The Official GHOSTBUSTERS Thread

Status
Not open for further replies.
Hhmmmm, that Slimer Edition or whatever at Amazon is not that impressive I must say. I'm a big time GB fan but that stuff just isn't that appealing to me. Slimer bust looks kind of tacky, I've never been much of a keychain guy, and those minimates suck.

I mean, who are those ghosts? Probably ghosts from the game, but why should I care for them now? If they were gonna make minimates why not make... hmmm I don't know Ghostbuster minimates? Little Egon, Ray, Peter, and Winston figures would have been enough to get my money. But as it is now, I'll probably just pre-order at GameStop. One of those minimates should be Staypuft... at least!!!
 
Hhmmmm, that Slimer Edition or whatever at Amazon is not that impressive I must say. I'm a big time GB fan but that stuff just isn't that appealing to me. Slimer bust looks kind of tacky, I've never been much of a keychain guy, and those minimates suck.

I mean, who are those ghosts? Probably ghosts from the game, but why should I care for them now? If they were gonna make minimates why not make... hmmm I don't know Ghostbuster minimates? Little Egon, Ray, Peter, and Winston figures would have been enough to get my money. But as it is now, I'll probably just pre-order at GameStop. One of those minimates should be Staypuft... at least!!!

Im with you man. Id think about getting it if the price point wasnt insane.
 
I didn't see a price. How much is it? If it's over $100, then for sure no thanks.

Even if I wanted it real bad I probably shouldn't buy it. That month I'll be buying Batman: Arkham Asylum Collector's edition, a regular PS3 Ghostbusters, and the new GB blu-rays. Not to mention some of the other new collectibles that are rumored to be coming out around the anniversary.

That'll be an expensive month. Kind of glad I don't want the Slimer Edition.
 
I didn't see a price. How much is it? If it's over $100, then for sure no thanks.

Even if I wanted it real bad I probably shouldn't buy it. That month I'll be buying Batman: Arkham Asylum Collector's edition, a regular PS3 Ghostbusters, and the new GB blu-rays. Not to mention some of the other new collectibles that are rumored to be coming out around the anniversary.

That'll be an expensive month. Kind of glad I don't want the Slimer Edition.


Dude its like 129 bux. Its insane. I mean ill drop dough for anything Ghostbusters but c'mon, give me something worth the money.
 
$129! Ouch, yeah that stuff isn't nearly worth the price. Though I really would've loved some actual GB team minimates or Legos. I Would've payed almost anything if they'd made those.
 
Heres some High Res shots of the box art for the PS3, 360 and Wii as well as the Blu-Ray cover. Nothing we havent seen before but still cool.


http://www.thehdroom.com/news/Ghostbusters_Game_Box_Art_for_PS3_Xbox_360_and_Wii/4597


682-1.jpg


I cant believe this game is finally coming out!!! Just gotta make it these next 8 weeks without my head exploding and ill be golden!
 
Last edited:
Hah thats cool, but im glad that style is just for the Wii. Had they of gone with that for all the systems id have been pissed. Im also glad im not stuck with only a Wii.
 
Hah thats cool, but im glad that style is just for the Wii. Had they of gone with that for all the systems id have been pissed. Im also glad im not stuck with only a Wii.

You and me both, brother. I just don't really care much for the the way the Wii looks personally. I guess it's not bad, but it just doesn't feel like..I dunno, it doesn't fit or something
 
You and me both, brother. I just don't really care much for the the way the Wii looks personally. I guess it's not bad, but it just doesn't feel like..I dunno, it doesn't fit or something

Yep. Being that this game will be considered canon, well at least it appears that way now, i gotta have my guys looking the way they were when we previously saw them.

If i ever get a Wii, ill pick this game up tho.
 
will the ps2 game be any different (besides obvious graphics )
 
Heres a developer blog posted last week. Doesnt really talk about any in game stuff, but they mention ZootFlys game and talk about working on the game prior to anyone knowing anything about a Ghostbusters game.


Despite everyone’s efforts to cleave as close to authentic Ghostbusters as possible, there are some aspects—or specifically: talents-- that we just couldn’t get in the game, namely Sigourney Weaver and Rick Moranis. As we understand it, there were different reasons at different times, but we regret not being able to bring the entire key cast back for the game. I will admit, though, that we were a lot less sad later on, once we realized we needed to juggle, record, and animate up to seven major characters at the same time!

By the end, if Louis Tully had made an onscreen appearance, we had already half-decided he would be consigned to a wheel chair and rigid full body cast as the result of an unfortunate accident that occurred just before the player was hired as his replacement. He’d be able to talk, but probably not do a whole lot more. By the time Ms. Weaver voiced interest, the only part we had left for her would have been the voice of the computer (which Egon would have encoded to annoy Venkman).

Now, the following may be a sore point, even heresy, for some GB fans, but early on everyone involved elected to avoid incorporating elements from Real Ghostbusters and the other animated series into the game. The reason for that is, once again, authenticity. While those series were excellent, and undoubtedly responsible for generating many newer or younger Ghostbusters fans, they branched away from the continuity of the films.

Since the GB game is intended to follow as a direct sequel, we all agreed to let the animated series remain separate. But an interesting potential upside there is that they could generate their own lines of games in the future.


