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This is a continuation thread, the old thread is [split]246060[/split]
Switch between original and remastered soundtracks on PS4.
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Final Fantasy X | X-2 HD Remaster will launch for PlayStation 4 on May 12 in North America and May 14 in Japan, Square Enix announced.
The PlayStation 4 version will include system-exclusive features and a special pre-order bonus calendar featuring artwork by Yo****aka Amano (available at the Square Enix Store and at participating retailers).
Find the list of key features below, via Square Enix.Over at the game’s official Japanese website, you can see how the game’s visuals have been upgraded from PlayStation 3 to PlayStation 4.
- Cross-Save Functionality – Players can transfer their save and continue their progress across the PlayStation 4 system, PlayStation 3 system, and the PlayStation Vita handheld entertainment system. (PlayStation 3 and PlayStation Vita versions sold separately.)
- Ability to Switch Between Original and Remastered Soundtrack - Play Final Fantasy X with the beautifully remastered soundtrack or, new to the PlayStation 4 system version, switch back to the original classic tracks.
- Remote play – Supported for the PlayStation Vita handheld entertainment system.
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source: Gematsu(PlayStation 3 on the left, PlayStation 4 on the right)
View the first PlayStation 4 screenshots at the gallery.
visit gallery »
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PlayStation 4, Final Fantasy X | X-2 HD Remaster, Pre-Orders, Release Dates, RPG, Screenshots, Square Enix
FFXIII was ATB.
Well, Type-0 is actually an older game, it's the remaster of a PSP game.
Exactly, I'm referring to the choices they're making. I'm not claiming anything concrete, just reading the choices in a certain way. I'm just wondering if they'll shy away from ATB-based games. I'm not sure ATB style games are that popular among the GA, I think more action oriented gameplay is more appealing and marketable.
I mean, maybe, but as I said, Type-0 is actually an old game, so I'm not sure if it factors into what you're saying since that has nothing to do with "recent" developments. There's always been a variety of different battle systems in FF spin-offs from Tactics to Crystal Chronicles, and XV did actually start as a spin-off.
I guess even the mainline games have on occasion changed it up. FFX wasn't ATB, and I want to say there was another mainline that wasn't ATB, like FFV maybe?
Well, there was only Type-0 and Crisis Core on the PSP as far as Final Fantasy goes. I'm sure Crisis Core will come out at some point.
AlsoThe students of Class Zero introduced.
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Square Enix has released a new set of Final Fantasy Type-0 HD character trailers, highlighting Class Zero’s Machina, Rem, Cinque, Cater, and Trey.
The PlayStation 4 and Xbox One upgrade of the PSP RPG is due out in North America on March 17 and Europe on March 20.
Watch the trailers below.
Machina
[YT]0OABSi7rk6g[/YT]
Rem
[YT]qCJbcUGy9qc[/YT]
Cinque
[YT]YbLkwoHhnjw[/YT]
Cater
[YT]ORDCZ6xYr-E[/YT]
Trey
[YT]XEoNXEduvSM[/YT]
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PlayStation 4, Xbox One, Clips, Final Fantasy Type-0 HD, RPG, Square Enix, Trailers
Day-night system, time-based world, and more was planned.
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Rodensoft, an independent developer based in Aomori, Japan making games and web projects for Japanese and English speaking markets, was working a fan-made sequel to PSone’s Final Fantasy VII… for PSone.
A purely personal project, the sequel started life as a modification, but has since turned into a proof-of-concept, existing only to “demonstrate how much power even the original Final Fantasy VII PSone engine has.” Development is not ongoing, as Rodensoft explains, “it’s a full time job and the scripting tools, while great, are quite restrictive compared to real coding.” The studio is now working on an original RPG based on the Unreal Engine.
Final Fantasy VII: Time Guardian took the original world of Final Fantasy VII and added a plethora of new features, including a day-and-night system, time-based world, resource mining, house ownership, repeatable quests, switching between characters and teams, and a faction/karma system.
The story began at the Temple of the Ancients, in which the Time Guardian sets a trap for Cait Sith, who was taking the Black Materia, and scrambles time so that events from the beta and Ultimania concepts of Final Fantasy VII take place. Each character would forget each other and start in locations across the world meaningful to them (for example, Yuffie near Kalm, Barret in Corel, etc.), eventually meeting each other in set circumstances.
We’ve detailed some of the planned features below:
A video of the concept was released yesterday, which we’ve embedded below. If you have any more questions about what was planned, the developer seems to be answering comments on YouTube, as well as in this Qhimm topic.
- Day & Night System with Random Weather - Enemies at night can be far more dangerous.
- Upgraded PHS - Check the time anywhere with a calendar system made up of months and years.
- NPC Schedules - NPCs will do different things depending on the time of day, offering more dynamic gameplay.
- “Change” System - Change the party leader at any time. If you’re bored with the current quest, you can freely change to another character within the PHS. Characters will remain where you last left them. If you switch between two characters in the same area, you’ll see the character you just left behind.
- Time and the World - Shops and houses will open and close, and sounds and music will change, depending on the time of day. Time is calculated after battles and the world map.
- Games - You can buy games like “G-Bike,” “Snowboard,” and “Torpedo Attack” for your PHS, which you can play to pass time in the game world.
- Team System - Players will be able to form multiple parties, up to three teams of two or three characters. Your team members will follow you on the field.
- Randomized Dungeons - Self-explanatory.
- Open-World - An open-world spanning nine CDs, one for each character (this sounds like it was a bit ambitious, but the developer notes the PSone had support for up to nine unique CDs). The world features things like “well-used paths,” which are a “slightly safer” way to travel the overworld.
- Field Skills - Extract resources and blow up doors (Barrett), pick locks and ninja jump (Yuffie), levitate (Vincent), etc.
[YT]l1Y3snhd_bg[/YT]
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PlayStation 3, PS Vita, PSP, Clips, Final Fantasy VII, Final Fantasy VII: Time Guardian, Gameplay, Rodensoft
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- Zero Mod • 18 hours ago This is actually really cool. I would have loved to play it. Even some kind of alpha build. This reminds me of the debug room you could unlock and mess around in via gameshark. I spent so much time playing around with that.
I don't remember some of the things that are in it from when I played it last on PS2 but I heard this version is based on the International version with a bunch of new stuff as opposed to the cut down NA release. Is that true?
Ah, I see. I'm still pretty pumped to fight the Dark Aeons though. They should be fun (aka a ***** to fight).
SAKAGUCHI'S FINAL FANTASY