bottom of my list of preferred game types.The other games were both FPS so I'd think this one is likely to be too.
As much as half of the core development team known to be working on the upcoming Perfect Dark reboot quit the company during the last year, or around 34 people, analysis of employee LinkedIn profiles has revealed.
That includes most of The Initiative’s senior design team, including game director Dan Neuburger, design director Drew Murray, lead level designer Chris O’Neill, principal world builder Jolyon Myers, two senior system designers, a group of three former God of War designers and more.
And the turnover of top talent doesn’t end in design. Perfect Dark’s two most senior writers also recently quit, analysis shows, along with the project’s technical director, tech art director, lead gameplay engineer, lead animator, QA lead and more.
According to LinkedIn, The Initiative is now less than 50 people (when duplicates, former employees and erroneous listings are removed) and currently has just three roles advertised on its website. Analysis suggests it hired around 12 people in the past 12 months.
Interviews with multiple former senior developers cited a lack of creative autonomy and slow development progress as the reason for their departures, and described the wave of exits as “fast and furious” with project momentum said to be “heavily affected”.
The Initiative’s management told VGC it’s confident in the team it has in place, and new talent joining, and pointed to industry-wide staffing challenges during the Covid-19 pandemic.
ImSim! LFG!At the widest level, Perfect Dark will be a single-player experience, with a set of missions – but with choices offered in how you complete those missions. Looking at the trailer, it’s clear that traversal and gadgets are a huge part of this – we see new parkour abilities used throughout, both for movement and combat. The developers tell me that the focus was on creating an intuitive movement system, which will let players find interesting ways to tackle their objectives. Add to that a combat system that allows for both melee and gunplay, stealth mechanics, and liberal use of gadgets, and Perfect Dark is a game that will present players with an objective, but let them figure out how they want to achieve it.
Team Perfect Dark doesn’t want this to feel like any one genre – it takes in elements of first-person shooters, immersive sims, and stealth-action, but blends them into a seamless whole. The goal is to offer a true secret agent fantasy – and letting players use their various tools and abilities in the way they want is key to this.
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Perfect Dark: Answering the Big Questions from its Incredible First Gameplay Trailer - Xbox Wire
After seeing the first gameplay trailer for Perfect Dark, we caught up with the developers to answer some of the big questions about this exciting secret agent thriller reboot.news.xbox.com
ImSim! LFG!
Deus Ex may be dead (for now) but I have this in the meantime.