Playstation The Official Playstation 5 Thread

I know Series X has been selling out just as much as PS5 in local Australian stores, but I tend to see those same announcing new SX stock far more often than PS5 stock.
 
I've just recently started to see Series X's more commonly in stores but then again I haven't been looking too often. Nintendo Switches are pretty abundant by me and have been for the last year or so. PS5s are still elusive in the wild almost two years in. Whenever they arrive at a store they're most likely still kept in the back. When I got mine with In-Store Pickup the manager had to get it from a locked office.
 
My suspicion is that this is a side effect of Sony trying to push the envelop with the hardware. More heavily customized parts may have let them eek out more performance than the Series X, but it has also meant the supply chain issues have punched them in the gut harder. Whereas the Series X is much closer to off-the-shelf, as I understand it, so its parts aren't in as tight of supply.
 
I never cared about CoD, but I can understand the frustration on Sony's side. The insane purchases Microsoft made are kind of disgusting, they've basically disney-d the games industry. Instead of making their own products to increase their value, they are buying out existing devs in order to move shared games over to platform exclusive. This is a loss to 3rd party choices and to creativity on Xbox's side. Seeing how Microsoft have handled their own IP, I'm not convinced the shift will be a great result for these studios either. Sigh. I'm rarely a fan of big corporate mergers.
 
Never understood why Sony let those franchises die, especially as FPS became so popular.

That's easy: because Sony is lazy, and would rather just let someone else make the games for them. Why put the money and time and risk into creating an FPS franchise, when someone else already makes a hit FPS franchise and they "have" to release on Playstation?

Basically, Sony has an institutional habit of taking third party support for granted. This habit, is now biting them in the ass. Today, it means losing a franchise because an actual rival bought the studio, but tomorrow? It might mean losing a franchise because the third party developer just doesn't feel like bothering to support every possible platform, and the one they decide to skip happens to be Playstation. The solution? Sony needs to actually diversify their first and second party pipeline again. Nintendo produces games of all genres, Microsoft produces games of all genres, Sony needs to do the same thing.
 
That's easy: because Sony is lazy, and would rather just let someone else make the games for them. Why put the money and time and risk into creating an FPS franchise, when someone else already makes a hit FPS franchise and they "have" to release on Playstation?

Basically, Sony has an institutional habit of taking third party support for granted. This habit, is now biting them in the ass. Today, it means losing a franchise because an actual rival bought the studio, but tomorrow? It might mean losing a franchise because the third party developer just doesn't feel like bothering to support every possible platform, and the one they decide to skip happens to be Playstation. The solution? Sony needs to actually diversify their first and second party pipeline again. Nintendo produces games of all genres, Microsoft produces games of all genres, Sony needs to do the same thing.

Which games are these?
 
Are the last games of Killzone, Socom and Resistance even popular?

They've released a bunch of sequels for those already, and as someone who doesn't play 1st person shooters, it was better that the studios behind those games moved on to something else. Like for eXample, Guerilla with Horizon.
 
Which games are these?

To be totally fair to Microsoft, the variety in genres of the Indie Games they've been pushing out via Game Pass are great. A real mix of family, platform, party games, puzzle games, narrative driven, experimental games. I think you'd have to show pretty strong receipts to claim otherwise. It's been the bigger, AAA exclusives where they've been falling short, but variety in general is not the problem.


That's easy: because Sony is lazy, and would rather just let someone else make the games for them. Why put the money and time and risk into creating an FPS franchise, when someone else already makes a hit FPS franchise and they "have" to release on Playstation?

I think there's some truth to this. I think some people have a real problem with this kind of criticism towards Sony out of loyalty but it is really important to remember the distinction between Sony the company and the identities of their first party studios. Sony clearly have a very strong, great stable of studios working under them, but these are all relationships that have been fostered and built up for over a decade.

I think Sony the company is actually still very risk averse, even though we're seeing great games coming out on the platform. But from a corporate point of view, giving great studios like Sucker Punch, Insomniac and beyond innovate and expand is hardly a risk anymore, because they've proven themselves over and over again. I think Sony's corporate identity really gets lost for some people, because it hides so effectively behind studios with very strong identities and brands.

On that front, I think we've seen Xbox really push ahead, because fans have been suspicious of their corporate identity going back to the Xbox One and flubbing the Kinect launch. They've spent years working to correct that and now the company itself is in a much stronger position. People see them as consumer friendly, genuinely trying to make games more accessible, with more rewarding value. That is the key difference.

This is why I think Jim Ryan's gambit may backfire somewhat. Because it's playing exactly into the image that Microsoft probably wants them to have. If Microsoft come out now and say "No no, we want COD on Playstation. We want all gamers to be able to access it", they look great and Sony look out of touch. I think this will potentially be a key turning point in how people compare the two companies and I'm very interested to see how things escalate over the coming month.
 
To be totally fair to Microsoft, the variety in genres of the Indie Games they've been pushing out via Game Pass are great. A real mix of family, platform, party games, puzzle games, narrative driven, experimental games. I think you'd have to show pretty strong receipts to claim otherwise. It's been the bigger, AAA exclusives where they've been falling short, but variety in general is not the problem.

Surely the onus is on the person proving something exists? Hard to provide receipts for things not existing.

I don't really do console loyalty. I had Xbox growing up. Really liked the 360. Switched to Sony last gen because it was offering better titles. This generation has been lacking for me from both sides. Gamepass has been a big deal for Microsoft. They rarely seem to offer anything I'm after though. Sony still have a better exclusives line-up. Indie games seem plentiful everywere and aren't really console sellers.