Codename: Proton
Because the deal had so many moving and delicate parts at the outset, we began the game in total blackout secrecy. The project was codenamed ‘Proton.’ No one at Terminal Reality or the publisher was even allowed to mention the word ‘Ghostbusters’—and the blackout extended beyond industry colleagues and press to friends and family, too. We had fake Proton title screens, the whole works.

It was especially confusing to some of the publisher staff, because they were also developing Radical Entertainment’s Prototype in secret at the same time, and the two words sound similar. Whenever someone at the publisher accidentally mentioned Prototype around us, they would gape in horror at the bombshell they had let slip out: but we just thought they were misusing our code word, or referring to some actual prototype.

It took us months to realize they were working on a game that was actually titled “Prototype.”

We worked on Proton for well over a year before anyone actually called the game “Ghostbusters” out loud. The team was pretty severely Pavloved : up until four months ago every time we heard ‘Ghostbusters’ spoken, we looked around to inflict the Indignant Eye of Silence to whomever had blundered by using the word.

In retrospect ‘Proton’ sounds like a dead giveaway for Ghostbusters, but no one ever guessed what we were really working on, and we had external friends that literally began obsessing over guessing the game title.
Because our scheduled prototype build was also being used to convince some doubters about the quality of the game, it had to be visually stunning as well as demonstrate compelling gameplay. This meant that we had to add a number of ‘final’ elements and features before all of the game systems were fully designed. It was a pretty impressive piece of work--the art, programming, effects, and design groups really outdid themselves on it. Sadly, much of it had to be thrown out when the final systems came online because it was built, rigged, or animated outside of the new game standards.

When you play the final game, keep an eye out for a cool hall of mirrors: this is the only remnant of our original prototype build.

We had wrapped our prototype build and moved into production when ZootFly released the infamous Ghostbusters gameplay vids onto YouTube. They had been self-developing their own GB title for a while, and released the vids as a way to stimulate licenser and public interest in the title. Remember that we were still running silent in Proton mode, and had made no mention of Ghostbusters at this time, so we don’t know whether they were aware of our game or not.

This caused an initial ‘gulp’ moment at the publisher and Sony, but when the public responded with an overwhelming positive response for a Ghostbusters game, it actually helped to convince the last few holdouts that this had the potential to be a pretty big deal, and that the property had not gone stale in the 20 years since the last movie.
For what it’s worth, we thought the ZootFly version looked great, and very promising. We know they feel as passionate about Ghostbusters as we do, and that their efforts were a real labor of love.

It was about this time that we were able to bring RedFly Studios onboard to do the Wii, PS2, and DS versions of the game while we concentrated on the PS3, 360, and PC versions. RedFly, a super-talented Austin start-up whose principals are mostly former Terminal Reality employees, was already using our Infernal Engine tech for their original-IP Mushroom Men games, and they were a welcome addition to the growing Ghostbusters family.

ThreeWave came in right after RedFly to work on the multiplayer component. They’ve been a real pleasure to work with and have pulled off some really incredible gameplay scenarios.

Production hasn’t come without some missteps and bruises, but we can save some of those stories for future diary entries, and maybe the postmortem. Here’s one tidbit: remember how we were ultimately concerned with authenticity for the game? While that’s a great focus, we shouldn’t have worried at all about accidentally veering off track. As mentioned earlier, five individual parties own Ghostbusters. We found out very quickly what that means is that all five parties, plus the publisher, have to approve every single element, every changed word, every button press in the game.

It took some time to send everything through the approval machine and get used to the response time, but we’re definitely assured of accuracy and authenticity!

We’re looking forward to the next few extra months of polish, thanks largely to our new partnership with the ‘new’ Atari. We’re excited to get the game into player’s hands just in time for Ghostbusters 25th Anniversary this summer.

As production progressed, we continued to build the team with some excellent and welcome additions: an entire production staff, a rebuilt design team, and some new veteran talent in our animation dept. Our decision to focus on, and make decisions based upon, achieving high quality has really paid off. Everyone on the team has grown enormously in terms of skills and game production. It’s been really gratifying to be a part of.
 
gametrailers tv just showed the opening cinematic for the game and it looked AWESOME!!!!! Even the opening Columbia Pictures logo looked as it did in 1989. Can. Not. Wait!!!!!
 
I bet it's awesome, but I can't watch the opening cinematic! That's way too big a "scene" or whatever it might be to watch without the game. For shame on the rest of you for watching that! This game is like a movie to me, I can't watch the opening, it would drive me crazy!
 
That was really cool. Had the old cheesy Ghostbuster commercials like the first two and even had the starring credits and all. Fun stuff:woot:
 
That was really cool. Had the old cheesy Ghostbuster commercials like the first two and even had the starring credits and all. Fun stuff:woot:

"Have you, or your loved ones ever seen a spook, spectre or ghost?"
 
Man, when that music starts up it's like I'm a little kid again. :D
One of those minimates should be Staypuft... at least!!!
Wouldn't work. There's nothing "mini" about the Stay Puft Marshmallow Man, my friend. :oldrazz:
 
Last edited:
The intro was awesome. I'm glad they're using the same beginning music as the first film. I really can't wait to play this game.
 
Man, when that music starts up it's like I'm a little kid again. :D

i know how you feel man. iwas watching and was like "man, cgi murray looks awesome..." then crap happened the the theme kicked in and i was like "OMGOMGOMG!!!!!*kid mode*"
 
Status
Not open for further replies.

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"