I objected to the earlier post cause I found it weird to describe Sony's output as lazy. They've fostered pretty good relationships with devs and released some of the most celebrated titles of the last gen, with both their established franchises and new ones. They stomped Xbox into the mud in that regard, and Xbox have simply bought out 3rd party companies in response. They'll have a line-up of franchises previously enjoyed by fans of either system. Surely that is the lazy approach. And generally a bad deal for players.
 
They stomped Xbox into the mud in that regard, and Xbox have simply bought out 3rd party companies in response. They'll have a line-up of franchises previously enjoyed by fans of either system. Surely that is the lazy approach. And generally a bad deal for players.

Microsoft has been acquiring talented studios for years now, before making any of these major company purchases. The chief criticism Microsoft had 5 years ago was not enough games and they've been delivering that with a pretty steady output, all with titles available on Game Pass and many cross platform on PC.

Re: Sony being lazy, I would say complacent is a better word. They've been happy with a level of success for a while now and are only really pushing as far as they need to now to stay competitive.

I don't do console loyalty either. I've owned all 3 major consoles for multiple generations now. I enjoy them all for different reasons. But anyone who's too quick to dismiss Microsoft's progress and momentum isn't paying close enough attention. I generally don't care what platform a person prefers - Their preference entirely. But I know Sony pretty well as a company - Have worked with them as both a games journalist/content creator and as a contractor. They're as corporate as they come and that culture is entirely risk averse.

I have no doubt Microsoft is just as corporate but they've been making risky, unexpected plays for a while now which makes them one to watch.
 
I also feel like next Gen we will really see what the impact will be like with Microsoft making these acquisitions their first party lineup will really be tough to beat
 
Which games are these?

Racing games ( Forza ), Western RPGs both turn based and action ( pretty much everything by Bethesda, Obsidian, and NXile ), FPSes ( Halo, all the Id games ), Fighting Games ( Killer Instinct ), Metroidvania ( the Ori series ), Strategy games ( Age of Empire, Gears Tactics ), Flight Simulator ( Microsoft Flight Simulator ), Action Adventure ( *Minecraft* ). . .

This is not a complete list, this is just a smattering of stuff Microsoft owns and publishes. There are very few genres where Microsoft doesn't have at least one franchise available, and often in the works. And unlike Sony, they support the creation of games outside the big budget AAA mold.
 
Racing games ( Forza ), Western RPGs both turn based and action ( pretty much everything by Bethesda, Obsidian, and NXile ), FPSes ( Halo, all the Id games ), Fighting Games ( Killer Instinct ), Metroidvania ( the Ori series ), Strategy games ( Age of Empire, Gears Tactics ), Flight Simulator ( Microsoft Flight Simulator ), Action Adventure ( *Minecraft* ). . .

This is not a complete list, this is just a smattering of stuff Microsoft owns and publishes. There are very few genres where Microsoft doesn't have at least one franchise available, and often in the works. And unlike Sony, they support the creation of games outside the big budget AAA mold.

Bethesda, Oblivion, id, Mojang etc aren't Microsoft success stories. They're just buy-outs. Microsoft had nothing to do with these studios' achievements so far, and we'll have to wait and see if there are positive effects in the future. They bought Rare years ago and the best thing to come from that was the collection of pre-xbox titles. They've allowed Halo - their flagship franchise - to stumble for about a decade now. Microsoft seem great at acquisitions, less so at delivering the goods.
 
They bought Rare years ago and the best thing to come from that was the collection of pre-xbox titles.

Maybe don't discount the hugely popular Sea of Thieves, that's had 20 Million+ users? :P Especially since adding PC cross play and more regular, significant content updates than many other live service games get, it's gotta be one of the most rewarding and unique games in the MS line up.
 
Maybe don't discount the hugely popular Sea of Thieves, that's had 20 Million+ users? :p Especially since adding PC cross play and more regular, significant content updates than many other live service games get, it's gotta be one of the most rewarding and unique games in the MS line up.

Fair play to Sea of Thieves. From what I've seen, it got a ton of updates after a fairly barren launch. Never interested me but I've had friends who were super obsessed with it. Definitely a win for modern Rare,
 
[RUMOR] Insider Gaming - Exclusive - SONY’S TO LAUNCH NEW PLAYSTATION 5 WITH A DETACHABLE DISC DRIVE, SOURCES SUGGEST

The PlayStation 5 is set to get a unique overhaul in the middle of FY 2023, with the new console launching around September 2024, say sources.

Sources familiar with Sony's plans have shared details under the condition of anonymity outlining the next iteration of the PlayStation 5. It's been suggested that this new console will completely replace the A, B, and C chassis that have been in production since the console's launch.
The console, currently named the D chassis PlayStation 5, will have almost identical hardware to the existing consoles already on the market.

The most surprising new feature of the new this new PS5 though, is that the console will have a detachable disk drive. The detachable disc drive will be connected to the PlayStation 5 using an extra USB-C port on the back of the console.
It's understood that this new PlayStation 5 console will be sold on its own, or, in a bundle with the detachable disc drive. It's also understood that the disc drives can also be purchased separately, so, if it gets busted, there's no need to buy an entirely new console.

Sources have implied that although the new detachable disc drive is portable, it will not ruin the aesthetics of the console and will attach to it without looking external, presumably meaning the new PlayStation 5 will look similar to the existing model.
 
I assume they just want to produce one type of PlayStation 5 (digital only) and have disc access be an optional accessory to keep costs down.
 

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